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Discussion, Suggestions & Feedback / Re: Marauder should be nerfed.
« on: January 08, 2020, 12:22:34 AM »
I've not seen NR ai spamming these myself. 86 at once sounds terrifying. Though the ai wouldn't be as smart at using them as the player would be.
Launching an SSD right under them would likely do the trick but that's usually not an available option.
It would likely require sacrificing a few tanky ships while you try to pick them off one by one with a strong frigate core.
I would be ok with them going to 3 pop, puts them more in line with something like Carracks. I don't think they would suck at 4 even. Compare to Mc40 which costs 5 and is imo worse.
Speaking of odd pop costs, why do Tie Defenders cost 3 pop? I can get a Ton Falk that spawns 3-5 fighters at once depending on faction for 3 pop.
Launching an SSD right under them would likely do the trick but that's usually not an available option.
It would likely require sacrificing a few tanky ships while you try to pick them off one by one with a strong frigate core.
My suggested Nerf is make them cost 3 points instead of one. They doubled the points from 60 to 120 but left these at one point when they should have been kicked up to two points minimum. They're still probably slightly two good at 3 points but they would suck at 4 and the NR lacks similar support frigates that other factions get.
I would be ok with them going to 3 pop, puts them more in line with something like Carracks. I don't think they would suck at 4 even. Compare to Mc40 which costs 5 and is imo worse.
Speaking of odd pop costs, why do Tie Defenders cost 3 pop? I can get a Ton Falk that spawns 3-5 fighters at once depending on faction for 3 pop.