Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: post 1.1beta suggestions  (Read 20150 times)

0 Members and 4 Guests are viewing this topic.

March 09, 2011, 06:27:16 AMReply #40

Offline Slornie

  • Mod Team Member
  • Moff
  • ****
  • Posts: 2,759
  • Approval: +54/-13
  • Every Silver Lining has a Cloud
    • View Profile
Re: post 1.1beta suggestions
« Reply #40 on: March 09, 2011, 06:27:16 AM »
also I would like to see fleet commanders again
I think we're still in the process of fixing them to work around an amusing bug that popped up:

I don't know if this is the right place to post it, but in a battle over Mon Calamari, Ackbar's Flagship had 40 commanders on board.



So.... is this supose to happen?
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

March 09, 2011, 04:30:21 PMReply #41

Offline Lucinator

  • Brevet Admiral
  • ****
  • Posts: 117
  • Approval: +6/-19
    • View Profile
Re: post 1.1beta suggestions
« Reply #41 on: March 09, 2011, 04:30:21 PM »
thanks and for hero's can we see the buff's they provide.

March 14, 2011, 01:11:08 PMReply #42

Offline Meyer

  • Grand Moff
  • **********
  • Posts: 4,152
  • Approval: +69/-2
  • Do-ro'ik vong pratte!
    • View Profile
Re: post 1.1beta suggestions
« Reply #42 on: March 14, 2011, 01:11:08 PM »
Why does the AI get so much credits without any credit producing structures? It's really hard playing as the EotH when you start with no forces other than your heroes and clawcrafts and by week 28 you're attacked by Isard and 2 other Executors. Or playing against Nr in the later eras when they charge you with dozen or so MC80Bs, 60 K-wing squadrons and few sacheen-class escorts.
I reject your canon and substitute my own!


March 14, 2011, 07:27:13 PMReply #43

Offline m0b1us

  • Brevet Admiral
  • ****
  • Posts: 30
  • Approval: +0/-2
    • View Profile
Re: post 1.1beta suggestions
« Reply #43 on: March 14, 2011, 07:27:13 PM »
Are the starting points for each Faction going to remain the same or is the Imperial Remnant still going to control Coruscant and not Bastion at the start of the Global Campaign?

March 14, 2011, 07:47:42 PMReply #44

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: post 1.1beta suggestions
« Reply #44 on: March 14, 2011, 07:47:42 PM »
Why would the Empire control Bastion at the start of Art of War?
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


March 14, 2011, 11:25:54 PMReply #45

Offline m0b1us

  • Brevet Admiral
  • ****
  • Posts: 30
  • Approval: +0/-2
    • View Profile
Re: post 1.1beta suggestions
« Reply #45 on: March 14, 2011, 11:25:54 PM »
Quote
Controlling Coruscant was the key to the Galactic Civil War for the New Republic. Imperial City was renamed New Republic City and the former official name Imperial Center was abandoned. After Isard's loss of Coruscant and her retreat to Thyferra, fragmentation within the Empire deepened as the Imperials lost faith in their leaders and the survivors of the Imperial Inner Circle were found once again providing a tenuous central authority for the Empire, thus the Imperial Remnant was born. They supported the Chiss Grand Admiral Thrawn as Supreme Commander

March 14, 2011, 11:37:39 PMReply #46

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: post 1.1beta suggestions
« Reply #46 on: March 14, 2011, 11:37:39 PM »
I don't see how that's at all relevant to how it starts. The mod begins before the New Republic captures Coruscant, and Bastion wouldn't be the capital of Isard/Thrawn/Palpatine/Daala's Remnant factions anyways. It was controlled by the Pentastar Alignment until the Pentastar Alignment formally joined Pellaeon, although they had helped Thrawn and Palpatine's forces in the past.
« Last Edit: March 14, 2011, 11:41:25 PM by Corey »
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


March 15, 2011, 12:00:31 AMReply #47

Offline m0b1us

  • Brevet Admiral
  • ****
  • Posts: 30
  • Approval: +0/-2
    • View Profile
Re: post 1.1beta suggestions
« Reply #47 on: March 15, 2011, 12:00:31 AM »
Quote
A degree of continuity between these worlds was maintained not just by their serving as successive meeting place of the Moff Council, but also by their role as the Empire's administrative headquarters, home to the state archives removed from Coruscant in 7 or 10 ABY, plus the associated bureaucratic functionaries, and also the site of Bastion Military Control, the central apparatus of the Imperial Navy.

Always associated Bastion with Imperial Control just from what I've read. Though it would be cool to see some sort of succession from Sartinaynian to Bastion during Palleon's Era.
« Last Edit: March 15, 2011, 12:02:47 AM by m0b1us »

March 15, 2011, 12:02:07 AMReply #48

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: post 1.1beta suggestions
« Reply #48 on: March 15, 2011, 12:02:07 AM »
The Pentastar Alignment is Imperial, it's just "Imperial" refers to about a million different groups after Endor.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


March 15, 2011, 02:48:11 AMReply #49

Offline Meyer

  • Grand Moff
  • **********
  • Posts: 4,152
  • Approval: +69/-2
  • Do-ro'ik vong pratte!
    • View Profile
Re: post 1.1beta suggestions
« Reply #49 on: March 15, 2011, 02:48:11 AM »
Have you thought about giving Sedriss the Avenger as a flagship?
I reject your canon and substitute my own!


March 15, 2011, 12:47:45 PMReply #50

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: post 1.1beta suggestions
« Reply #50 on: March 15, 2011, 12:47:45 PM »
Avenger as in Needa's Avenger?
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


March 15, 2011, 01:38:25 PMReply #51

Offline Meyer

  • Grand Moff
  • **********
  • Posts: 4,152
  • Approval: +69/-2
  • Do-ro'ik vong pratte!
    • View Profile
Re: post 1.1beta suggestions
« Reply #51 on: March 15, 2011, 01:38:25 PM »
Yes. Used by Sedriss during the operation shadow hand

http://starwars.wikia.com/wiki/Second_Battle_of_Balmorra
I reject your canon and substitute my own!


March 15, 2011, 03:17:02 PMReply #52

Offline emp3ror86

  • Stormtrooper Captain
  • ***
  • Posts: 19
  • Approval: +0/-0
    • View Profile
Re: post 1.1beta suggestions
« Reply #52 on: March 15, 2011, 03:17:02 PM »
I spent a few days with the new 1.1.1 beta, and I have to say, I never had that much fun with EAW before. Thank you for building this!
I would like to post my recommendations.

The AI improvements are great, once the NR started building a fleet of almost a hundred mon cal ships, it took me a one hour battle to destroy them. Words can't describe how cool space battle it was.
But the AI still does that attack spamming thing (as I call it). It sends small units continuously instead of grouping its forces into one serious fleet. Like one corvette, some fighters, etc.

Eoth: I think it would be a good idea to make a tech tree for them, too. Sometims their units are simply overkill, especially when the AI groups all of its heroes into one fleet. And I guess it would be logical, because it takes time to develop newer, better warships.

Starbases, future changes: I read that by the next update the EAW style starbase system is going to disappear. I really like the idea of having just golans instead of those (for me) non-canon bases. Are you going to boost their power? Both life and firepower. The current 4-5 level starbases finally count, not just a big target. I hope this is going to be the same with the Golans.
I really like how you changed the hypervelocity cannon, it is really useable now and can change the outcome of a battle.

I know there are Scimitars for Thrawn, but I still miss the Assault Gunboats and Missile Boats. Those would be useful againts the NR capital ships. And the Allagiance-class would make a nice addition.


March 15, 2011, 06:25:48 PMReply #53

Offline m0b1us

  • Brevet Admiral
  • ****
  • Posts: 30
  • Approval: +0/-2
    • View Profile
Re: post 1.1beta suggestions
« Reply #53 on: March 15, 2011, 06:25:48 PM »
Don't know if this is feasible but let's give it a shot.

Is it possible to have various heroes every so often go back to the planet of their demise? For Example Thrawn at Bilbringi? That would be cool.

March 15, 2011, 06:40:54 PMReply #54

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: post 1.1beta suggestions
« Reply #54 on: March 15, 2011, 06:40:54 PM »
Yes. Used by Sedriss during the operation shadow hand

Alright, we'll most likely do that at some point. I was looking for a flagship for him for a while but gave up, thanks.

Eoth: I think it would be a good idea to make a tech tree for them, too. Sometims their units are simply overkill, especially when the AI groups all of its heroes into one fleet. And I guess it would be logical, because it takes time to develop newer, better warships.

The problem with that is EotH doesn't have enough ships to distribute. We only have 8 non-fighters for them, while the other factions have well over 3 times that, and to cover the basic roles more or less requires having all 8 present all the way throughout. We want to expand them as we go, but at the moment we're more concerned with redoing the existing ones to not be as ugly.

Don't know if this is feasible but let's give it a shot.

Is it possible to have various heroes every so often go back to the planet of their demise? For Example Thrawn at Bilbringi? That would be cool.
It's possible to make a hero hang around a planet but I don't see why we'd do that for the planets they died at, as it doesn't really mean anything.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


March 16, 2011, 06:19:23 PMReply #55

Offline m0b1us

  • Brevet Admiral
  • ****
  • Posts: 30
  • Approval: +0/-2
    • View Profile
Re: post 1.1beta suggestions
« Reply #55 on: March 16, 2011, 06:19:23 PM »
Quote
It's possible to make a hero hang around a planet but I don't see why we'd do that for the planets they died at, as it doesn't really mean anything.


Can they all be as mobile as Isaard and with Thrawn consist of a sizable fleet?

Palpatine is currently nice and snug at Bastion rather then blowing stuff up. Intended?
« Last Edit: March 16, 2011, 06:22:17 PM by m0b1us »

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!