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Author Topic: Star Citizen  (Read 9109 times)

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June 20, 2013, 09:09:08 PMReply #20

Offline Kalo

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Re: Star Citizen
« Reply #20 on: June 20, 2013, 09:09:08 PM »
Kalo, you are acting like I'm basing my optimism for this upcoming game on one video and one opinion on it. The only reason I put that video up was because it was a simple, quick-ish, summation of the features of this game, and it was at the top of the video results, I highly recommend you consume the plethora of videos that are out there about this game. I'm trying to get you to understand that I'm not just excited about the game itself as much as I'm excited about the potential for a future Star Wars/Stargate mod...you name it. I didn't once tell you guys to go donate or anything. Or to buy it before you know it's going to be good. I was just trying to put it on your radar if it wasn't already and get a discussion going. And oh my christ I am not putting it up on an impenetrable pedestal whatsoever. If one of you could find something that would totally crush my optimism about this game, not just speculation and hesitation based on past negative experiences getting hyped about a game but it inevitably not meeting your expectations...be my guest.


If I watch those videos, I'll come up with the same conclusion i have now ; Don't get excited about it, because it can be a massive let down. And you need to calm down when you read our posts, we've having a normal debate/conversation here. We're not typing going "MAN THIS GUY IS FUCKING RETARDED".

And bad optimization? If you're referring to Cryengine 3 and it's difficulty running on lower end PC's (I'm just guessing because you didn't specify at all) Cryengine 3 was DESIGNED to say "Oh you have a 7970 GHz edition and you want a constant 60fps on very high with 16X AA and AF? Cool story bro..." It was designed to push even the top of the line gpus and cpus to their limits for years after it was developed.

And Battle"FRONT" 2 (my bad on that lol, ever since Dice took over I've been messing those up)

Nope. I'm talking about how in one of the videos the guy was actually touting that they had MILLION POLYGON MODELS. If you know anything about 3d, you know that after a point detail is needless and really doesn't add that much and that beauty and detail can be added via Normal Maps/Detail Maps.

Well, obviously, for the time it was alright and the dogfights were fun enough. But you could only get so creative with it because of the limited hardware and physics that were possible with that engine (or at least that were implemented.) And just *sigh*...simply compared to what's possible today...it's not even in the same universe, quite literally. It's an 8-9 year old game that was released on 13 year old hardware. I understand that there are tons of great, playable to this day games, that could run on hardware even older than that but what we're talking about (hopefully) is a star sim that surpasses all other star sims in it's scope and breadth. And has a huge community driving it's production.

Links to vids coming...


If you like Star Citizen you need to give the mod Freeworlds a look. It's a fantastic mod with a fantastic mod crew.

Codeuser says:
STUPID JFK

June 20, 2013, 09:28:14 PMReply #21

Offline onlylogic

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Re: Star Citizen
« Reply #21 on: June 20, 2013, 09:28:14 PM »
Breathing New Life Into PC Games & Space Sims podcast



This one is pretty informative.

 

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