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Author Topic: post 1.1beta suggestions  (Read 20177 times)

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December 25, 2010, 09:39:59 PM

Offline Lucinator

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post 1.1beta suggestions
« on: December 25, 2010, 09:39:59 PM »
this is for post 1.1 suggestions.

for example: give fighters hunt ability.

December 26, 2010, 04:19:33 AMReply #1

Offline fFoxfire

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Re: post 1.1beta suggestions
« Reply #1 on: December 26, 2010, 04:19:33 AM »
OK where to start.

How about a Corvett/small gunship simalr to the corelan or warlord for Hapes.

Add the planets Mandalore,Salucamie,Ryloth (Art of War) and bring back the ZC with the removal of Defilers,Siliri and Bossak. W/o the ability to corrupt i think Zan would be a balanced faction I mean I miss the Destroyers that you had to aim at ships, plus would love to park an Excuator class over Manalore and pretend its Taris.

Also how about a GC that is about or focus on the EotH mainly kinda like how there is the Zinji GC and the Thrawn one as him as the Imperial Leader.


December 26, 2010, 05:00:49 PMReply #2

Offline Slornie

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Re: post 1.1beta suggestions
« Reply #2 on: December 26, 2010, 05:00:49 PM »
Zann Consortium is a no-go.  The team has a generally low opinion of that particular Petroglyph creation (along with the Tartan Patrol Cruiser).

On the other hand there could be an argument for giving the Beta Cruiser to the Hapans, although it doesn't have a canon design.
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why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

December 26, 2010, 07:35:25 PMReply #3

Offline Corey

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Re: post 1.1beta suggestions
« Reply #3 on: December 26, 2010, 07:35:25 PM »
OK where to start.

How about a Corvett/small gunship simalr to the corelan or warlord for Hapes.

Add the planets Mandalore,Salucamie,Ryloth (Art of War) and bring back the ZC with the removal of Defilers,Siliri and Bossak. W/o the ability to corrupt i think Zan would be a balanced faction I mean I miss the Destroyers that you had to aim at ships, plus would love to park an Excuator class over Manalore and pretend its Taris.

Those planets are all entirely irrelevant to the mod in almost every possible way. The ZC is only in FoC, so there's no reason to have it, especially since we have other much more relevant factions we want to do. If we put it in as non-payable, it wouldn't be able to have AI unless we bumped it off of another faction, and if you're suggesting it as a playable faction:
1) That's another faction that'd need to be developed more, when we already have to work on EotH.
2) Fourth playable factions can't have story scripting.
3) We'd have to redo every ship, because as it is their armament sizes don't transfer at all into the mod's system. They'd all be unbelievably weak.
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December 26, 2010, 08:44:53 PMReply #4

Offline born2beagator

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Re: post 1.1beta suggestions
« Reply #4 on: December 26, 2010, 08:44:53 PM »
Shouldn't Csilla be a planet?  It is the home world of the chiss after all.

December 26, 2010, 08:57:22 PMReply #5

Offline Corey

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Re: post 1.1beta suggestions
« Reply #5 on: December 26, 2010, 08:57:22 PM »
The Chiss faction in the mod is the Empire of the Hand, not the Chiss Ascendancy. Two different factions.
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December 26, 2010, 09:46:08 PMReply #6

Offline born2beagator

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Re: post 1.1beta suggestions
« Reply #6 on: December 26, 2010, 09:46:08 PM »
This may have been addressed already, but something else I have noticed in the GC mode is no build pads where you can build turrets, repair stations, bacta tanks etc.

Is this something that will be in the patch or were they not added for a reason.  IMO those were a major part of the land battles.

December 26, 2010, 10:04:54 PMReply #7

Offline Corey

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Re: post 1.1beta suggestions
« Reply #7 on: December 26, 2010, 10:04:54 PM »
They weren't added for a reason. They were overpowered, and we had the Engineer units. When the engineers didn't work out, we just left them out because we preferred it, however, Enceladus is re-adding them to all the maps since so many people want them. They will be changed though, so that you can't win a battle with a single anti-infantry turret.
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December 26, 2010, 10:11:32 PMReply #8

Offline born2beagator

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Re: post 1.1beta suggestions
« Reply #8 on: December 26, 2010, 10:11:32 PM »
Aww c'mon, you can tell me that the Zann Consortium Torpedo Turret was OP.  Those things were so weak. ;)

December 27, 2010, 12:33:25 AMReply #9

Offline fFoxfire

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Re: post 1.1beta suggestions
« Reply #9 on: December 27, 2010, 12:33:25 AM »
They weren't added for a reason. They were overpowered, and we had the Engineer units. When the engineers didn't work out, we just left them out because we preferred it, however, Enceladus is re-adding them to all the maps since so many people want them. They will be changed though, so that you can't win a battle with a single anti-infantry turret.

Then what about space battles, as it stands there really helpless to units in this mod! The mussel turrets are not very OP and are great Anti fighter but the turbo laser cannons are UP.

Also can we make the Pirate interceptor a bit bigger rather then have it the size of a Corvette.

December 27, 2010, 02:19:34 PMReply #10

Offline Slornie

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Re: post 1.1beta suggestions
« Reply #10 on: December 27, 2010, 02:19:34 PM »
Also can we make the Pirate interceptor a bit bigger rather then have it the size of a Corvette.
They are the correct size at the moment, about 150m long (same as the CR90).
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

December 29, 2010, 02:18:08 PMReply #11

Offline Enceladus

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Re: post 1.1beta suggestions
« Reply #11 on: December 29, 2010, 02:18:08 PM »
Aww c'mon, you can tell me that the Zann Consortium Torpedo Turret was OP.  Those things were so weak. ;)

All turrets in the original game were all overpowered in my opinion. I could pretty much hold off any attack if I had the right type of turrets for the situation.


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December 29, 2010, 03:12:26 PMReply #12

Offline TheExile

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Re: post 1.1beta suggestions
« Reply #12 on: December 29, 2010, 03:12:26 PM »
Perhaps a little upgrade to the weapon systems on the space stations would be helpful? All of these ships have all these specialized little dual and tripple turbolasers and you would think a space station you spend on over 5000 credits on would have some better weapons. I could be wrong of course but I've always thought that space stations were underpowered.

December 29, 2010, 04:11:40 PMReply #13

Offline Slornie

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Re: post 1.1beta suggestions
« Reply #13 on: December 29, 2010, 04:11:40 PM »
I believe the whole Space Station system will (hopefully) be sorted out in a future version, but we haven't finalised the details yet.
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

December 30, 2010, 02:35:50 AMReply #14

Offline Lucinator

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Re: post 1.1beta suggestions
« Reply #14 on: December 30, 2010, 02:35:50 AM »
ID still like to see the ability to purchase third party units if you conquer certain planets like hapes hutts ext

December 30, 2010, 02:43:40 AMReply #15

Offline WooZIE997

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Re: post 1.1beta suggestions
« Reply #15 on: December 30, 2010, 02:43:40 AM »
that might be interesting to see in later versions.

December 31, 2010, 10:35:18 PMReply #16

Offline Lucinator

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Re: post 1.1beta suggestions
« Reply #16 on: December 31, 2010, 10:35:18 PM »
more ground units for all factions

specifically,
air-speeders(of all types)
infantry(they seem kinda useless)
a better Juggernaut


also I would like to see more powerful space stations, i mean a level five station should be able to handle a fleet and I just don't see them as being able to do that,  also better garrison for stations.
« Last Edit: December 31, 2010, 10:39:34 PM by Lucinator »

January 01, 2011, 08:23:48 AMReply #17

Offline Meyer

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Re: post 1.1beta suggestions
« Reply #17 on: January 01, 2011, 08:23:48 AM »
i think you should remove the k-wings hyperspace capability.

http://starwars.wikia.com/wiki/K-winghttp://starwars.wikia.com/wiki/K-wing

I reject your canon and substitute my own!


January 01, 2011, 01:51:10 PMReply #18

Offline TheExile

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Re: post 1.1beta suggestions
« Reply #18 on: January 01, 2011, 01:51:10 PM »
also I would like to see more powerful space stations, i mean a level five station should be able to handle a fleet and I just don't see them as being able to do that,  also better garrison for stations.

Basically I asked the same question about making the space stations more powerful and this is the anwser Slornie gave me.

Quote
I believe the whole Space Station system will (hopefully) be sorted out in a future version, but we haven't finalised the details yet.

January 04, 2011, 08:00:50 AMReply #19

Offline rlebron21

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sith temple and jedi academy
« Reply #19 on: January 04, 2011, 08:00:50 AM »
the inclusion of these two will open new possibilities to the game  -_^

 

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