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Messages - ARC-Trooper57

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1

As long as theres some kinda explosion im good with it
We are making various graphical improvements. We just feel that certain things are far too much work for the reward.


True, plus dont wanna wait forever for the mod. If some things are superfluous like that then dont bother with it

2
Star Wars Discussion / Re: Clone War Movie
« on: August 18, 2008, 10:18:01 AM »
I thought it was really good, especially when cody meleed the droids

3
Discussion, Suggestions & Feedback / Re: indigenous units
« on: August 16, 2008, 11:07:13 AM »
Gungans dont have good health but their boomas are great for anti-infantry

4
Discussion, Suggestions & Feedback / Re: indigenous units
« on: August 15, 2008, 02:34:13 PM »
What about gungans and wookiees, they are not cannon fodder

5
Discussion, Suggestions & Feedback / Re: nest vs. chiss
« on: August 14, 2008, 03:43:53 AM »
Killiks had plenty of infantry types but no ships of their own
And I thought dark nest was quite good

6
As long as theres some kinda explosion im good with it

7
We've made sure all weapon bones are facing the right way, which is the main issue. We don't do break off hardpoints because that means at least a week of extra work (We'd have to make over 20 models for the ISD, and 140 for the Executor) for a single ship, which we are NOT doing. As for engine glows, we're using the plane method at least for now because when you use particles, scaling becomes a large issue and EaW's engine particles look like complete shit anyways, so unless we make our own new particles, we're not doing them that way. The particle method requires a new particle for every single ship, sometimes more if the ship has more than one type or size of engine. There're 56 ships in the first release alone, that means at LEAST 56 more particles that would need to be made and put into the mod. Not only does that take a lot of time, but it takes a lot of disk space.

This may seem like small stuff, but in the end it adds weeks, even months to the development time, and we don't have our whole lives for this. The stuff you've mentioned could only be done by one person on the team, and he's already overworked. He's our only animator, he does all the rigging, he does well over half the skins and he does a lot of modeling too. It comes down to whether you'd rather have death clones and infantry that actually move and down just slide, or if you want some engines to shut down when the ship stops moving. The bones facing the right way is obviously important, but the other things are small enough that pretty much nobody will ever even notice them, and they don't effect gameplay at all while still pushing everything back.

As for team colours, most of the units have that.
So the hardpoints will just blow up, they wont drift into space and then explode?

8
Star Wars Discussion / Re: two new upcoming star wars novels
« on: August 05, 2008, 09:13:09 AM »
Just assume that he died...
LIAR SEV DID NOT DIE!
And imperial commando will probably be on a new squad since delta and omega will most likely defect

9
Star Wars Discussion / Re: redemption
« on: July 25, 2008, 06:52:22 AM »
All these noobs love the LotF. THAT IS NOT STAR WARS!
LOTF is one of the best star wars series, however legacy comics series is completely terrible

10
Star Wars Discussion / Re: redemption
« on: July 23, 2008, 02:24:19 PM »
I think the whole of the Jacen plot was idiotic. It was just like watching the movies again, except with alot more gays and gayness.
the only "gay" person in LOTF was goran beviin, and so what? there's nothing wrong with it :p
exactly, plus he was a badass mandalorian

11
Star Wars Discussion / Re: redemption
« on: July 23, 2008, 06:51:03 AM »
of course jacen should have died he was an insane sith lord, plus he made it so boba and mirta and possibly venku can never go to mandalore again

12
Star Wars Discussion / Re: KotOR MMO
« on: July 23, 2008, 06:49:42 AM »
in my opinion this is a great idea as i think it will get a LOT of players and maybe it can replace star wars galaxies (which was good but SOE ruined it)

13
The Lounge / Spore
« on: July 20, 2008, 04:09:42 PM »
Is anyone planning to buy this game?

14
make a buildable unit called easter egg :P
that'd be stinking awesome 
i agree with lolz but only make the unit available by activating the file like arbiter said

15
its funny, if it is added ingame maybe it could be found at a certain planet like chandrila or garos IV

16
Star Wars Discussion / Re: Delta Squad or Omega Squad
« on: July 17, 2008, 01:52:15 PM »
At the end of republic commando, does sev die or is he just MIA or captured?
since his death isnt showen and no proof of capture either he is listed as MIA.
thanks for that answer, now i need to beat rc :P
your welcome, also ... WHY COULDNT IT HAVE BEEN FIXER!!! damm seps ambushed sev

17
Star Wars Discussion / Re: Delta Squad or Omega Squad
« on: July 17, 2008, 06:51:37 AM »
At the end of republic commando, does sev die or is he just MIA or captured?
since his death isnt showen and no proof of capture either he is listed as MIA.

18
Star Wars Discussion / Re: Delta Squad or Omega Squad
« on: July 16, 2008, 05:54:43 PM »
Before battle of kashyyyk i would have said delta squad, but then they lost the heart of their team ... sev (why!!!!!!!!) so id say omega squad since niner and korr are awesome
"The six P's, sir. Proper Planning Prevents Pi

19
Star Wars Discussion / Re: legacy comics criticism.
« on: July 15, 2008, 05:57:28 PM »
the fees arent too bad im willing to pay for at least one of em (no more then that though)

20
Star Wars Discussion / Re: legacy comics criticism.
« on: July 15, 2008, 07:23:18 AM »
situation phails.
i'd like to see the 3,956BY-1,000BBY gap filled. however, i imagine LA are protecting parts of that timeline for games like K3, if one does come out.
yeah i read the new kotor mmo is set around 3500bby, gonna be a lot of new stuff added hopefully since only thing that is documented then is the discovery of the iktotchi

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