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Messages - Vlado87

Pages: [1] 2
1
Discussion, Suggestions & Feedback / Poor land :(
« on: December 21, 2020, 09:09:12 AM »
Hello!

Your new ships models for chiss are incredible beautiful keep good work!!!

But it is not every player of this mod from rich country and they no access to steam SW: EAW. And probably I write for large number players so I must give you question shall we ever see mod 3.0 version for non steam SW: EAW.

We would accept mod 3.0 version with not updated visuals/graphics and we would accept mod 3.0 version several parts (mod which support larger maps Empire's End and Art of War but do not support other maps and second version of the mod who do not support larger maps Empire's End and Art of War but support other maps). Or what ever you need to do.

Currently mod for steam SW: EAW can only play whales players but others can not and I suppose whales are in minority. So give as non whales players mod 3.0 without steam.

P.S. But still chiss ships are incredible beautiful!

2
Discussion, Suggestions & Feedback / Re: CSA Fleet Analysis.
« on: October 16, 2019, 08:07:03 AM »
It would be interesting to made this: put build limit on every ship so CSA can not build large fleets but they get ships when they conquer some planet, for example, CSA conquer Moon Cal and CSA get same space/ground units  for example one Subjugator-class Heavy Cruiser, three providence destroyers and 5 recusants and CSA can not build Subjugator and providence or CSA conquer Kuat and CSA get same space/ground units  for example two Mandator II-class Star Dreadnaught and CSA can not build Mandator II-class Star Dreadnaught.

So CSA player/AI should be aggresive if want large and strong fleets and because this CSA should have some strong defense so give them strong space stations or something.



P.S. Bulwark I and III have same look just one is much bigger. 

3
Discussion, Suggestions & Feedback / Forgoten ships
« on: May 05, 2019, 06:17:16 PM »

4
Discussion, Suggestions & Feedback / Re: Duskhan L.
« on: April 30, 2019, 05:29:27 AM »
They can stay in game but as non playable faction that is interesting option

5
Discussion, Suggestions & Feedback / Re: Duskhan L.
« on: March 15, 2019, 07:59:18 AM »
hahahah That is interesting solution ;)

6
Discussion, Suggestions & Feedback / Duskhan L.
« on: March 14, 2019, 05:54:39 AM »
Will you put some changes to Duskhan L.
Duskhan L. is boring and almost same as empire.

P.S. Shall we soon see CSA in game :)

7
I am still can not find it GameObjectLibrary.lua, is it hidden file 

8
Discussion, Suggestions & Feedback / Re: How Do You Use Praetors?
« on: February 12, 2019, 08:06:50 AM »
Well maybe mod team can made Preators better if they give them stronger shield and armor so they can be better in defense.

9
Discussion, Suggestions & Feedback / Ship suggestion
« on: February 12, 2019, 07:56:34 AM »
Can I suggest one ship for Thrawns revenge mod and Fall of the Republic!

https://starwars-exodus.fandom.com/wiki/Crescent-class_Star_Cruiser

It looks great and can be very powerfull (slow speed, no squadrons, weak armor but havestrong shields and have large number of weapons (it is good vs fighters, bombers, corvettes, frigates, light destroyers) ).

10
Discussion, Suggestions and Feedback / Re: CIS allies
« on: February 12, 2019, 07:47:40 AM »
Well if they would be possible later in some patches than it is ok ;)

11
Discussion, Suggestions and Feedback / CIS allies
« on: February 11, 2019, 05:29:51 AM »
Shall we see some CIS allies?
Neimodian guard, nimbus commandos, sabaoth squadron, geonosians, trandoshans, umbaran army, Morgukai Shadow Army...

12
Discussion, Suggestions & Feedback / XML
« on: December 21, 2018, 10:04:14 AM »
Can anyone tell me how I should write Validusia station and those two weaker stations for New Republic in xml file?

For Empress station it is next
      <Starting_Forces> Rebel, Hast, Empress_Station </Starting_Forces>

13
Discussion, Suggestions & Feedback / SSD
« on: December 07, 2018, 12:58:46 PM »

Is there chance that we would see Legator star dreadnought and Assertor star dreadnuoght in mod.

You can give Assertor star dreadnuoght to imperial remnant in era 5 instead of executor super star destroyer.
You can give Legator star dreadnought to Duskhan League or you can give him to greater maldrood instead of bellator dreadnought but in era 5 he can be replaced with bellator dreadnought.

14
Discussion, Suggestions & Feedback / Re: faction bonuses
« on: October 25, 2018, 03:59:33 PM »
If it is hard than ok ;) but it would be nice to have something similar.

Maybe you can made something for heroes (you have already something similar but for all ships in battle but can you made that for just some ships so with this you can made more different ) and something for buildings(those super space station can have maybe bonus attack for some ships and for some not).

Maybe negative bonus if it is possible :D

15
Discussion, Suggestions & Feedback / faction bonuses
« on: October 19, 2018, 03:47:57 PM »
Something similarly as in Age of empires II, every civ have special bonuses.

You can made something for youre mod so we do not have anymore many factions with same/similarly ships/fighters.

In main building (building give 2000 resurses) put some bonuses for that faction.

Bonuses can be in %. Bonuses: attack, defense, shields, range, economy, LOS, speed, building speed, cost...

16
Well CSA was in beggining weak but if they conquer more planets and become richer then they would search better and stronger warships and weapons. It is normal to commanders and leaders to buy some better weapon and ships when they have more money (more planets) so subjugator buildable only on Calamary moon was interesting option.
Yes it is old ship from clone wars but it is also very strong and powerful ship and with some new tehnology and weapons can be enough strong for imperial and post imperial era.

Or maybe this suggestion for new ship
https://pre00.deviantart.net/6125/th/pre/i/2009/138/f/1/nova_hvydd_by_miragenight.jpg

17
How I now Greater Maldrood have providence carrier destroyer not providence dreadnought (bigger and stronger version of providence carrier destroyer).

Give Droideka Mark II to Zsinj (replace droideka MK I with MK II).

You can made that whan CSI conquer Mandalor can build Canderous-class assault tank and Keldabe-class battleship only on Mandalor.

Maybe you can made Confederation (Mandalorians, Hapes, Bothans and fondor) , yes I now thats this is from second galact. war but it would be interesting ;)

Maybe subjugator heavy cruiser but without those super ion weapon in CSI :D

18
It is nice to see new units in mod but can I suggest that you put providence dreadnought for CSI.

You have several good units from corporate and I think that mod would be much more interesting also with those units in mod.
space - starviper fighter, skipray, Crusader-class corvette, Aggressor-class Star Destroyer, Keldabe-class battleship
land - Vornskrs, Droideka Mark II, MZ-8 Mobile Pulse Cannon, F9-TZ Transport, Missile Attack Launcher, Canderous-class assault tank,

19
Discussion, Suggestions & Feedback / Re: Faction Guide 2.25
« on: September 03, 2018, 05:39:05 PM »
Thanks on guides!

20
Discussion, Suggestions & Feedback / Re: Faction Guide 2.25
« on: August 29, 2018, 04:47:36 PM »
NR, soon or...?

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