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« on: November 08, 2016, 12:43:57 AM »
JEsus man, I better stop modding this mod with extra little features before I forget which to add to 2.2.
Also, I believe that seeing some additional things balance and flavor did for the New Republic would be welcomed. For example, the Orinda Campaign with the ability to capture the Guardian. More added fighter squadron heroes like ace and Wraith. Rogue is nice and all, but there were definitely more notable fighter squadron heroes in the EU that deserve their spot lights.
Even if the Emancipator is in the new version, the Liberator should be as well. While it may have not had a specific commander, just having an extra unit for the time line and lore adds more to the immersion of the mod. Seriously, it realllllly does.
Speaking of Orinda btw, could that be the splinter point after Daala? The New Republic gains the Guardian while the Empire gains megador and Dominion? Again, asthetics are very entertaining and good for us lore lovers. With the hero death system also, having them in the mod isn't game breaking in the slightest.
To Add on, can Hast make a larger appearance in the Art of war based GC's? It has played quite a major role as a Republic shipyard over and over again.
Hell even for more fun, After Zsinj dies, can the Crynyd, Skyhook, and Red gauntlet spawn for the NR in the post Zsinj era? Then, for balancing they can despawn in the transition to the next era since canonically they were destroyed during the campaign with Rogriss. Again these Heroes are minor, but it seriously adds a significant amount of Immersion to the Republic and the rest of the galaxy.