Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Force of War mod  (Read 13753 times)

0 Members and 3 Guests are viewing this topic.

January 23, 2009, 08:10:37 PM

Psychoduck

  • Guest
Force of War mod
« on: January 23, 2009, 08:10:37 PM »

First of all, FOW is a conversion for FOC that adds in units, characters, and locations from Star Wars the Force Unleashed.  It is part of the Alphablue Modding Network.  Alphablue forums can be found here: http://alphabluemodding.com/forum/index.php?&CODE=00

Here is the current unit list.

Key: In progress done

Land
Empire
Stormtrooper squad (take cover)Stormtrooper commander (summon shadow troopers, shield)
Scout trooper team
EVO trooper squad (imune to weather effects)Incinerater trooper squad (shield)
Shadow trooper squad (stealth)
Shadow EVO trooper squad (stealth, imune to weather effects)

Jumptrooper squad (air unit)
Purge trooper (fire missiles)
At-CT (stomp, repair vehicle)
AT-KT (thermal detonater)
AT-ST (stomp, barrage area)
Dropship transport (troop transport)
Tie Fighter Wing

minor heroes
Shadow Guard (force lightning)

Major heroes
Darth Vader (force repulse, force grip)
Emperor (force lighting, force corrupt)

Starkiller (force repulse, force lightning)
Ozik Sturn (stomp, maximum firepower)

Jedi rebellion
Militia sabateur squad(thermal detonater)
Militia trooper squad
Militia elite squad(take cover)

Felucian warrior group
Felucian Shaman (sumon Felucian Warriors)
Felucian Chieftan (improves combat effectiveness for infantry)
T1B tank (hunt for enemies)
T2B tank (hunt for enemies)

Scrap Guardian group
Scrap Drone wing (drain life)
Junk Titan (force repulse)
Saddled Rancor (stomp)
Z-95 Wing

Major heroes
Rahm Kota (throw lightsaber, force heal)
Kazdan Paratus (summon junk titan)
Shaak Ti (summon Felucians, sprint)
Maris Brood (summon Bull Rancor, stealth)

Space
Empire
Tie Fighter squadron (hunt for enemies)
Tie Bomber squadron
Tarton Cruiser (maximum firepower)
Acclamator (maximum firepower)
Victory Star Destroyer (maximum firepower)

Venator Star Destroyer (?)
Imperial Star Destroyer (tractor beam)


Major heroes
Starkiller Rogue Shadow (Stealth, jam radar)
Darth Vader (call for wingmen)

Jedi Rebellion
Z-95 squadron (search for enemies)
Y-wing squadron (ion cannon shot)
Corellian Corvette (boost engine power)
Corellian Gunship (boost engine power)
Corellian Frigate (maximum firepower)
Corellian Capital Ship
Corellian Destroyer


Curently on the team we have
Darthnihilusgirl03 (co-leader, skinner)
GeneralMVeers (co-leader, modeler/skinner)
Myself (co-leader, mapper)
AdmiralJamocking (coder)
and an associate of the team: 1upD (skinner)

We are in need of someone who can remodel and skin units.

Here I'd like to show you...

Our Bespin map (made by me)






Our EVO Trooper model (made by GeneralMVeers)


And our Stormtrooper Commander (made by Darthnihilusgirl03 with help from GeneralMVeers)
« Last Edit: January 25, 2009, 01:37:18 PM by Psychoduck »

January 25, 2009, 12:31:37 AMReply #1

Fordo

  • Guest
Re: Force of War mod
« Reply #1 on: January 25, 2009, 12:31:37 AM »
It looks pretty cool man. Can i test it mate?

January 25, 2009, 10:52:14 AMReply #2

Psychoduck

  • Guest
Re: Force of War mod
« Reply #2 on: January 25, 2009, 10:52:14 AM »
Were not at a stage yet where we need testers but Ill keep you in mind when we are.

January 25, 2009, 12:26:04 PMReply #3

Fordo

  • Guest
Re: Force of War mod
« Reply #3 on: January 25, 2009, 12:26:04 PM »
alright but this thing looks too awesome. finally someone makes a TFU mod for the empire at war games.

also credits to the model creators bnecause those are Awesome.

January 25, 2009, 12:43:22 PMReply #4

Psychoduck

  • Guest
Re: Force of War mod
« Reply #4 on: January 25, 2009, 12:43:22 PM »
alright but this thing looks too awesome. finally someone makes a TFU mod for the empire at war games.

also credits to the model creators bnecause those are Awesome.
What about the map? :(

January 25, 2009, 01:24:28 PMReply #5

Offline Slornie

  • Mod Team Member
  • Moff
  • ****
  • Posts: 2,759
  • Approval: +54/-13
  • Every Silver Lining has a Cloud
    • View Profile
Re: Force of War mod
« Reply #5 on: January 25, 2009, 01:24:28 PM »
What about the map? :(
The map looks awesome too ;)
Quote from: RonMaverick291 (Gametrailers)
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.

January 25, 2009, 01:36:37 PMReply #6

Psychoduck

  • Guest
Re: Force of War mod
« Reply #6 on: January 25, 2009, 01:36:37 PM »
What about the map? :(
The map looks awesome too ;)
Thanks :)  You might notice that the shield will beprojected onto that ring around the platform which looks quite cool

Also, I updated the unit list.  You will notice that space is completely done along with the scout trooper squad (thanks to Dr. Nick) We will have a real update soon with our Felucia Map and possibly a cool gameplay video ;)

January 25, 2009, 04:45:43 PMReply #7

Fordo

  • Guest
Re: Force of War mod
« Reply #7 on: January 25, 2009, 04:45:43 PM »
I love the map too :) it looks exactly like TFU bespin :) but you need to put the units  that were on it there. please let me just try a demo of it?

January 25, 2009, 06:20:38 PMReply #8

Psychoduck

  • Guest
Re: Force of War mod
« Reply #8 on: January 25, 2009, 06:20:38 PM »
There is no demo of it yet.  We haven't gotten that far.

January 26, 2009, 03:04:04 PMReply #9

Psychoduck

  • Guest
Re: Force of War mod
« Reply #9 on: January 26, 2009, 03:04:04 PM »
Sorry to double post but...

The Force of War January Update Part 1

We at FOW have been busy lately.  We understand that we havent updated in a while and apolagise.  However, lots of progress has been made.  For those of you that don't know, FOW is now part of the Alpha Blue Modding Group.  This has been EXTREMELY helful to the mod.  Development is starting to speed up a bit.  Models are in producton, maps are being finished, and coding is being... coded.  Admiral Jamocking is working on some serious gameplay changes which will be shown off in part 2 of this update which should come out sometime in the next day or so.  But you guys dont want to just listen to me blab!  You want to see something cool... like our new Scout Trooper courtesy of Dr. Nick.



These are long range anti-infantry units.  While having little armor, and almost no offensive capability

against vehicles or enemy structures, they are EXTREMELY deadly against enemy infantry units and heros.

And here is what has been making me EXTREMELY busy for the last couple of months, the FOW Felucia map.



The premise of the map is that the defending base is quite close to the attacker entry possition. You could theoreticly attack the enemy base right away.  However the front of the base is EXTREMELY well defended and a full frontal attack would be suicide. Instead, youll want to sneak around behind the base and capture some more reinforcement points and attack them from behind.



Youll notice there is a lot of visual variety in the map.





The Ancient Abyss:





The front of the base:





View from above:



Thats all until part 2!
-FOW Mod Team

January 26, 2009, 03:21:02 PMReply #10

Offline Filo

  • Stormtrooper Captain
  • ***
  • Posts: 21
  • Approval: +2/-0
    • View Profile
Re: Force of War mod
« Reply #10 on: January 26, 2009, 03:21:02 PM »
Nice map, better than most of crap usually seen on EaW Files.

But my suggestion is to make texture be scattered more randomly, so it's not field of dots:


You know ;)

January 26, 2009, 05:38:22 PMReply #11

Fordo

  • Guest
Re: Force of War mod
« Reply #11 on: January 26, 2009, 05:38:22 PM »
Please to god just let me try it :( its too uber. and your maps are even uber-er.

January 26, 2009, 05:45:00 PMReply #12

Offline Enceladus

  • Assistant Canadian
  • Former Mod Team Member
  • Vice Admiral
  • *
  • Posts: 433
  • Approval: +33/-11
  • Did I mention GROUNDBREAKING?
    • View Profile
Re: Force of War mod
« Reply #12 on: January 26, 2009, 05:45:00 PM »
Nice drawings Filo. =D


~Thrawn's Revenge Staff~

January 26, 2009, 07:12:05 PMReply #13

Psychoduck

  • Guest
Re: Force of War mod
« Reply #13 on: January 26, 2009, 07:12:05 PM »
Please to god just let me try it :( its too uber. and your maps are even uber-er.
No!!!!!!!!!!!!
There's not even enough finished and at this point you've asked so many frickin times I really doubt Ill consider you for testing when we recruit testers.  Stop asking.

January 26, 2009, 07:28:08 PMReply #14

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Force of War mod
« Reply #14 on: January 26, 2009, 07:28:08 PM »
Play nice, Psycho.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


February 22, 2009, 12:42:03 PMReply #15

Madman4700

  • Guest
Re: Force of War mod
« Reply #15 on: February 22, 2009, 12:42:03 PM »
 (hm) i has an idea...  :HA:

where can i post ideas for maps and stuff?

February 22, 2009, 02:09:37 PMReply #16

Psychoduck

  • Guest
Re: Force of War mod
« Reply #16 on: February 22, 2009, 02:09:37 PM »
Right here :p

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!