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That's not really a hard thing to do, I wouldn't need to unlock their code to do it, but the reason we haven't is (1) it isn't espcially useful and (2) it only lasts for the duration of one battle, making it kind of pointless. Making it last throughout a GC is probably possible, but would be way too much work to figure out.
by limiting it i meant just to remove the possibility of capturing a ssd or somethingand the ship wouldn't necessarily have to be as expensive as a capital ship, that would actually be far less logical because the faction would be trying to capture ships to SAVE money, so rather than making them expensive, make them require alot of skill to successively use effectively. so make them slow, weak and lightly arm'd but cheapish and extremely effective in a good players hands by making them work 100% of the time when their close enough and by maybe giving them a power to engines or shields power or something.