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Thrawn's Revenge
Imperial Civil War [Empire at War]
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Imperial Civil War Community Mods
2 questions: artillery distance and visvia
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Topic: 2 questions: artillery distance and visvia (Read 3100 times)
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January 20, 2014, 06:17:48 PM
aceahspades
Recruit
Posts: 4
Approval: +0/-0
2 questions: artillery distance and visvia
«
on:
January 20, 2014, 06:17:48 PM »
Quote
Hey guys!
Okay, so I have two questions about changing elements in the game
1) I really want to make it so that artillery units fire from basically across the
entire map as well as hitting harder with their shells. I managed to get it to work
for the new republic artillery once but for the life of me I can't get it to work
for the imperial or eoth artillery pieces. I've edited the hard points, units, and
projectiles in XML but the game just refuses to to accept the distance and keeps
them vanilla. What is it I'm missing? I would like the artillery to have a larger
splash damage area as well
2) I would like to change the projectiles on the visvia to the hyper velocity rounds just
so they are easier to notice and keep track of. I tried replacing the projectile under eoth
space units from super mega to the hyper velocity round but it didn't change in the game
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January 21, 2014, 05:37:14 PM
Reply #1
Augustus Lucius Flavius
Brevet Admiral
Posts: 83
Approval: +4/-1
Re: 2 questions: artillery distance and visvia
«
Reply #1 on:
January 21, 2014, 05:37:14 PM »
Quote
After reading your post I tried to do the same to figure it out but ran into the same problem with the SPMAT. I changed the FOW reveal and the Maximum range but it wont shoot as far as it should.
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I am Augustus Lucius Flavius the future Emperor of Terra, Chancellor of Mars, and Governor of the Lunar colonies.
January 21, 2014, 05:56:31 PM
Reply #2
Revanchist
Mod Team Member
Grand Admiral
Posts: 1,473
Approval: +42/-5
I am Revan reborn. And before me you are nothing.
Re: 2 questions: artillery distance and visvia
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Reply #2 on:
January 21, 2014, 05:56:31 PM »
Quote
I know absolutely nothing about modding, but is there a max range for the projectiles as well as for the unit??
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"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
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Grand Admiral Thrawn
Member of the Imperial Alignment
January 21, 2014, 07:44:49 PM
Reply #3
aceahspades
Recruit
Posts: 4
Approval: +0/-0
Re: 2 questions: artillery distance and visvia
«
Reply #3 on:
January 21, 2014, 07:44:49 PM »
Quote
I managed to switch the projectiles for the visvia so thats all good
But I tried to adjust the maximum range on the projectiles as well (the spmat grenade and eoth artillery) and neither worked out. Its kinda bumming me out that its not working haha
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January 22, 2014, 08:47:06 AM
Reply #4
Eclipse
Vice Admiral
Posts: 350
Approval: +16/-5
My Eclipse has nothing to do with Force Unleashed.
Re: 2 questions: artillery distance and visvia
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Reply #4 on:
January 22, 2014, 08:47:06 AM »
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Well not that the artillery could reach every corner of the map, but they could use a longer range
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\"Yes, the destruction of Alderaan was regrettable, but so was the destruction of the Death Stars. Are the deaths of millions of Alderaanians?who conspired to overthrow the government?more tragic than the deaths of millions of Imperial soldiers who laid down their lives to defend our way of life? I think not.\"―Antinnis Tremayne
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Thrawn's Revenge
Imperial Civil War [Empire at War]
Discussion, Suggestions & Feedback
Imperial Civil War Community Mods
2 questions: artillery distance and visvia
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!