Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MMM2409

Pages: [1] 2
1
Star Wars Discussion / Re: Does The Clone Wars fit into the canon?
« on: October 13, 2012, 01:49:05 PM »
well the 7b is a modified version of the 7

2
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: September 17, 2012, 11:35:30 AM »
I dont know if it has already been decided but a campaign would be nice for 2.1

3
and how many ships have you lost?
and at which difficulty?

4
Discussion, Suggestions & Feedback / checking shots fired by hardpoints:
« on: August 30, 2012, 05:34:08 AM »
how can i check the shots fired by a single hardpoint?
i am checking the armament values in the manual at the moment

5
the venator seems to miss its torpedos (at least Daalas Scylla)

6
The lusankya and another executor?, they arent the same faction

7
Golan III has 20 TL Hardpoints (instead of 16)

8
the Exekutor class (at least the Iron Fist) has no Heavy turbolaser hardpoints, i dont know if every Exekutor has this problem

9
In Hunt for Zsinj i killed the Iron Fist by attacking it from the rear side with 10 Battle Dragons and 10 Novae, i only lost 1 Nova. The SSD was turning around and flying back to the base, then i moved my fleet to attack when it was right in place.

I dont think this tactic would help against a human player. (Another point fo me was that the enemy didnt move the rest of his fleet (2 ISD) in battle

10
News & Updates / Re: Hotfix Released
« on: August 29, 2012, 06:32:35 AM »
how about releasing the patch here on this website?

and does it work to split downloads into several parts( maybe even several exe?)
this would make it easier to up- and download

11
Imperial Civil War Tech Support / Re: Novatrooper build limit
« on: August 28, 2012, 02:41:42 PM »
well for me it worked in shadow hand

12
Discussion, Suggestions & Feedback / Bugs
« on: August 28, 2012, 02:27:10 PM »
this thread is to collect bugs:

1st bug: if the Lady uck is destroyed it is the Falcon death clone

13
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: August 28, 2012, 01:50:54 PM »
increase space pop cap

14
Imperial Civil War Tech Support / Re: Novatrooper build limit
« on: August 28, 2012, 01:06:49 PM »
well manual says the limit is 15, and thats what i experienced ingame

15
Praetor II:
pop cap
Manual 9
Game 12

16
Discussion, Suggestions & Feedback / Re: Sound volume dont fit
« on: August 27, 2012, 04:21:21 PM »
is it possibe to make a download of the english sound file so that me and others not having the game in engish can have totally english sound?

17
Discussion, Suggestions & Feedback / Differences between Manual and Game
« on: August 27, 2012, 03:00:20 PM »
I made this thread to colect all the mistakes in the manual, so that it can be corrected.
Please only post here the mistakes you notice, but do not discuss them.
First mistake:
Pop cap of the viscount:
Game: 18, Manual 20

18
Discussion, Suggestions & Feedback / Re: Sound volume dont fit
« on: August 27, 2012, 02:35:21 PM »
wel that is exactly the point, and is it possible that for the next version all sounds are remade, because i have a mixture of englisch sounds from the mod and german sounds from the vanilla game

19
Discussion, Suggestions & Feedback / Re: Sound volume dont fit
« on: August 27, 2012, 02:24:30 PM »
effects and music are too loud, while the spoken text, is too quiet

20
Discussion, Suggestions & Feedback / Sound volume dont fit
« on: August 27, 2012, 02:13:59 PM »
In my opinionj the volumes ofd the different sounds have to be changed, because there are either some sounds too loud or others not loud enough

Pages: [1] 2
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!