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Messages - Papa Palps

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1
Hello,

Is there anything I can do in the game settings to make Ascendancy run better on a slower computer? I keep getting severe lag mid to late game, especially on 6 player maps. I can't even try the largest Galaxies.

I want the epic SOASE battles without the epic SOASE Lag.

Hahaha that title catches the eye.  ;)

2
Ascendancy Discussion / Re: Dodge Chance on Neb-B/Assault Frigate
« on: May 28, 2017, 09:56:09 PM »
As far as I know that is how they work. I am sure it isn't 4x - they are not THAT powerful in game.

That's what I initially thought too, they would be so OP if that weren't the case.  I need to do some investigation. :D

3
Ascendancy Discussion / Re: Dodge Chance on Neb-B/Assault Frigate
« on: May 27, 2017, 03:10:18 PM »
SOSE uses a weird system for percentage effects - they actually do use the final effect as the initial value. A 75% damage reduction actually means 1.75x effective HP - this is why you can get buff/debuff values over 100%. A 100% damage reduction means half damage, 200% 1/3rd, 300% 1/4th, etc.

For buffs, the formula is:

Xnew = Xold (1 + Buff)

For debuffs, the formula is:

Xnew = Xold/(1 + Buff)

In this way, buffs and debuffs of the same percentage value cancel properly. The Nebulon-B takes a little more than half damage compared to your average Imperial space wedge.

1.75x effective HP?

4
Ascendancy Discussion / Re: Playing against the Hand
« on: May 22, 2017, 01:59:42 PM »
I honestly don't know how to take the Hand on in 1-1 fleet combat, as I feel that my ships will fire on their capital ship and then break formation after it's destroyed, all the while their ships seems to be able to fire at all of my ships completely decimating even a stronger Assault Frigate/Strike Cruiser heavy fleet. Anyone got any strategies that could help?

Manually targeting important ships in the enemy fleet should work for you.

5
Ascendancy Discussion / Re: Random Screenshot Question
« on: May 09, 2017, 07:32:53 PM »
Now that we're on the screenshotting topic, has anyone had problems screenshotting the galaxy map? I can screenshot ships just fine but the screenshot is really messed up when I try to zoom out and capture the map.  I was trying to create an interactive map I could upload to a website.

6
Ascendancy Discussion / Re: Dummy Trade Ships
« on: May 06, 2017, 09:35:49 AM »
That's basically already what the Quasar is, since the Quasar is both the New Republic's trade frigate model and light carrier. The only difference between that and what you're suggesting is giving it the trade frigate icon. That would be more confusing for the people actually playing that faction than anything, since they'd now have to track down their carriers, and for the people you're trying to trick, they'd realise that there's enemy ships coming through their system and auto-target the ships anyways.

You could always add stealth (invincibility) and invisibility (black texture and trade ship icon). :D

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Ascendancy Discussion / Re: Dummy Trade Ships
« on: April 29, 2017, 07:40:08 AM »
It would be quite fun to see something like this. :D

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Ascendancy Discussion / Re: Mon Calamari Ship Discussion
« on: April 17, 2017, 05:41:37 PM »
MC90s all the way! :D

9
Ascendancy Discussion / Re: Dodge Chance on Neb-B/Assault Frigate
« on: April 17, 2017, 05:21:29 PM »
Erm, that's not how percent damage reduction works. Your calculations are what it would look like if the ability gave a 75% increase to shield and armor health.

At a 75% reduction every 4 points of damage taken is deducted as 1 damage. Making the 5,150 combined shield and armor health need four times as much raw damage to grind down.

Hence 400% increase. 1/(1-% damage reduction) * (shield+health)

That's an interesting way of looking at it.  I've always equated damage with hitpoints (such as percent reduction in damage equals percent increase in health) but you have a point there.

10
Ascendancy Discussion / Re: Dodge Chance on Neb-B/Assault Frigate
« on: April 16, 2017, 08:55:02 PM »
No I did not, thank you. Despite my efforts, math has not been nor ever will be my strong suite.  So that would mean they have a whopping 400% increase in their effective hitpoints.

The Assault frigate at 20,600 can handle more of a thrashing than most capital ships. Only ones I would expect it to not beat out(due to other damage reductions like armor and armor type) in tankiness are Praetors, MC90s and Lucrehulks. That is absurd!

I'm not sure where you're coming from with the 400% increase.  Since the ability offers a 75% damage reduction, 75% of incoming damage should be taken away.  That would mean the effective hit points of the ship's hull and shields should increase by 75%, meaning from 5,150 to 9012.5.

11
Ascendancy Discussion / Re: Boarding Parties
« on: April 16, 2017, 08:51:53 PM »
If a PA player upgraded a Praetor with increased damage, then a NR player captured it, could they use the Smuggler's Den buff to increase it further?

What PA upgrade are you referring to?  I'm not familiar with the faction that much. :(

12
Ascendancy Discussion / Re: Dodge Chance on Neb-B/Assault Frigate
« on: April 15, 2017, 10:22:14 AM »
Sure. When you can replace it with Bothan Assault Cruisers it doesn't seem all that imposing. In actuality though the Nebulon packs quite significant punch with its turbolasers... to the point where unless the BAC is using its gun batteries on both sides it almost gets outdamaged by 2 Nebulons. In terms of turbolaser damage only it actually loses in this regard. They're also tankier than the Bothans which is kind of silly.

The effective hit points of the Nebulon would be 9012.5 with a 75% damage reduction.  Did you include this in your calculations?

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Ascendancy Discussion / Re: Boarding Parties
« on: April 15, 2017, 10:14:31 AM »
Indeed.  A massive fleet of Praetors under the New Republic's command would be quite frightening to see.  ;)

14
Ascendancy Discussion / Re: Boarding Parties
« on: April 13, 2017, 04:55:00 PM »
Thank you guys for the assistance. Stealing enemy capital ships is extremely fun!

It sure is!  I can imagine a massive turtling strategy in the works, hmmm.

15
Ascendancy Discussion / Re: Dodge Chance on Neb-B/Assault Frigate
« on: April 13, 2017, 04:53:38 PM »
How does it work exactly? If it works how I might think it would work and gives every attack made against it a 75% chance to not deal damage, that would mean the have 300% increased EHP. There is a bit of RNG involved sure so it could be a little less or a little more. Still 6600 EHP on such a cost effective and low population unit like the Nebulon and however much it is on a workhorse like the Assault Frigate seems quite over the top.

Edit: I looked in the files a bit more and my assumption made above seems to be true. The Assault Frigate has 2090 HP and 3060 shields. Giving it a grand total of 15,450 EHP. No wonder it takes my fleets 3-4 minutes to kill NR starting ones when I encounter them early in the game.

I know it's counter-intuitive but the game engine doesn't treat it in such an advanced way. :(  It treats the value as a simple damage reduction.

16
Ascendancy Discussion / Re: How to play EoTH?
« on: April 11, 2017, 07:16:11 PM »
You are correct.  There are all sorts of hidden benefits the A.I. receive at higher levels.  After all it would be strange for the developers to intentionally give the A.I. bad strategies at lower levels. :D

17
Ascendancy Discussion / Re: How to play EoTH?
« on: April 07, 2017, 08:46:24 AM »
What level of difficulty did you set the A.I. to?

18
Ascendancy Discussion / Re: Bothan Assault Cruiser VS Dauntless
« on: April 06, 2017, 06:13:09 PM »
Well as it turns out the Dauntless can only field a single X-Wing or Y-Wing, unless X-Wings cost less fighter supply then Y-Wings.

I read somewhere that they were supposed to but in the version I played all fighters and bombers cost the same it looked like.  Very odd and probably will be fixed I hope.

19
News & Updates / Re: Cardan Station Render
« on: March 08, 2017, 09:56:23 AM »
Awesome!  I can't wait until space stations become truly amazing. :)

20
Ascendancy Discussion / Re: Bothan Assault Cruiser VS Dauntless
« on: March 01, 2017, 10:12:50 PM »
BACs have access to everything, X, A, and B wings. 2 B wings per BAC ain't all that bad.

What's the max fighter complement on the Assault Cruiser?  Like you said that would seem to make it or break it, unless a more defensive strategy is your thing.

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