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Author Topic: New Republic Unit Suggestions (Split From: 1.3 Review thread)  (Read 5019 times)

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January 31, 2012, 06:32:30 PM

Offline Lucinator

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Neither the Rebel Alliance nor the New Republic really used much Clone Wars era stuff, actually. For the AT-PT, it'll probably be edited like everything else when we do the balance adjustments, but as far as availability goes, I could only ever find mentions of the Empire using them after the Clone Wars, never anything about the Rebellion/NR. It makes more sense that way, too, seeing as the Empire was directly formed out of the Republic.


according to many sources juggernauts of both types were used in the GCW maybe a version of them (thats not the b5) could be added.  I know the rebels also used a modified juggernaut called the rebel attack tank

http://starwars.wikia.com/wiki/Rebel_attack_tank

January 31, 2012, 06:49:00 PMReply #1

Offline Willhelm

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New Republic Unit Suggestions (Split From: 1.3 Review thread)
« Reply #1 on: January 31, 2012, 06:49:00 PM »
Suggestion Ive always found the B5 juggernaut quite impractical, it slower that most things so why would you use it as a transport? plus its weaponry is terrible! I think these things should be Juggernauts! like actually tough and actually armed with formidable weaponry, you could give it multiple guns like you did with the Gunshipy things in the mini mod. obviously these changes would beg a higher cost  but it my opinion it just seems like a useless unit otherwise.

plus this could be a cool unit http://starwars.wikia.com/wiki/A5-RX_battle_tank
EDIT - Im saying this for the imperial and if it happens NR unit
« Last Edit: February 01, 2012, 01:08:54 AM by Willhelm »

February 02, 2012, 04:40:35 PMReply #2

Offline Lucinator

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Re: New Republic Unit Suggestions (Split From: 1.3 Review thread)
« Reply #2 on: February 02, 2012, 04:40:35 PM »
I would so like to see the nebula class star destroyer's armament changed, as of now the republic can out gun it and based on wookipedia it had half of its armament as duel heavy turbo laser and the other half of  turbo-lasers, it currently dosnt have similar armaments according to the wiki it should have identical armament save for the missile launchers, though they should be more accurate.  Also the cost/pop count of the Majestic is off.  The Majestic should also have better armaments based on wookipedia.

http://starwars.wikia.com/wiki/Majestic-class_heavy_cruiser

http://starwars.wikia.com/wiki/Nebula-class_Star_Destroyer

February 04, 2012, 04:08:06 AMReply #3

Offline Corey

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Re: New Republic Unit Suggestions (Split From: 1.3 Review thread)
« Reply #3 on: February 04, 2012, 04:08:06 AM »
Balancing is being completely reviewed for this version.
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February 04, 2012, 04:16:22 AMReply #4

Offline Mazzic

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Re: New Republic Unit Suggestions (Split From: 1.3 Review thread)
« Reply #4 on: February 04, 2012, 04:16:22 AM »
The New Republic should get Viscounts because the Empire gets alot of larger ships

February 04, 2012, 05:56:20 PMReply #5

Offline Lord Xizer

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Re: New Republic Unit Suggestions (Split From: 1.3 Review thread)
« Reply #5 on: February 04, 2012, 05:56:20 PM »
it would be pointless to give the NR Viscounts as by the time they were introduced into the war was at or just after the Caamas Crisis.(and let's face it Pellaeon has enough trouble as it is.
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February 07, 2012, 08:28:11 AMReply #6

Offline Corey

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Re: New Republic Unit Suggestions (Split From: 1.3 Review thread)
« Reply #6 on: February 07, 2012, 08:28:11 AM »
Viscounts are something we've considered putting in because of how often it's been requested, but if we did it would be in a fairly limited way.
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February 07, 2012, 12:55:20 PMReply #7

Offline yutpaeksi

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Re: New Republic Unit Suggestions (Split From: 1.3 Review thread)
« Reply #7 on: February 07, 2012, 12:55:20 PM »
The New Republic should get Viscounts because the Empire gets alot of larger ships

I like that the NR doesn't have some large nearly stationary ship. Their strength lies in their starfighters and smaller faster more maneuverable ships (Assault Frigates). Giving them a Viscount simply for aesthetic purposes or to compete against an Executor wouldn't improve gameplay.

As it is, facing Executors isn't fun or even really hard. If you don't want to stand off against them you can outmaneuver them with your capital ships and use starfighters to pound them.

And as previously stated by Lord Xizer, they don't fit the current eras we have except for the Pellaeon era. By then the NR has the Nebulas, Republics, and MC90s.
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
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February 20, 2012, 06:33:16 PMReply #8

Offline Lucinator

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Re: New Republic Unit Suggestions (Split From: 1.3 Review thread)
« Reply #8 on: February 20, 2012, 06:33:16 PM »
I know that it has been suggested in another thread but could the NR get more fighters with torpedoes like the Xwing, Ewing and so on, they could be balanced to do less damage or fire less frequently to represent that they only have a single launcher with limited ammo.  Also I would like to see buff for the K-wing seeing as they had two laser cannon turrets, and more hardpoints than any starfighter by far in the EU universe, I would especially like to see something to represent the ship busting large warhead missiles(t-33) mounted on the Kwing.
« Last Edit: February 20, 2012, 06:37:05 PM by Lucinator »

February 21, 2012, 12:07:54 AMReply #9

Offline Willhelm

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Re: New Republic Unit Suggestions (Split From: 1.3 Review thread)
« Reply #9 on: February 21, 2012, 12:07:54 AM »
but then how could a it be balanced then, it would exceptionaly powerful

February 21, 2012, 10:32:48 AMReply #10

Offline Senza

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Re: New Republic Unit Suggestions (Split From: 1.3 Review thread)
« Reply #10 on: February 21, 2012, 10:32:48 AM »
I feel like the MC90 needs more punch, as it stands the ship is very difficult to destroy but that's about it. It can't really do anything to other capital ships. I also think the K-Wing needs a nerf, as much as I love using those things, it's like playing base again with them around. A large formation of K-wings can pretty much fly right into a massive enemy fleet, obliterate larger formations of enemy fighters with their turrets, withstand fire from capital ships, and deliver huge payloads of torpedoes, then get away. I also think the Corona needs to either have its number of K-Wing squadrons reduced, or have them replaced with E-Wings, which would make more sense for an escort frigate anyway.
« Last Edit: February 21, 2012, 10:50:56 AM by Senza »

February 21, 2012, 11:36:25 AMReply #11

Offline tlmiller

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Re: New Republic Unit Suggestions (Split From: 1.3 Review thread)
« Reply #11 on: February 21, 2012, 11:36:25 AM »
I feel like the MC90 needs more punch, as it stands the ship is very difficult to destroy but that's about it. It can't really do anything to other capital ships. I also think the K-Wing needs a nerf, as much as I love using those things, it's like playing base again with them around. A large formation of K-wings can pretty much fly right into a massive enemy fleet, obliterate larger formations of enemy fighters with their turrets, withstand fire from capital ships, and deliver huge payloads of torpedoes, then get away. I also think the Corona needs to either have its number of K-Wing squadrons reduced, or have them replaced with E-Wings, which would make more sense for an escort frigate anyway.

That's kinda the point of the K-Wing though.  It's how the rebels/NR was designed, around the fighters/bombers being the core of their arsenal.  NR doesn't have the giant capital ships that can put out the punishment that IR ships can, but their fighters & bombers are, for the most part, incredibly superior.  Never had  a problem with the K-Wings if you have enough Lancers, myself.
« Last Edit: February 21, 2012, 11:38:08 AM by tlmiller »
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February 21, 2012, 12:34:03 PMReply #12

Offline Lucinator

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Re: New Republic Unit Suggestions (Split From: 1.3 Review thread)
« Reply #12 on: February 21, 2012, 12:34:03 PM »
but then how could a it be balanced then, it would exceptionaly powerful

they were exceptionally powerful and since you cant build them separately they are limited in the number brought in and the carrier craft are generally expensive.

 

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