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Author Topic: World Devastator Role  (Read 14696 times)

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April 04, 2015, 02:17:16 AMReply #20

Offline mnkymanfoo

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Re: World Devastator Role
« Reply #20 on: April 04, 2015, 02:17:16 AM »
Was there ever any discussion on including the TIE/D fighter for the World Devastator?  In game it could have the same stats as the base TIE fighter but take less antimatter to make.  Or perhaps an ability that spawns a couple squads of them that last for some amount of time before self destructing, with each level either adding a squad that spawns or increasing the time they are active. 

You know, just to make them more extreme. 

April 04, 2015, 01:19:35 PMReply #21

Offline tlmiller

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Re: World Devastator Role
« Reply #21 on: April 04, 2015, 01:19:35 PM »
Just my opinion, but if you manage the WD right, they don't need anything else to make them more extreme.  They at upper levels after feeding a lot can:

1.  Damage isn't DRASTICALLY far off from the SOVEREIGN, I bet if the game lasted long enough, they will eventually outpace the Sovereign.
2.  Hull strength can easily get over 10,000, I've seen over 15,000.  Probably could reach 20,000 if the game lasts long enough.
3.  It can repair ITSELF at an EXTREMELY rapid rate.  So over 10,000 hull and can repair itself when it's surrounded by enemies!!  DO NOT underestimate the shear absolute ability of this to tip a battle in your favor, although it does require micromanaging the WD to make sure it uses it's powers correctly.
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