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Thrawn's Revenge
Imperial Civil War [Empire at War]
Discussion, Suggestions & Feedback
Anti-Vehicle Units
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Topic: Anti-Vehicle Units (Read 3704 times)
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November 11, 2012, 01:19:32 PM
Singularity
Rear Admiral
Posts: 187
Approval: +8/-0
Never trust a bartender with bad grammar.
Anti-Vehicle Units
«
on:
November 11, 2012, 01:19:32 PM »
Quote
Hi, I'm having real trouble as the IR in trying to stop NR and EotH vehicles, AT-AT's and SPMA's are too slow, my Saber tanks are pretty much useless against things like AAC's, T4-B's and Gilzean's, any help?
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November 11, 2012, 04:25:37 PM
Reply #1
Revanchist
Mod Team Member
Grand Admiral
Posts: 1,473
Approval: +42/-5
I am Revan reborn. And before me you are nothing.
Re: Anti-Vehicle Units
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Reply #1 on:
November 11, 2012, 04:25:37 PM »
Quote
From what I can tell, TIE Crawlers are pretty good for some and they can squish infantry as a side effect.
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"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
Grand Admiral Thrawn
"But...it was so artistically done."
Grand Admiral Thrawn
Member of the Imperial Alignment
November 11, 2012, 04:57:50 PM
Reply #2
tlmiller
Tester
Moff
Posts: 2,363
Approval: +56/-9
Don't turn around you moron, ATTACK!!!!!
Re: Anti-Vehicle Units
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Reply #2 on:
November 11, 2012, 04:57:50 PM »
Quote
2M's are pretty good against AAC's.
AT-AT's with a group of deployed SPMA-T's behind them are excellent against T4-B's.
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People should not be afraid of their government...governments should be afraid of their people.
November 12, 2012, 02:32:12 AM
Reply #3
Thrashia
Brevet Admiral
Posts: 81
Approval: +2/-2
Re: Anti-Vehicle Units
«
Reply #3 on:
November 12, 2012, 02:32:12 AM »
Quote
Massed infantry and missile launchers has been effective for me.
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"You may win the occasional battle against us, Vorrik, but the Empire will always strike back." - Gilad Pellaeon
C'baoth: "You doubt the power of the Force, Grand Admiral Thrawn?"
Thrawn: "Not at all. I merely present the problems you and the Force will have to solve if you continue with this course of action."
November 12, 2012, 07:36:11 AM
Reply #4
yutpaeksi
Vice Admiral
Posts: 436
Approval: +13/-3
Re: Anti-Vehicle Units
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Reply #4 on:
November 12, 2012, 07:36:11 AM »
Quote
Try using your AT-STs but with the barrage ability. If you time it right you can shred entire brigades of NR speeders with just two or three AT-STs.
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"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja
November 12, 2012, 10:57:28 AM
Reply #5
Ahkreeah
Stormtrooper
Posts: 7
Approval: +0/-0
Re: Anti-Vehicle Units
«
Reply #5 on:
November 12, 2012, 10:57:28 AM »
Quote
AT-AT's are definitely the way to go for me. As long as you keep them escorted. I often use faster units to harass and distract enemy forces away from my AT-AT's and when getting close to the enemy base, I let my escorts charge to keep whatever rolls out of their factories occupied. Just remember that different factions have different strengths and approaches. The rebels/republic seem to have units that keep on the move and strike rapidly, while the empire has a lot of units that do great when turtling towards your enemy under escort. You can't always take the same approach with every faction, but that is what makes them fun though.
When defending against vehicles with AT-AT's, spread them over your map to form a line and have them guard points that hold a tactical advantage over your enemy. For example on top of a hillside, so that you can shoot at them but they can't shoot back, as the AT-AT has a nice range and unlike artillery the lasers hit their target fast. Or at the end of a narrow valley, forcing the enemy to line up their units, facing you one unit at a time which allows your AT-AT to tear through them quickly without getting overwhelmed.
When in PvP, you can also try to lure the other player to your AT-AT, as they'll most of the time try to overwhelm and outnumber it. Then strike with a much faster unit from behind. While those tanks still have to rotate their turret, you'd get a few nice shots in and your AT-AT will probably survive the ensuing confusion.
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November 14, 2012, 06:11:21 PM
Reply #6
Senza
Vice Admiral
Posts: 448
Approval: +8/-4
Re: Anti-Vehicle Units
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Reply #6 on:
November 14, 2012, 06:11:21 PM »
Quote
The thing with the T-4B is it is slow and short range, but once it gets in close it can beat pretty much anything. Have your AT-ATs in back with some AT-STs or something in front to allow the AT-ATs to fire on the T-4Bs well outside of their weapons range.
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November 14, 2012, 07:15:32 PM
Reply #7
Enceladus
Assistant Canadian
Former Mod Team Member
Vice Admiral
Posts: 433
Approval: +33/-11
Did I mention GROUNDBREAKING?
Re: Anti-Vehicle Units
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Reply #7 on:
November 14, 2012, 07:15:32 PM »
Quote
Senza, have you installed hotfix 2 beta?
http://gutr.swrebellion.com/forums/index.php/topic,2800.0.html
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~Thrawn's Revenge Staff~
November 14, 2012, 08:08:44 PM
Reply #8
Senza
Vice Admiral
Posts: 448
Approval: +8/-4
Re: Anti-Vehicle Units
«
Reply #8 on:
November 14, 2012, 08:08:44 PM »
Quote
Nope. But now I will.
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November 15, 2012, 01:01:44 AM
Reply #9
Enceladus
Assistant Canadian
Former Mod Team Member
Vice Admiral
Posts: 433
Approval: +33/-11
Did I mention GROUNDBREAKING?
Re: Anti-Vehicle Units
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Reply #9 on:
November 15, 2012, 01:01:44 AM »
Quote
Ooops, I meant for my comment to be in the thread where you mentioned the Air Straeker. My bad.
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~Thrawn's Revenge Staff~
November 15, 2012, 06:18:38 PM
Reply #10
Senza
Vice Admiral
Posts: 448
Approval: +8/-4
Re: Anti-Vehicle Units
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Reply #10 on:
November 15, 2012, 06:18:38 PM »
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I figured as much.
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Thrawn's Revenge
Imperial Civil War [Empire at War]
Discussion, Suggestions & Feedback
Anti-Vehicle Units
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