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Author Topic: Non Playable/Playable Factions  (Read 8519 times)

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June 30, 2009, 05:05:59 AM

Offline General ONeill

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Non Playable/Playable Factions
« on: June 30, 2009, 05:05:59 AM »
we may, however, convert some non-playable factions into playable ones. Chief among these is the Empire of the Hand.
That's good to hear. :)
BTW, it doesn't matter if EotH is non-playable. I can make the units playable myself.
« Last Edit: June 30, 2009, 05:14:39 AM by General ONeill »

June 30, 2009, 01:07:38 PMReply #1

Offline Corey

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Non Playable/Playable Factions
« Reply #1 on: June 30, 2009, 01:07:38 PM »
There won't be enough units in the initial release to make a fully fledged playable faction. There will probably be four space and two land.
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June 30, 2009, 01:36:22 PMReply #2

Offline GrndAdmrlPellaeon

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Non Playable/Playable Factions
« Reply #2 on: June 30, 2009, 01:36:22 PM »
Well we could add some Imperial units and call it EotH.  :police:

Of course, for someone like me, there would need to be a tutorial. Which I might be able to find.
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June 30, 2009, 03:46:44 PMReply #3

Offline General ONeill

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Non Playable/Playable Factions
« Reply #3 on: June 30, 2009, 03:46:44 PM »
There won't be enough units in the initial release to make a fully fledged playable faction. There will probably be four space and two land.
I can't make a playable faction. I'll add the units to the Remnant. ;)

June 30, 2009, 03:48:38 PMReply #4

Offline Corey

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Non Playable/Playable Factions
« Reply #4 on: June 30, 2009, 03:48:38 PM »
Then it's not really a new playable faction, it's a renamed Imperial Remnant.
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June 30, 2009, 04:29:34 PMReply #5

Offline General ONeill

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Non Playable/Playable Factions
« Reply #5 on: June 30, 2009, 04:29:34 PM »
You could say that. But it's not that I don't want to make the faction playable, it's that I can't. All I can do is add units to a faction. I haven't tried to add a new faction to the game.

June 30, 2009, 08:13:56 PMReply #6

haylay

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Non Playable/Playable Factions
« Reply #6 on: June 30, 2009, 08:13:56 PM »
I have it is easier said than done i made the hutts playable  =D

June 30, 2009, 08:54:16 PMReply #7

Offline GrndAdmrlPellaeon

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Non Playable/Playable Factions
« Reply #7 on: June 30, 2009, 08:54:16 PM »
Well, neither can I. That is why we have tutorials.
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July 01, 2009, 04:39:24 AMReply #8

Offline Kratas

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Non Playable/Playable Factions
« Reply #8 on: July 01, 2009, 04:39:24 AM »
I like the idea of eoth starting as non-playable personally

July 01, 2009, 08:37:48 AMReply #9

Offline GrndAdmrlPellaeon

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Re: Non Playable/Playable Factions
« Reply #9 on: July 01, 2009, 08:37:48 AM »
Why? I think it is a waste of all those cool units. And all those ideas.
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92% of teens have moved on to (c)rap. if you are one of the 8% who listen to real music, copy and paste this into your sig

July 01, 2009, 08:40:46 AMReply #10

Offline Kratas

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Re: Non Playable/Playable Factions
« Reply #10 on: July 01, 2009, 08:40:46 AM »
because then you can be all hyped up for when it becomes a FULL playable factiion

July 05, 2009, 05:41:51 PMReply #11

Cicero

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Re: Non Playable/Playable Factions
« Reply #11 on: July 05, 2009, 05:41:51 PM »
because then you can be all hyped up for when it becomes a FULL playable factiion

Quoted for truth.

July 06, 2009, 08:51:30 PMReply #12

Offline GrndAdmrlPellaeon

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Re: Non Playable/Playable Factions
« Reply #12 on: July 06, 2009, 08:51:30 PM »
Personally, I couldn't have gotten any more hyped. Also, I would rather have it all come at once.
"No! Try not. Do, or do not. There is no try." Jedi Master Yoda

I hate the Yuuzhan Vong!

92% of teens have moved on to (c)rap. if you are one of the 8% who listen to real music, copy and paste this into your sig

July 07, 2009, 02:29:35 PMReply #13

Offline Slornie

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Re: Non Playable/Playable Factions
« Reply #13 on: July 07, 2009, 02:29:35 PM »
Personally, I couldn't have gotten any more hyped. Also, I would rather have it all come at once.
You can always hold off downloading the mod until we add in the EotH as playable if you want :P
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July 07, 2009, 06:01:27 PMReply #14

Offline General ONeill

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Re: Non Playable/Playable Factions
« Reply #14 on: July 07, 2009, 06:01:27 PM »
That would be worse than being tortured! :'(

July 09, 2009, 11:48:35 PMReply #15

Offline Admiral Gabriel

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Re: Non Playable/Playable Factions
« Reply #15 on: July 09, 2009, 11:48:35 PM »
But if you add it as a playable faction.  wont it be a bit unbalanced?  Because if i remember right he starts of small real small. All it would take is a big fleet to attack early in the game.
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July 10, 2009, 12:17:41 AMReply #16

Offline Corey

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Re: Non Playable/Playable Factions
« Reply #16 on: July 10, 2009, 12:17:41 AM »
They would be well established by the time of ICW... They're older than the New Republic.
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July 10, 2009, 10:28:21 AMReply #17

Offline GrndAdmrlPellaeon

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Re: Non Playable/Playable Factions
« Reply #17 on: July 10, 2009, 10:28:21 AM »
And also, if we want to be completely canon, no one knew about it until 15 ABY.
"No! Try not. Do, or do not. There is no try." Jedi Master Yoda

I hate the Yuuzhan Vong!

92% of teens have moved on to (c)rap. if you are one of the 8% who listen to real music, copy and paste this into your sig

July 10, 2009, 04:02:33 PMReply #18

Offline Corey

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Re: Non Playable/Playable Factions
« Reply #18 on: July 10, 2009, 04:02:33 PM »
Only because they never bothered to show themselves. They are in two GCs in the mod; Pellaeon's, and the one that covers all five leaders.
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July 23, 2009, 11:49:48 PMReply #19

Offline clone13538

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Re: Non Playable/Playable Factions
« Reply #19 on: July 23, 2009, 11:49:48 PM »
i say yall should leave them as a non-playable faction. Until yall can make more units for them. Can't yall always like update the game later on.

 

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