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Messages - m0b1us

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This is during Global Conquest Art of War:

Unit selection bubble nonexistent or oversized.
NR: Endurance, Nebula, Bothan Assault Cruiser
IR: N/A
EoTH: N/A

More to come as I play other factions.

Mini Map ship designators are also over/undersized for certain ships.
Praetor II, Viscount are the one's I've noticed. There may be more as I play other factions.

During Era 5, Jaemus (PA) and Bastion(IR) seem to have a fun time consistently attacking each other.

Also, is it normal for the Praetor II to have an effective range 1/3rd farther than other ships it's size?

Potential of having Palpatine be as aggressive as Daala/Issard/Thrawn?

Endurance and Nebula build pics/icons are nearly indistinguishable.

Conquering Jaemus results in a 'Praetor II' being captured apparently while playing as the NR. Problem is it isn't selectable or unable to join my armada.

When building a Sovereign, a VO of 'Mon Calamari Cruiser' is sometimes used.

Praetor II buildable during Palpatine's Era.

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Discussion, Suggestions & Feedback / Battle Formations...
« on: April 02, 2011, 03:15:45 AM »
Is it possible to have the AI attack in some sort of organized battleformation?



This is a New Republic force attacking an EotH controlled N'zoth in a space battle.

 

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Discussion, Suggestions & Feedback / Re: post 1.1beta suggestions
« on: March 16, 2011, 06:19:23 PM »
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It's possible to make a hero hang around a planet but I don't see why we'd do that for the planets they died at, as it doesn't really mean anything.


Can they all be as mobile as Isaard and with Thrawn consist of a sizable fleet?

Palpatine is currently nice and snug at Bastion rather then blowing stuff up. Intended?

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Discussion, Suggestions & Feedback / Re: post 1.1beta suggestions
« on: March 15, 2011, 06:25:48 PM »
Don't know if this is feasible but let's give it a shot.

Is it possible to have various heroes every so often go back to the planet of their demise? For Example Thrawn at Bilbringi? That would be cool.

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Discussion, Suggestions & Feedback / Re: post 1.1beta suggestions
« on: March 15, 2011, 12:00:31 AM »
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A degree of continuity between these worlds was maintained not just by their serving as successive meeting place of the Moff Council, but also by their role as the Empire's administrative headquarters, home to the state archives removed from Coruscant in 7 or 10 ABY, plus the associated bureaucratic functionaries, and also the site of Bastion Military Control, the central apparatus of the Imperial Navy.

Always associated Bastion with Imperial Control just from what I've read. Though it would be cool to see some sort of succession from Sartinaynian to Bastion during Palleon's Era.

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Discussion, Suggestions & Feedback / Re: post 1.1beta suggestions
« on: March 14, 2011, 11:25:54 PM »
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Controlling Coruscant was the key to the Galactic Civil War for the New Republic. Imperial City was renamed New Republic City and the former official name Imperial Center was abandoned. After Isard's loss of Coruscant and her retreat to Thyferra, fragmentation within the Empire deepened as the Imperials lost faith in their leaders and the survivors of the Imperial Inner Circle were found once again providing a tenuous central authority for the Empire, thus the Imperial Remnant was born. They supported the Chiss Grand Admiral Thrawn as Supreme Commander

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Discussion, Suggestions & Feedback / Re: New Republic Viscount...
« on: March 14, 2011, 10:52:56 PM »
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I have way more problems with the Viscount than just being better than what Pellaeon can build.

That sucks. Oh wells...

Though, the AI currently does a great job manuevering SSD's.

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Discussion, Suggestions & Feedback / Re: post 1.1beta suggestions
« on: March 14, 2011, 07:27:13 PM »
Are the starting points for each Faction going to remain the same or is the Imperial Remnant still going to control Coruscant and not Bastion at the start of the Global Campaign?

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Discussion, Suggestions & Feedback / Re: New Republic Viscount...
« on: March 14, 2011, 07:12:22 PM »
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And there's no source anywhere that says that Pellaeon used any SSDs, so we're not giving them to him.

He commands one though...

http://starwars.wikia.com/wiki/Gilad_Pellaeon

Pellaeon, now an admiral and Supreme Commander of the Imperial Fleet, had not wished for power, but was up to the task of wielding it. With the Deep Core warlord forces unified, Pellaeon decided the barren, remote, and encircled area held little future for the Empire. After making overtures to the Moffs, warlords, and fortress worlds of the remaining Imperial presence in the New Territories, he moved his fleets into the Outer Rim and Mid Rim. There he offered the Imperial remnants his protection so long as they united behind his so-called "true Empire."[26][33] One of those territories he absorbed was the Pentastar Alignment, which controlled the Super Star Destroyer Reaper; Pellaeon had found his new flagship. With his fleet bolstered and a new, more vital power base, Pellaeon took the offensive, building a strong Imperial state in the Mid and Outer Rim, plus isolated territories across the galaxy.[

Well, to be truthful. The Viscount and other new New Republic warships were already under developement during this. Besides, if Delvardus' was able to produce a Super Star Destroyer during Daala's reign, why couldn't that base be used for Pallaeon's benefit after her demise?

In a Gameplay sort of way..

 =D

Super Star Destoyers don't necessarily have to be always 19,000 meters long. They can be larger then 3,800 meters right? And they don't always have to resemble the Executor. Right?

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Discussion, Suggestions & Feedback / Re: New Republic Viscount...
« on: March 14, 2011, 05:27:36 PM »
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Well technically they can just hold the Viscounts in reserve and use their conventional forces until you are forced to fire the Sovereigns superlaser, then jump in a Viscount and take it out quickly.

Which is a good tactic. Unless you place your ships to where any sort of hyperspacing in by the enemy would cause them to split their forces weakening their overall battle positions.

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And they kinda already do. Most of the later NR units are really very powerful, and while none individually are as strong as an Executor they still outstrip the IR's conventional forces. Not to mention that K-Wings and such are really good against Executors, and the later fleet carriers can carry quite a few.

Yep, and there's ships to decimate those K-Wings. Lancers are great in groups for that kind of protection. Not to mention the fighters that spew from the Executors fighter bays. Tactically, with proper formation, Two Sovereigns, 3 Imperial Star Destroyers, a couple of Lancers and a couple of MTC's should be sufficient in destroying whatever the New Republic can throw at them.

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So basically "they're already screwed so let's screw them more"? That doesn't really make any sense. Like I said, the Empire gets them when it does because they are important for reasons other than people thinking they're cool, enough that it's worth the pathfinding issues (which is not "manageable for gameplay"; humans can mitigate it by doing really roundabout stuff, but the AI doesn't know how to do that). The simple fact is that the Viscount was not made until after the important part of that era is over. The difference between it and the Bothan Assault Cruiser in this respect is that the Bothan Assault Cruiser doesn't bring the other issue baggage with it.


What I'm saying is you can only go so far to remain true to the details of the Star Wars Universe without sacrificing gameplay. The Game would be so much more tactically appealing if the Ne Republic had larger vessels.

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And a lot of your discussion ignores the fact that in Caamas Crisis, Pellaeon wouldn't actually have any SSDs, and every single one of his ships is outclassed by the New Republic's at that point.

Just because Paelleon didn't have a SSD at his disposal during the Caamas Crisis doesn't mean that they didn't didn't exist throughout the galaxy.  

http://starwars.wikia.com/wiki/Super_Star_Destroyer_(Byss)

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Discussion, Suggestions & Feedback / Re: New Republic Viscount...
« on: March 14, 2011, 03:53:28 PM »
That would totally depend on how many Population Units the Vicounts take up during space battles. If you have Sovereigns, guess what would automatically get destroyed once they hyperspace into combat.

As the Imperial Remnant becomes increasingly weaker throughout the Era's. It's fitting that they would have to stand in awe as the might of the New Republics new modern ships.

Epic battle should be fought between the two factions.

The sad part is the EotH is kinda taken a back seat during this Era.

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Discussion, Suggestions & Feedback / Re: New Republic Viscount...
« on: March 14, 2011, 01:26:02 AM »
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If the NR could build Viscounts in the same era, they would be able to rebuild them as much as they wanted to.

They would only be able to build 3 as that's the limit you guys set for both the Sovereign and the Executor.

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And if the AI is incompetent enough to allow you to do all this yourself unopposed, it's unlikely that they could put up a decent fight against you even with Viscounts.

 (hm)

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Honestly, if it wasn't for the fact that they're so iconic and/or necessary for Imperial leader diversification, we wouldn't even have the Eclipse, Executor or Sovereigns because EaW simply can't handle them pathfinding-wise.

The pathing for both ships are manageable for gameplay.

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Discussion, Suggestions & Feedback / Re: New Republic Viscount...
« on: March 14, 2011, 12:07:20 AM »
Still would be fun to fight against in a Global Conquest for those that are Imperial Remnant fans. I mean, by the time you get to Pellaeon, you should have a nice looking fleet consisting of 3 Star Dreadnoughts and 3 Sovereigns.

The New Republic doesn't stand a chance against those...


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Discussion, Suggestions & Feedback / Re: New Republic Viscount...
« on: March 13, 2011, 04:30:10 PM »
Actually it wouldn't really balance out the Imperial SSDs, as if the NR had Viscounts it would be during Pellaeon's era, and by that point the Empire lacks any SSDs.

Now, for one of my favourite pastimes, quoting myself:
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As for the Viscount, We had an awesome model for it that disappeared, but I don't know how worth it it would be. It would just be at the fifth era, by which time the Empire is almost completely outclassed. Pellaeon has enough problems, I think.

Like this?

http://www.moddb.com/mods/thrawns-revenge/news/the-new-republic

Win Win... -_^

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Discussion, Suggestions & Feedback / Re: New Republic Viscount...
« on: March 08, 2011, 06:58:10 PM »
True, after the Black Fleet crisis, development for that size of ship for the New Republic had just begun in earnest and wasn't complete till about 6 years after the signing of the peace treaty. Though, it would be cool to fight some as the Empire during Global Conquest.

Just a thought.

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Discussion, Suggestions & Feedback / New Republic Viscount...
« on: March 08, 2011, 05:10:30 PM »

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Discussion, Suggestions & Feedback / Re: 1.1 balance issues
« on: March 07, 2011, 11:22:57 PM »
Empire of the Hand's starting resources is very low in the Art of War Global conquest. Also the amount of planets they control are kinda low compared to Imperial Remnants/New Republic.

Imperial Remnants control too many planets resulting in the ability to build fleets faster then both EotH and NR combined.

New Republic's area of control is too spread out to be of much mutual strategic advantage.


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