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Messages - Adorician

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1
I've been running this mod on Windows 10 64-bit since Windows 10 launched.  I've had no issues with launching it.

I downloaded the mod right off of this site (http://thrawnsrevenge.com/downloads).

Cheers!

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Ado

2
I have that patch installed and the problem still exists, but instead of crashing, the game simply does not advance into Era 3 and Palpatine does not spawn.

In my game, no factions have yet been knocked out (except maybe Duskhan League, I'm usually in Era 3 before I break out of the starting PA space).  I can track down and attach my save if you'd like to see it :)

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Specs (in case it helps):

OS: Windows 10 64-bit
CPU: Intel i7-4710HQ
GPU: nVidia GeForce GTX 970m (3GB VRam)
RAM: 16GB DDR3

3
Thanks.  Sorry for posting about a known issue; like I said, it's been a while :)

4
So I'm playing as PA (favorite faction), "The Art of War" GC (the one with 91 plantes) on Captain difficulty (because it's been a while lol).  Every time that I try to conquer Ession after it's been taken by Rebel Scu-*ahem* the New Republic, when I play through the battle manually, any troops garrisoned on the planet will not show up in the battle, and the planet remains under the control of Rebel Scu-*ahem* the New Republic.  But... if I autoresolve the battle (with crossed fingers, properly aligned stars, and a lucky horseshoe hung from the upper-left hand corner of the monitor no more than 3.125 degrees past vertical)1 and win, I will end up conquering the planet.  And sometimes, that won't even work.

Now it just occurred to me that (having nVidia Shadowplay on this swanky new laptop and all) I could have recorded a video of the issue, but alas, too late.  I will try to do it the next time I run into the issue.

Thanks!

1 Yes, I was being sarcastic.

5
News & Updates / Re: What You Can Do in 2.2
« on: October 17, 2014, 11:05:45 AM »
I apologize if this has been answered elsewhere, but will the Pentastar Alignment be getting a Survival mode, or will we still be looking with envy and shame at our better   more powerful   more popular rivals?

6
Hi all, my name is Adorician, and I'm a PA addict.  No, seriously.  PA is my absolute, hands down favorite faction in this mod.

I really don't feel that any units need to be removed, as I can simply choose to not build them.  I think it would be better to just leave the lesser-used units in the game for those who like them.

As other people have said, the PA is a very well balanced faction, and I really don't see a huge area for improvement.  But there a few things that do come to mind.

1. It would be really, really nice if the AT-AA's *weren't* one of the PA's slowest ground units, or if the PA had a faster unit with AA capability that wasn't a glass cannon when going up against air units.

2. I have felt at times that having all of the PA's space and ground units potentially available in era 1 can be a bit of a weakness, as the other factions get new (and at times better) units every era, while PA players are forced to adapt using increasingly outdated units.  So naturally, I like the idea of being able to scoop up the cast-off projects of the IR as the eras advance.  Or perhaps there would be a way to implement the tech steal function that some of the factions have in the base game, but limit it to a few uses, or even types of units as well?  That way, PA players can get new units that could shake up or reinforce their play style, while at the same time forcing them to be smart about it?

4. The last thing on my wish list may not be feasible, but hey, why not say it.  There are plenty of times in the canon (I guess we need to say "Star Wars: Legends continuity" now... still pisses me off) where factions capture capital ships of other factions, i.e. Booster Terrek and Rogue Squadron capturing the Errant Venture, the NR capturing the Lusankya, the Rebellion taking the Tyrant (aka Rebel Dream), which was then retaken by the IR, until it was again captured by the NR...  I can go on.  I'd love to see a feature implemented across all factions where you can capture (permanently, unless captured by another faction) enemy ships, and maybe even ground units.  Obviously, this would need to be an ability that is either very expensive or has a very long CD, to prevent people from doing nothing but capturing enemy units.

This would answer all of the "PA doesn't have enough SSD's" complaints, and would negate the need for adding new PA units, as you can just capture them.  However, I realize that this would result in a significant amount of work, and is probably not feasible.  I can dream, can't I?

Lastly, PA survival mode.  Please?  Pretty please?

Edit: would also be nice if PA showed up in those faction summary graphs...

7
I've got the game saved right before a fight where I can wipe out Thrawn.  Is there a more useful place to pull info from?  If so, I'll gladly grab it if it helps (just have to direct me to it, and yes, this is a Steam install).

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Those working on this mod do so in their own free time and for no pay.
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