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Author Topic: Small GCs.  (Read 3830 times)

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October 21, 2017, 06:31:29 PM

Offline t78

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Small GCs.
« on: October 21, 2017, 06:31:29 PM »
I think Corey mentioned in a let's play that he didn't want too many large GCs being suggested in addition to what is already there. [I apologize if I mis-heard you on this Corey] Thinking on this, I put together some small ideas. I've tried to make them different to other GCs, and hopefully involve minimal effort. Some are previous ideas I have re-heated a little.

Deep-Core War: No NR, no Daala, just post-Shadow Hand warlords fighting. Poor-resources worlds, all connecting to each other, no bottlenecks. Essentially a short-vicious knife-fight. 15 worlds or so.

Invasion! A space-only GC. One faction has many worlds but ships spread thinly, the other has few worlds, but a very large stack of units. 20 worlds?

Rat-tag bunch o' misfits:  An NR force consisting of a diverse collection of units- a nebulon b, a nebulon b-2, cr90, some y-wings, a pair of dp 20s, etc.  No matter how large the starting force, no more than 2 of any unit. Against them, an equally sized homogenous force of dreadnoughts, neutron stars and ipvs. 3 worlds TOTAL.

Thoughts: Over elaborate? Boring?

October 22, 2017, 01:43:29 AMReply #1

Offline Lord Xizer

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Re: Small GCs.
« Reply #1 on: October 22, 2017, 01:43:29 AM »
I think Corey mentioned in a let's play that he didn't want too many large GCs being suggested in addition to what is already there. [I apologize if I mis-heard you on this Corey] Thinking on this, I put together some small ideas. I've tried to make them different to other GCs, and hopefully involve minimal effort. Some are previous ideas I have re-heated a little.

Deep-Core War: No NR, no Daala, just post-Shadow Hand warlords fighting. Poor-resources worlds, all connecting to each other, no bottlenecks. Essentially a short-vicious knife-fight. 15 worlds or so.

Invasion! A space-only GC. One faction has many worlds but ships spread thinly, the other has few worlds, but a very large stack of units. 20 worlds?

Rat-tag bunch o' misfits:  An NR force consisting of a diverse collection of units- a nebulon b, a nebulon b-2, cr90, some y-wings, a pair of dp 20s, etc.  No matter how large the starting force, no more than 2 of any unit. Against them, an equally sized homogenous force of dreadnoughts, neutron stars and ipvs. 3 worlds TOTAL.

Thoughts: Over elaborate? Boring?

I like the Deep Core one is a good idea for a submod
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October 22, 2017, 02:29:56 PMReply #2

Offline t78

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Re: Small GCs.
« Reply #2 on: October 22, 2017, 02:29:56 PM »
If only I could code! Maybe when the map editor comes out...

October 22, 2017, 02:59:05 PMReply #3

Offline MasterXendrex

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Re: Small GCs.
« Reply #3 on: October 22, 2017, 02:59:05 PM »
Sounds good to me,

I would like a smaller gc with one ship Yard planet for every faction, plus a few poor planets. And the ships would be reaallllyyy overprieced so that big Capitals are rare and you have smaller space battles, following you have to micromanage with fightersqoudrons , rethink yoúr strategy and so on and so on.
Also if you lose a mc90 or something like that it would hit you harder.

October 23, 2017, 07:51:06 AMReply #4

Offline rednax

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Re: Small GCs.
« Reply #4 on: October 23, 2017, 07:51:06 AM »
New republic vs ciutric hegemony for a really small GC, say 4 planets on either side. And if you take to long the lusankia pops up and destroys everything ;D

October 27, 2017, 06:01:21 AMReply #5

Offline t78

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Re: Small GCs.
« Reply #5 on: October 27, 2017, 06:01:21 AM »
"I would like a smaller gc with one ship Yard planet for every faction, plus a few poor planets. And the ships would be reaallllyyy overprieced so that big Capitals are rare and you have smaller space battles, following you have to micromanage with fightersqoudrons , rethink yoúr strategy and so on and so on.
Also if you lose a mc90 or something like that it would hit you harder."

Not sure that changing prices is possible, but frigate shipyard-only planets, and non-buildable starting capital ships could certainly emulate that. Alliance mod essentially. ;)

"New republic vs ciutric hegemony for a really small GC, say 4 planets on either side. And if you take to long the lusankia pops up and destroys everything ;D"

That's quite an end-game crisis! :)

October 27, 2017, 02:01:05 PMReply #6

Offline Illidan Stormrage

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Re: Small GCs.
« Reply #6 on: October 27, 2017, 02:01:05 PM »
Deep-Core War: No NR, no Daala, just post-Shadow Hand warlords fighting. Poor-resources worlds, all connecting to each other, no bottlenecks. Essentially a short-vicious knife-fight. 15 worlds or so.
A Deep-Core War would be fine, but it should be set during Era 2 since we know that the EA, and Zero Command were fighting in that region instead of helping Thrawn.


Another idea
Delvardus Campaign:
Planets: 15-25
Playable Factions:
Eradiu Authority
Imperial Remnant
New Republic
Non Playable factions:
Prentioch's Dominion
X-1s Factions(really a joke don't take seriously)
Other minor warlord planets.
"The Empire did nothing wrong obviously" :)
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October 27, 2017, 03:53:39 PMReply #7

Offline t78

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Re: Small GCs.
« Reply #7 on: October 27, 2017, 03:53:39 PM »
True, I was just going on the assumption that Teradoc's attack on Firestorm, and Daala's attack on Teradoc's HQ in Darksaber meant that everyone could access each other's HQs quickly. I'm not sure how resource starved the warlords would be in era 2. In Darksaber (and thus era 4) shortages would be acute, and the remnants of the EA and Zero Command were fighting Maldrood in the core at that point too. *shrugs* The unchanging warlord rosters make either possible!

"Another idea
Delvardus Campaign:
Planets: 15-25
Playable Factions:
Eradiu Authority
Imperial Remnant
New Republic
Non Playable factions:
Prentioch's Dominion
X-1s Factions(really a joke don't take seriously)
Other minor warlord planets."

Would that require a Prentioch hero to lead that faction? I presume not- its still a nice tidy GC!

October 27, 2017, 08:46:04 PMReply #8

Offline Illidan Stormrage

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Re: Small GCs.
« Reply #8 on: October 27, 2017, 08:46:04 PM »
Would that require a Prentioch hero to lead that faction? I presume not- its still a nice tidy GC!
Well Prentioch and Delvardus fought against each other during the Delvardus Campagin
"The Empire did nothing wrong obviously" :)
"Your Memes will make a fine addition to my collection"
"YOU ARE NOT PREPARED!"

October 30, 2017, 02:27:53 PMReply #9

Offline t78

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Re: Small GCs.
« Reply #9 on: October 30, 2017, 02:27:53 PM »
My apologies! Just looked up Prentioch- confused him with someone else. I need to research canon more.....

October 31, 2017, 04:37:50 AMReply #10

Offline Corey

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Re: Small GCs.
« Reply #10 on: October 31, 2017, 04:37:50 AM »
Quote
Another idea
Delvardus Campaign:

Something focusing on the Western Reaches (Prentioch, Eriadu) right after Endor is definitely on our shortlist of potential future GCs, along with the Post-Zsinj Campaigns.

New republic vs ciutric hegemony for a really small GC, say 4 planets on either side. And if you take to long the lusankia pops up and destroys everything ;D

That's more or less the era 2 GC Isard's Revenge.
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October 31, 2017, 05:50:12 PMReply #11

Offline Illidan Stormrage

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Re: Small GCs.
« Reply #11 on: October 31, 2017, 05:50:12 PM »
how about a era 2 Gc set after Zsinj's death?
Playable factions
Pentastar Alignment
Greater Maldrood.
Imperial Remnant(with Teren Rogriss)
New Republic
Nonplayabe factions:
Warlords
Zsinj's Empire
CSA
"The Empire did nothing wrong obviously" :)
"Your Memes will make a fine addition to my collection"
"YOU ARE NOT PREPARED!"

October 31, 2017, 10:12:23 PMReply #12

Offline Jorritkarwehr

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Re: Small GCs.
« Reply #12 on: October 31, 2017, 10:12:23 PM »
As Corey said in the post immediately above yours, the Post-Zsinj Campaign is one of the most likely to be included in patches past 2.2.

 

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