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Author Topic: Anti-Vehicle Units  (Read 3710 times)

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November 11, 2012, 01:19:32 PM

Offline Singularity

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Anti-Vehicle Units
« on: November 11, 2012, 01:19:32 PM »
Hi, I'm having real trouble as the IR in trying to stop NR and EotH vehicles, AT-AT's and SPMA's are too slow, my Saber tanks are pretty much useless against things like AAC's, T4-B's and Gilzean's, any help?

November 11, 2012, 04:25:37 PMReply #1

Offline Revanchist

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Re: Anti-Vehicle Units
« Reply #1 on: November 11, 2012, 04:25:37 PM »
From what I can tell, TIE Crawlers are pretty good for some and they can squish infantry as a side effect.
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November 11, 2012, 04:57:50 PMReply #2

Offline tlmiller

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Re: Anti-Vehicle Units
« Reply #2 on: November 11, 2012, 04:57:50 PM »
2M's are pretty good against AAC's.

AT-AT's with a group of deployed SPMA-T's behind them are excellent against T4-B's.
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November 12, 2012, 02:32:12 AMReply #3

Offline Thrashia

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Re: Anti-Vehicle Units
« Reply #3 on: November 12, 2012, 02:32:12 AM »
Massed infantry and missile launchers has been effective for me.
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November 12, 2012, 07:36:11 AMReply #4

Offline yutpaeksi

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Re: Anti-Vehicle Units
« Reply #4 on: November 12, 2012, 07:36:11 AM »
Try using your AT-STs but with the barrage ability. If you time it right you can shred entire brigades of NR speeders with just two or three AT-STs.
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November 12, 2012, 10:57:28 AMReply #5

Offline Ahkreeah

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Re: Anti-Vehicle Units
« Reply #5 on: November 12, 2012, 10:57:28 AM »
AT-AT's are definitely the way to go for me. As long as you keep them escorted. I often use faster units to harass and distract enemy forces away from my AT-AT's and when getting close to the enemy base, I let my escorts charge to keep whatever rolls out of their factories occupied. Just remember that different factions have different strengths and approaches. The rebels/republic seem to have units that keep on the move and strike rapidly, while the empire has a lot of units that do great when turtling towards your enemy under escort. You can't always take the same approach with every faction, but that is what makes them fun though.

When defending against vehicles with AT-AT's, spread them over your map to form a line and have them guard points that hold a tactical advantage over your enemy. For example on top of a hillside, so that you can shoot at them but they can't shoot back, as the AT-AT has a nice range and unlike artillery the lasers hit their target fast. Or at the end of a narrow valley, forcing the enemy to line up their units, facing you one unit at a time which allows your AT-AT to tear through them quickly without getting overwhelmed.

When in PvP, you can also try to lure the other player to your AT-AT, as they'll most of the time try to overwhelm and outnumber it. Then strike with a much faster unit from behind. While those tanks still have to rotate their turret, you'd get a few nice shots in and your AT-AT will probably survive the ensuing confusion.

November 14, 2012, 06:11:21 PMReply #6

Offline Senza

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Re: Anti-Vehicle Units
« Reply #6 on: November 14, 2012, 06:11:21 PM »
The thing with the T-4B is it is slow and short range, but once it gets in close it can beat pretty much anything. Have your AT-ATs in back with some AT-STs or something in front to allow the AT-ATs to fire on the T-4Bs well outside of their weapons range.

November 14, 2012, 07:15:32 PMReply #7

Offline Enceladus

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Re: Anti-Vehicle Units
« Reply #7 on: November 14, 2012, 07:15:32 PM »


~Thrawn's Revenge Staff~

November 14, 2012, 08:08:44 PMReply #8

Offline Senza

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Re: Anti-Vehicle Units
« Reply #8 on: November 14, 2012, 08:08:44 PM »
Nope. But now I will.

November 15, 2012, 01:01:44 AMReply #9

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Re: Anti-Vehicle Units
« Reply #9 on: November 15, 2012, 01:01:44 AM »
Ooops, I meant for my comment to be in the thread where you mentioned the Air Straeker. My bad.


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November 15, 2012, 06:18:38 PMReply #10

Offline Senza

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Re: Anti-Vehicle Units
« Reply #10 on: November 15, 2012, 06:18:38 PM »
I figured as much.

 

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