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Super Star Destroyers are too strong at the beginning, as an Imperial Remnant player I can steamroll or at worst chip away at the enemy. I don't even know if SSD have destroyable engines.
Once the other sides build a Capital Shipyard and build anti-capital ship capital ships, SSD are too weak. Not to mention Chiss bombers can annihilate the concussion missile launchers then annihilate the SSD.
It is too easy to win as Rebellion once you build anti-capital ship capital ships. Due to easily being able to take over unoccupied rim worlds.
Buying fighters separately is mostly worthless because capital ships produce them for free, except the Imperial Remnant has terrible fighters so they need to buy TIE Defenders. Chiss fighters and bombers are awesome, but buying carriers is still cheaper unless you are fighting a SSD, because send all of your fighters and bombers to kill a few ships then hyperspace out, carriers automatically regenerate them. I actually like that though, but the computer does not know to do this.
Also, the number of Golans is limited, which does not help except the Chiss because otherwise conquest changes the borders too fast, and Era I chiss don't have Golan! Please make the number of Golan unlimited, so I'll actually use them, or:
Sensor Arrays and Golans compete for the 2 space slots and can't be sold. At least let us sell them, if you still want to keep the number of Golans limited.
Any chance Nebula Star Destroyers could be given a buff and also an increase in price? They were one of the rarest because of the high cost, but stronger Star Destroyer ships but they don't seem to fair as well as they should 1v1 against Imperial II SD.