Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - husker98

Pages: [1]
1
Ascendancy Discussion / Re: Map making trouble.
« on: December 22, 2015, 09:52:45 PM »
Make sure you have our GalaxyScenariodefs.galaxysenariodefs file from the Ascendancy GameInfo folder in your galaxy forge folder. I doubt the Ludo Kresh icon thing would work.

Well it added a space lane to one other planet!  :o

Oh well just means i'll have to redo my maps.

Thanks corey!

2
Star Wars Discussion / Re: The Force Awakens discussion(spoilers)
« on: December 19, 2015, 04:40:01 PM »
Nothing explicit, but the First Order did specify they were targeting the capital of the New Republic, and since Coruscant is the traditional capital of any galactic government and to hold it is key to legitimacy, and the planet had the typical urban design, I can't see it being anything else without some major retcon we otherwise don't know about.

And besides, the First Order quite explicitly is NOT the Empire - they seem more like a death cult rather than an organization with clear, rational objectives; a group very much centered around Vader-worship (seriously, look at the uniforms; long black cloaks, gear and kit often worn on the chest, everything's designed reminiscent of Vader).

I agree completely. Odd that they would worship a man who betrayed their ideals. lots of funny irony there.

Back on the coruscant issue, in none of the new canon books i have read is it indicated that the republic takes back Coruscant. After the battle of Jakku both sides called a cease fire and stayed put. It would seem Jakku isn't far from naboo form what we know thus far. Meaning that that the final furthest advance of the republic forces would be only as far as the mid rim or expansion regions. At least in this area anyway.

If they did actually blow coruscant then as you can see above there is a continuity issue. Because the impression i get is that the cease fire held for the better part of that thirty year interlude between movies. 

3
Ascendancy Discussion / Map making trouble.
« on: December 19, 2015, 04:31:15 PM »
Sat down and played some ascendancy here recently and loved it.

But i tried to load up a map i made with galaxy forge plus ludo kreshs icons and for some odd reason in ascendancy it doesn't show the hyperspace routes. Your literally confined to your starter planet.

Loaded the game up in the galaxy forge. and it shows nothing wrong. So am i getting a error here or is there something i need to add to my galaxy forge to make it work with ascendancy?

4
Star Wars Discussion / Re: The Force Awakens discussion(spoilers)
« on: December 19, 2015, 03:54:12 PM »
I genuinely enjoyed it for a couple of reasons:

Solid continuity. Nothing in the film feels overtly arbitrary, and making judicious use of expanded universe concepts was nice.
Very little stands opposed to the "Legacy" timeline directly with plenty of room to incorporate or utilize the better parts of the old expanded universe.
Fairly good writing; dialogue is good, humour is well utilized without being overly childish or over the top, and the acting was on the whole quite solid, unlike the wooden prequels.
Plenty of fanservice without it just being a 2 hour long reel of fanservice; introduction of old characters and, in particular, the Millenium Falcon are done quite well.
Some genuine surprises; they blew up Coruscant. My inner monologue i that scene was quite simply, "Well, damn"
All the loose ends lead to interesting speculation and offer solid hooks for future films which will keep buzz alive.
It will piss off the same people who lost their minds over Mad Max.

All in all, quite pleased, even though it very much is a bit of a mix of A New Hope and the Empire Strikes Back thematically and in many of its key scenes, but I think that this film mostly serves as the setup for more creative freedom going forwards; start with the more familiar, the tried and true and then boldly go where no one has gone before, to cross my fandoms so to speak.


That was coruscant? Are you sure? I thought they said it was some other system.
It looked similar to Coruscant but there are other metropolis worlds in this universe as well. It also doesn't make sense for them to destroy what is practically the center of the galaxy as far as culture, and finance goes.

Holding Coruscant in my view of the universe is often used to legitimize a governments claim as the dominante political force in the galaxy.

But i could be wrong. Do we have any way to confirm it was coruscant that was destroyed?

5
Imperial Civil War Tech Support / Re: Steam EAW gold version launch issues
« on: December 17, 2015, 10:53:25 PM »
That doesn't look right for the Steam version of EAW/FoC unless yours is different to mine.  Did you create (or get autocreated) that Star Wars Empire at War folder when installing the mod?  Is there anything in there apart from the Mods folder (e.g. other files related to the game)?

My Steam install is like this:
Code: [Select]
D:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption\Mods\Imperial_Civil_War

Thank you all for the help!

It works now! there was something all screwed up with my installation folders where the game was being installed. I got every thing deleted and then redownloaded the game and reinstalled and it is working great.

Thank you all again for your help!

6
Imperial Civil War Tech Support / Steam EAW gold version launch issues
« on: December 16, 2015, 11:06:51 PM »
Hey, new to the board, having some issues running Thrawns revenge and looking for some help.

I posted about this issue earlier on the Moddb page, but my problem seems to be more complicated so i moved it here.

Heres the details

Running windows 7 64 bit OPS

the EAW i own is the EAW and FOC gold pack available on steam.

I have downloaded and installed the imperial civil war mod to this directory:

C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War Forces of Corruption\Mods\Imperial_Civil_War

I currently have tried these two launch options.

swfoc MODPATH=Mods\Imperial_Civil_War

MODPATH=Mods\Imperial_Civil_War

Neither have worked, i get the vanilla game.

So what am i doing wrong? I reinstalled the entire game, and re downloaded the mod, installed to correct directory, and i get the same set of issues.

Any help would be appreciated, Played this mod till i finally broke my old EAW disks here recently and then had to upgrade to steam, and steam sucks  :P.

Pages: [1]
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!