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Author Topic: Galactic Companies [Split From 1.3 Beta]  (Read 1845 times)

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January 12, 2012, 03:51:04 AM

Offline yutpaeksi

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Galactic Companies [Split From 1.3 Beta]
« on: January 12, 2012, 03:51:04 AM »
The companies were intentionally left out of Lite. As for the Heavy Frigate shipyards, they seem to have broken again somehow... I'm trying to fix it.

Might I ask why the companies were left out of Lite? Was it a debugging choice?
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

January 14, 2012, 06:53:08 PMReply #1

Offline Corey

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Galactic Companies [Split From 1.3 Beta]
« Reply #1 on: January 14, 2012, 06:53:08 PM »
Might I ask why the companies were left out of Lite? Was it a debugging choice?

It's partially to do with the size of the GC map and planets chosen for it. In that GC they ended up seeming less like bonuses and more like permanent reductions when everything was said and done. It's open to change, as everything else is though.
« Last Edit: January 14, 2012, 06:54:52 PM by Corey »
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January 15, 2012, 04:25:26 PMReply #2

Offline yutpaeksi

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Galactic Companies [Split From 1.3 Beta]
« Reply #2 on: January 15, 2012, 04:25:26 PM »
It's partially to do with the size of the GC map and planets chosen for it. In that GC they ended up seeming less like bonuses and more like permanent reductions when everything was said and done. It's open to change, as everything else is though.


That's understandable, but I like playing AoW lite as the full AoW tends to slow down my galactic map. On the flip side, I noticed that in Camaas Crisis, Syca has the engineering company. So was that intentional? Cause that GC has even fewer planets...
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

January 15, 2012, 04:34:11 PMReply #3

Offline Corey

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Galactic Companies [Split From 1.3 Beta]
« Reply #3 on: January 15, 2012, 04:34:11 PM »
It's more to do with the planets chosen, proportions and expected length of the GC. Caamas is generally meant to be a bit faster paced than Art of War Lite is, basically.
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