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Author Topic: Random Events  (Read 10313 times)

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July 26, 2009, 04:47:27 PM

Offline Rukh

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Random Events
« on: July 26, 2009, 04:47:27 PM »
In other mods (and EaW) you would be given missions during GCs (capture here, kill this guy, etc). Will any of these be in Thrawn's Revenge?

July 27, 2009, 02:30:25 PMReply #1

Offline Slornie

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Re: Random Events
« Reply #1 on: July 27, 2009, 02:30:25 PM »
Yeah, i always enjoyed that aspect of EAW GCs.  Its a shame they were removed from FoC (or at least, i don't remember ever getting any).  It could be interesting to have some in TR.

I mean, you could have stuff like "Capture Kalist VI and gain control of the (K)night Hammer" for Daala.  (Yes, i know Kalist VI isn't in the mod, but it was an Imperial Base in the Deep Core that could conceivably have been Delvardus' stronghold)
« Last Edit: July 27, 2009, 02:34:02 PM by Slornie »
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

July 27, 2009, 02:38:40 PMReply #2

Offline Corey

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Re: Random Events
« Reply #2 on: July 27, 2009, 02:38:40 PM »
Yes, we want to do some form of "random" event. Not in the same way EaW does it exactly, but more based on things that actually happened in Star Wars... Any idea for these are appreciated.
« Last Edit: July 27, 2009, 02:47:45 PM by Corey »
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July 27, 2009, 04:21:49 PMReply #3

Offline clone13538

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Re: Random Events
« Reply #3 on: July 27, 2009, 04:21:49 PM »
What about when thrawn and the alliance was looking for the fleet of dreadnaughts. i dont know the specifics but i know thrawn found them and captured them and took out a decent amout of alliance ships.

July 27, 2009, 06:16:48 PMReply #4

Offline Corey

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Re: Random Events
« Reply #4 on: July 27, 2009, 06:16:48 PM »
That's sort of what we mean, however that specific one wouldn't be a random event, the Katana Fleet is being done a different way.
« Last Edit: July 27, 2009, 09:19:42 PM by Corey »
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July 28, 2009, 05:45:58 PMReply #5

Offline General ONeill

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Re: Random Events
« Reply #5 on: July 28, 2009, 05:45:58 PM »
Okay, here's the idea.

Use corruption missions instead of random events. Some of these missions should only be available in a particular era. There's an icon next to the planets that have these missions. Just like the normal corruption. You can either go ahead and just wipe the opposing faction(s) out, or complete these missions and make your conquest/liberation easier. The player needs the faction leader and a specific number of units to start a mission.

Examples:
Piracy---- change the name to Thrawn campaign. These missions are only available in Thrawn's era. Missions include some battles of the Thrawn campaign. I saw the planets are gonna be in the mod. Once a mission is done, the player gets rewarded with extra credits and more units.
Intimidation----change the name to Assault on the New Republic. These missions are Daala's skirmishes against the New Republic like the attack on Mon Calamari, the battle of Maw Installation and the Assault on the Praxeum. By completing these missions, the player's units get more health and do more damage.
Racketeering----change the name to Unified Empire(Daala's era). Missions against warlords. The player may even get hero units by completing these missions. Daala could get Pellaeon as a reward. Cronus and the 13X or maybe the Knight Hammer.

« Last Edit: July 28, 2009, 05:47:43 PM by General ONeill »

July 28, 2009, 10:33:57 PMReply #6

Offline Corey

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Re: Random Events
« Reply #6 on: July 28, 2009, 10:33:57 PM »
The planets in the individual leader GCs are already there because there was a battle there, or they are otherwise relevant. Basically what you're suggesting is that we do a full story campaign inside every galactic conquest, alongside the regular battles. The major game play issue with this is that most missions in almost every relevant book series covered would require them done in a specific order. Also, many major battles end in a new faction taking control of the planet, so you'd essentially be making the player capture every planet twice, especially since the actual units on a planet don't have any bearing on the units in a corruption mission, and vice versa. If we were to do things story driven in that way, we may as well do it in an actual campaign, where missions could be presented in a logical order and fit into the context of an overall story.
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July 29, 2009, 12:37:27 AMReply #7

Offline GrndAdmrlPellaeon

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Re: Random Events
« Reply #7 on: July 29, 2009, 12:37:27 AM »
Good idea Arb. A campaign sounds nice. I think what would have been just as cool in the beginning of Thrawn's Revenge, is instead of doing what you're doing now, is to just do one huge very detailed campaign which is basically a reenactment of the Thrawn Trilogy. But Im not one to complain. This mod is still uberly-pwning!  :police:
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July 29, 2009, 12:59:33 PMReply #8

Offline Corey

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Re: Random Events
« Reply #8 on: July 29, 2009, 12:59:33 PM »
I never said we are doing a campaign, just that doing what he suggested would be like doing an entire campaign inside a GC. What we're looking for is specific singular events, that could provide very specific rewards. For example, one thing the team came up with is, when playing as the Empire, you could get a mission from Disra to send Vermel to Morishim, and if you do, he gets removed but you get rewarded with ships from his pirate contacts.
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July 29, 2009, 01:02:50 PMReply #9

Offline Slornie

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Re: Random Events
« Reply #9 on: July 29, 2009, 01:02:50 PM »
Well, some of the suggestions ONeill gave for the different corruption missions could fit as individual events.
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

July 29, 2009, 02:59:38 PMReply #10

Offline Corey

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Re: Random Events
« Reply #10 on: July 29, 2009, 02:59:38 PM »
I'll address this more thoroughly...

Examples:
Piracy---- change the name to Thrawn campaign. These missions are only available in Thrawn's era. Missions include some battles of the Thrawn campaign. I saw the planets are gonna be in the mod. Once a mission is done, the player gets rewarded with extra credits and more units.
In short: if we were to do this, it would be more efficient, fun, and far easier to do it as an actual story campaign.

Wall of Text Style: This fits best into the response I gave earlier. This would mean almost every planet would get a special mission. Most of those missions would, as I said, result in the planet switching sides, something that doesn't happen with corruption, seeing as corruption missions simply corrupt planets. Almost everything for the Empire during this period that would make a mission resulted in that planet switching sides. For example, the Ukio assault. What you're suggesting would mean that you'd have to go through that mission, capture the planet, get a few extra units out of nowhere as the result of capturing a planet... but without actually capturing the planet. What you are suggesting in this case is a full story campaign, only without any way to ensure proper order, and presented as a distraction from the actual galactic conquest battles. These missions are somewhat present in that you can actually attack the planets yourself already, only without predetermined fleets. Certain aspects of the the trilogy (the odd planet petitioning to join either the Remnant or the Republic, which was mentioned fairly often inside the trilogy), or the race for the Katanas would work here as they would not necessarily have to be part of a story to make sense on their own, and they don't displace or make redundant any other aspect of the game.

Quote
Intimidation----change the name to Assault on the New Republic. These missions are Daala's skirmishes against the New Republic like the attack on Mon Calamari, the battle of Maw Installation and the Assault on the Praxeum. By completing these missions, the player's units get more health and do more damage.
This is more or less addressed by the above paragraph as well, so I'll just ask why a small mission would make all of your units better?

Quote
Racketeering----change the name to Unified Empire(Daala's era). Missions against warlords. The player may even get hero units by completing these missions. Daala could get Pellaeon as a reward. Cronus and the 13X or maybe the Knight Hammer.
Daala killed all the warlords and became the leader because she wanted to stop the fighting between Imperial leaders, so having her lead little campaigns against other Imperials wouldn't really fit her ideology.

So nice try, but its not exactly what we're looking for here.
« Last Edit: July 29, 2009, 03:04:27 PM by Corey »
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August 02, 2009, 10:15:49 AMReply #11

Offline Popemaster

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Re: Random Events
« Reply #11 on: August 02, 2009, 10:15:49 AM »
For a randome event during Natasi Daala's era, why dont you have a scripted event that can appear anywhere after # day that you get given a unit that can go on a diplomatic mission (unit sensitive slot like the rebels "steal") that advanced the event? you could do that for each warlord and then when they all meet daala and nearly kill each other you could have a non skippable space battle in which she has to use a ion cannon blast o disable a ship and then move a boarding shuttle to each one, and for each ship that is boarded you get one of those after the battle but if you just destroy them you dont get any? would be an intresting idea i think. Oh and with the vong if you're not going to do a mod that covers them why not include them as a few minor skirmish's? Palpatine new about the vong because of the Chiss Admiral Ar'mali(or close to that) as she fought them before the book "outbound flight" so why not have a event that says this planet has been attacked by an unknown alien force prepare a fleet and destroy them.
And then as a reward the player is given powerful ship's as well as some dialogue where palpatine says the invaders managed to retreat but it was disturbing that their scout force managed to break through the energy that protects our galaxy (check wookiepedia it has an entry something to do with Helska IV and a "band of energy") anyway its just an idea so you can use any models you already have.
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August 02, 2009, 10:50:44 AMReply #12

Offline clone13538

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Re: Random Events
« Reply #12 on: August 02, 2009, 10:50:44 AM »
wow sounds kool. but would it work in the mod though? i think its a good idea

August 05, 2009, 12:11:20 PMReply #13

Offline Rukh

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Re: Random Events
« Reply #13 on: August 05, 2009, 12:11:20 PM »
Oh and with the vong if you're not going to do a mod that covers them why not include them as a few minor skirmish's? Palpatine new about the vong because of the Chiss Admiral Ar'mali(or close to that) as she fought them before the book "outbound flight" so why not have a event that says this planet has been attacked by an unknown alien force prepare a fleet and destroy them.
And then as a reward the player is given powerful ship's as well as some dialogue where palpatine says the invaders managed to retreat but it was disturbing that their scout force managed to break through the energy that protects our galaxy (check wookiepedia it has an entry something to do with Helska IV and a "band of energy") anyway its just an idea so you can use any models you already have.
Seems like it would be a lot of work for a single mission, making a whole Vong subfaction...

August 05, 2009, 12:16:26 PMReply #14

Offline Slornie

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Re: Random Events
« Reply #14 on: August 05, 2009, 12:16:26 PM »
Seems like it would be a lot of work for a single mission, making a whole Vong subfaction...
The Vong have been done for a similar amount of exposure before.  I seem to recall that Z3r0x V3 had a Vong fleet that could be fought at a specific planet..
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

August 05, 2009, 12:21:26 PMReply #15

Offline Rukh

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Re: Random Events
« Reply #15 on: August 05, 2009, 12:21:26 PM »
Yeah, but those were Warlords models and skins, so it isn't really the same amount of work.

August 05, 2009, 01:14:14 PMReply #16

Offline General ONeill

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Re: Random Events
« Reply #16 on: August 05, 2009, 01:14:14 PM »
I seem to recall that Z3r0x V3 had a Vong fleet that could be fought at a specific planet..

Yeah. And that planet was really hard to conquer. I remember losing an armada there! :(

August 05, 2009, 01:42:26 PMReply #17

Offline Admiral Gabriel

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Re: Random Events
« Reply #17 on: August 05, 2009, 01:42:26 PM »
YEa that was a rather hard 3 planets to conquer. cuz there ships were stronger then the Mandator and there fighters wouldnt die only with missiles I remember have to make 100 fighter to distract the Ai and then using the broad side cruiser to take them out form far away. I lost alot of ships the first time. Lest see. An SSD and the mandator and a few star destroyers and like 50
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August 05, 2009, 01:53:36 PMReply #18

Offline Popemaster

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Re: Random Events
« Reply #18 on: August 05, 2009, 01:53:36 PM »
it was two planets actually helska 4 (where the vong first come through) and somewhere else but you don't necessarily have to make them THAT difficult just make them a little more difficult
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August 05, 2009, 04:32:46 PMReply #19

Offline clone13538

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Re: Random Events
« Reply #19 on: August 05, 2009, 04:32:46 PM »
I think it would be kool to fight the vong from what i read sounds like it would be fun, but it does sound like alot of work for just a couple of planets. what mod do u fight the vong in again??

 

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