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Author Topic: 1.3 Beta General Discussion and Feedback  (Read 12237 times)

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January 11, 2012, 02:43:23 AM

Offline Corey

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1.3 Beta General Discussion and Feedback
« on: January 11, 2012, 02:43:23 AM »
Use this thread to discuss anything in the 1.3 beta that doesn't qualify as a bug. Anything you like, don't like, think should be changed for the full version, etc.
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January 11, 2012, 05:49:39 AMReply #1

Offline yutpaeksi

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Re: 1.3 Beta General Discussion and Feedback
« Reply #1 on: January 11, 2012, 05:49:39 AM »
I've been playing Art of War as the EtoH, and I noticed that you've changed a lot about the EtoH fleet...I agree with some of them but I think a couple could use some rethinking.

The increase in cost of the Ascendancy and the Phalanx are good choices, they were too cheap. But I don't know if I agree with also bumping both of their population numbers up. The Ascendancy can't go toe to toe with any of the Impstars (well, maybe with an ISD Mk 1 due to its fighter complement), and it doesn't have an ability like the Mon Cal cruisers. One bit though, the Scyan engineering company doesn't reduce the cost of either capital ship, which is unfortunate, as that planet is the only capital shipyard you own at first.

The above wouldn't be so bad but you've also bumped up the Chaf's and the Auriette's pop numbers. I think I can see what you guys are trying to do, to force more mixed fleet compositions (since you dropped the decimator and vigiliance corvettes down to 1 pop). The bumping up of the Chaf makes the Karieks more viable too.

I love the new abilities for the Decimator and warlord corvettes.

I also like the Mortar TAT, it's the toughest artillery unit yet. However the lack of an icon (I assume that's to be in the completed version) makes it tough sometimes to locate the unit when it's on a planet. The slot that holds the unit is simply blank, you have to remember that a Mortar TAT was there. The rocket troopers are much more useful in companies of 3, especially with tthe ability capture stuff.

I also like the reduction in population conveyed by each system.
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

January 11, 2012, 03:39:26 PMReply #2

Offline Corey

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Re: 1.3 Beta General Discussion and Feedback
« Reply #2 on: January 11, 2012, 03:39:26 PM »
The increase in cost of the Ascendancy and the Phalanx are good choices, they were too cheap. But I don't know if I agree with also bumping both of their population numbers up. The Ascendancy can't go toe to toe with any of the Impstars (well, maybe with an ISD Mk 1 due to its fighter complement), and it doesn't have an ability like the Mon Cal cruisers. One bit though, the Scyan engineering company doesn't reduce the cost of either capital ship, which is unfortunate, as that planet is the only capital shipyard you own at first.
Just reduced the Au'riette, Ascendancy and Phalanx by 1 pop point, it'll be in the next patch. The Ascendancy was supposed to be included in Syca's bonus, I'll fix that.


« Last Edit: January 11, 2012, 03:41:43 PM by Corey »
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January 11, 2012, 05:02:13 PMReply #3

Offline Lucinator

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Re: 1.3 Beta General Discussion and Feedback
« Reply #3 on: January 11, 2012, 05:02:13 PM »
why not use a corellian interdictor, I know there are some other models other than the CC-7700
« Last Edit: January 11, 2012, 05:06:27 PM by Lucinator »

January 11, 2012, 05:26:05 PMReply #4

Offline TheShinHado

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Re: 1.3 Beta General Discussion and Feedback
« Reply #4 on: January 11, 2012, 05:26:05 PM »
So far, I'm loving it. If I find something odd, I'll edit my post.

January 14, 2012, 10:54:11 AMReply #5

Offline yutpaeksi

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Re: 1.3 Beta General Discussion and Feedback
« Reply #5 on: January 14, 2012, 10:54:11 AM »
I'm assuming you wanted to allot Golans based on shipyard size, i.e. Golan IIs for heavy Frigate capable planets.

If that's the case, N'Zoth needs to be allowed access to Golan IIIs, and a few of the other EtoH planets need to be double checked as well. For instance, I think Schysol is only capable of Golan Is.

Also I just finished and enjoyed the GC Empires at War, played as the IR, but I think you need to allow a hyperspace lane between the EtoH and the IR at the beginning of the game, in addition to N'Zoth. Otherwise, if neither of those two sides take N'Zoth (and the AI doesn't seem inclined to do this now that you've vastly increased their fleet size), that warfront is never opened. I also think the EtoH could be given access to a 2nd capital shipyard planet to help balance out the fact that the IR right away can take Byss, Fondor, and Kuat with no opposition.

And this is an odd thing, I'll post it in the bug section but I think the Warlords faction has crazy fast super lightspeed travel. When playing against them as the EtoH, I can see that their fleets are traveling between systems in less than a second. Also you get practically no warning when they invade one of your systems as they just seem to appear in an instant.
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

January 14, 2012, 07:02:01 PMReply #6

Offline Corey

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Re: 1.3 Beta General Discussion and Feedback
« Reply #6 on: January 14, 2012, 07:02:01 PM »
I'm assuming you wanted to allot Golans based on shipyard size, i.e. Golan IIs for heavy Frigate capable planets.

If that's the case, N'Zoth needs to be allowed access to Golan IIIs, and a few of the other EtoH planets need to be double checked as well. For instance, I think Schysol is only capable of Golan Is.

Golans and Shipyards are decided independently of each other. That's why you have some which can build high shipyard levels than Golans, and vice versa. For example, Coruscant and Bastion don't get level 3 shipyards, but they do get Golan III's.

Quote
Also I just finished and enjoyed the GC Empires at War, played as the IR, but I think you need to allow a hyperspace lane between the EtoH and the IR at the beginning of the game, in addition to N'Zoth. Otherwise, if neither of those two sides take N'Zoth (and the AI doesn't seem inclined to do this now that you've vastly increased their fleet size), that warfront is never opened. I also think the EtoH could be given access to a 2nd capital shipyard planet to help balance out the fact that the IR right away can take Byss, Fondor, and Kuat with no opposition.

Noted. Don't think we can do much about the second shipyard until we can get another planet in for them, though.

Hyperspace speed was a bug for the Warlords, I've fixed it now.

Quote
why not use a corellian interdictor, I know there are some other models other than the CC-7700
There's the CC-2200 but there's no design for it.
« Last Edit: January 14, 2012, 07:11:01 PM by Corey »
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January 14, 2012, 07:39:48 PMReply #7

Offline Lucinator

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Re: 1.3 Beta General Discussion and Feedback
« Reply #7 on: January 14, 2012, 07:39:48 PM »
To be honest I liked the old ascendancy star destroyer model better.

And in regards to the CC-2200 just look for a suitable model to represent this.

January 14, 2012, 07:47:11 PMReply #8

Offline Corey

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Re: 1.3 Beta General Discussion and Feedback
« Reply #8 on: January 14, 2012, 07:47:11 PM »
As far as the model goes, we make our own. The only designs for the CC-2200 out there are fanon, so if we wanted one, we could just make our own and be exactly as accurate. However, we don't like to make up our own designs for established ships.
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January 15, 2012, 01:01:40 PMReply #9

Offline Slornie

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Re: 1.3 Beta General Discussion and Feedback
« Reply #9 on: January 15, 2012, 01:01:40 PM »
Can we pretty please do something about the pathetic sight range of units?

Also, maybe the Imperial Specialists could have a Stormtrooper or two with them for added protection?  They're somewhat vulnerable wandering around on their own.
« Last Edit: January 15, 2012, 01:55:00 PM by Slornie »
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

January 15, 2012, 03:30:02 PMReply #10

Offline Lucinator

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Re: 1.3 Beta General Discussion and Feedback
« Reply #10 on: January 15, 2012, 03:30:02 PM »
I would like to see fleet commanders and land commanders back (maybe put the land commanders in a LAV/something similar for rebels) fleet commanders could come prepacked in a capital ship (still retain ships pop cap)

Also I still think the NR needs more ground units
« Last Edit: January 15, 2012, 03:32:47 PM by Lucinator »

January 15, 2012, 07:27:43 PMReply #11

Offline Lord Xizer

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Re: 1.3 Beta General Discussion and Feedback
« Reply #11 on: January 15, 2012, 07:27:43 PM »
I confess uneasiness at the thought of fleet commanders returning(after whatever bug was in 1.0-1.2 that mass produced them faster than Spaarti Cylinders equipped with ysalamiri) plus they kind of take a bit of strategic importance off the heroes since you can basically send them everywhere and build them without limit nearly.
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January 15, 2012, 08:56:09 PMReply #12

Offline rlebron21

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Re: 1.3 Beta General Discussion and Feedback
« Reply #12 on: January 15, 2012, 08:56:09 PM »
AWESOME WORK with the 1.3 beta Im currently on era five with Palleon as imp remnant I guessed that to limit the units construction is to avoid the so called freezing bug ... Just one suggestion and it is that the space shipyards should be able to repair ships when damage during space battles as the new repair units in land but in space the shipyards or some other type of vessel>>> Ill keep testing searching for bugs, but its been a perfect play experience so far THANX for the opportunity to test :HA:   

January 16, 2012, 01:09:21 PMReply #13

Offline Slornie

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Re: 1.3 Beta General Discussion and Feedback
« Reply #13 on: January 16, 2012, 01:09:21 PM »
Do the Golan Defense Platforms deliberately only have two initial fighter squadrons for garrison (no ongoing replacements, either limited or unlimited), and no difference between levels I/II/III?  I know Wookiee only shows limited garrisons, but considering they are larger than Star Destroyers, they should be able to hold more than two squadrons?
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

January 17, 2012, 06:43:20 PMReply #14

Offline Corey

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Re: 1.3 Beta General Discussion and Feedback
« Reply #14 on: January 17, 2012, 06:43:20 PM »
I was going off of the canon stats for them.
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January 19, 2012, 10:39:15 AMReply #15

Offline yutpaeksi

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Re: 1.3 Beta General Discussion and Feedback
« Reply #15 on: January 19, 2012, 10:39:15 AM »
The AI doesn't seem limited by the galactic population cap...I'm not so sure it's a bad thing but it makes the endgame a little ridiculous sometimes.

When the AI has like 5 planets left but can assemble a 300 pop fleet to throw at you, it's pretty stunning.

The other objection I have to this is it sort of goes against the point of the GC pop reduction. I like that major population centers are prime targets that should benefit you but it should also be a detriment to your enemy by limiting their supply.
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

January 19, 2012, 11:53:41 AMReply #16

Offline Corey

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Re: 1.3 Beta General Discussion and Feedback
« Reply #16 on: January 19, 2012, 11:53:41 AM »
They are limited by the galactic pop, however some GCs still have starting fleets that go above the limit, and units don't automatically get destroyed if you lose planets/population capacity. You can lose every planet but one, and even if you have a fleet with 450 population as long as you're not building any more, it lets you keep what you have.
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January 21, 2012, 05:08:16 PMReply #17

Offline Makati

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Re: 1.3 Beta General Discussion and Feedback
« Reply #17 on: January 21, 2012, 05:08:16 PM »
Talking about interdictors. If not CC-7700, then why not CC-7700/E? It could look like regular one.

January 21, 2012, 05:17:22 PMReply #18

Offline Corey

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Re: 1.3 Beta General Discussion and Feedback
« Reply #18 on: January 21, 2012, 05:17:22 PM »
Well, the problem with the CC-7700 is it looks terrible, sosomething based on the exact same design would have the same problem.
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January 22, 2012, 11:28:43 AMReply #19

Offline Kratas

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Re: 1.3 Beta General Discussion and Feedback
« Reply #19 on: January 22, 2012, 11:28:43 AM »
In the 19 BBY campaign te remnant shouldnt own Bilbringi because that was lost during the Thrawn campaign.


I may be wrong though but that's what the planets description indicates.

 

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