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Messages - RogueSignaler

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1
Ascendancy Discussion / Re: Ascendancy Daily Screenshot Thread
« on: July 21, 2014, 05:18:02 PM »
Absolutely fantastic. I swear, I get more excited every time one of these is posted

2
Discussion, Suggestions & Feedback / Re: Pirates?
« on: July 13, 2014, 12:43:17 AM »
I was thinking of something more like a harassing group then anything, so like the AI would have to be set for high aggression so it didn't horde.
Yes, Infiltrator was a bid notion at best.
Seeing as they are meant to be a pirates group, they wouldn't be trying to hold territory, more just conducting harassment raids on whoever comes near them.
The rest of the AI has loads of money naturally anyway.

3
Discussion, Suggestions & Feedback / Re: Pirates?
« on: July 12, 2014, 07:58:34 PM »
Just a thought on the Pirates, what if you gave them their own little world, with something minor for income and their only ground building is a super powered cash multiplier to feed them. Then, let them build a fleet, with the bulk of their smaller ships being set as infiltrators so they can move mostly undetected. Leave them with a few larger ship options so they can build defenses too, but set their AI to favor the infiltrator units for offensive

4
Discussion, Suggestions & Feedback / Re: All-Planets GC
« on: July 12, 2014, 07:52:15 PM »
And having mentioned that, I am now working on making a map like that for Sins via galaxy forge

5
Discussion, Suggestions & Feedback / Re: All-Planets GC
« on: July 12, 2014, 02:42:08 PM »
That would be interesting, make a GC with a bunch of planets for each faction, and only one point where you can reach the others, so to win, you have to invade another's branch, without loosing the center.

6
The Lounge / Re: Space Battles
« on: July 12, 2014, 02:39:21 PM »
Yeah, I suppose I'll just have to stick with Auto-resolve, and mass tanks/At-Ats etc

7
The Lounge / Space Battles
« on: July 11, 2014, 01:55:39 PM »
As someone who loves playing Galactic Conquest, but hates playing land battles, how much of a pain in the ass would it be to disable the land combat? just wondering.

8
Sins of a Solar Empire / Re: Good Fleets
« on: July 02, 2014, 12:24:12 PM »
I tend towards Advent Loyalists, with 3 carriers, and then a bunch of battle cruisers. Your titan will capture a fair number of enemy frigates and cruisers. Set the Carriers to as many bombers as you can, and use the BCs and Titan for fighters. Any Cruiser Carriers as 2 bombers 1 fighter.

9
Star Wars Discussion / Space Battle
« on: July 02, 2014, 12:20:50 PM »
I'm not sure if this is a preview for a show or what, but it looks awesome.
Makes me wish a show about Rogue Squadron would have been made.



10
The Lounge / Re: Something's Missing
« on: July 01, 2014, 08:11:45 AM »

11
Ascendancy Discussion / Re: Ascendancy Daily Screenshot Thread
« on: June 30, 2014, 09:12:51 AM »
Absolutely spectacular, I can't wait

12
Forum Games / Re: Last Person to Post Wins
« on: June 25, 2014, 09:02:33 PM »
Because people feel the need to post about wishing it would end? Also, because the Rebels always win in the end.

13
Forum Games / Re: Last Person to Post Wins
« on: June 25, 2014, 05:41:43 PM »
Or can you? Yes, I do believe in the belief of people doing things which are frustrating to believe in. Believe It.

14
Discussion, Suggestions & Feedback / Re: GC strategy tips for share
« on: June 23, 2014, 01:47:13 PM »
My general strategy is to start the game off with a pause. I take a moment to figure out which of my planets are hopelessly positioned, and sell everything on them. I then locate what I refer to as feed worlds, anything that I wont use to build actual troops, which is most. Sell their barracks and start building resource collectors on them. Once I am nearly out of resources, I un-pause and separate my capital ships from my frigates. Frigates are positioned along the edge of my area, and then I use my Capital ship fleet to begin a blitzkrieg on the enemy systems, clearing out the center of my space and then pushing the edges to form easy choke points. The space over planets is held by a few frigates while the capital ships push on until the main frigate fleets can take over holding the choke points.

Once I get my own SSD, battles turn to little more then them warping in with a mass of capital ships to guard the read/deploy fighters.

I hate ground battles, so my invasion fleet is just a mass of T4Bs (or similar) and auto-resolve until win. Not cost effective, but meh.

If an enemy Super ship shows up, I add any available frigates to my capital fleet, and using a recon ship, I drop a fleet into the blind spot. Sofar, the computer hasn't proven smart enough to ignore the mass of fighters that get dropped at the same time.

15
News & Updates / Re: Patch One Content Thread
« on: June 23, 2014, 10:39:50 AM »
Looks awesome. I always kinda wondered about the odd disconnect between some of the ship arts, why some were so detailed and others not so much.

16
The Lounge / Re: Wouldn't mind having one of these . . .
« on: June 23, 2014, 10:38:17 AM »
I have absolutely no clue where I would put something like that... As it is, I am having huge issues trying to find a coffee table to fit my Lego SSD under...

17
Welcome to the Boards / Hello
« on: June 21, 2014, 08:33:02 PM »
Sometimes, it's better to say Hi late then never. So... Hi. I got SW: FOC during the christmas steam sale, and discovered this mod arround a month and a half later. I absolutely loved it, playing for months. I have since acquired SoaSE and am eagerly awaiting the release of Ascendacy.

In short: Hi

18
Imperial Civil War Tech Support / Re: Crash when Loading Save File
« on: May 05, 2014, 11:34:43 AM »
Mostly I am loading Autosaves on space battles, but it has happened for other saves I have made aswell. It started arround when I started playing Art Of War as NR. It happens about one in five. I select the save, hit load, and it freezes with my cursor changing to a working symbol. I have to alt+tab to see the freeze popup.

19
Discussion, Suggestions & Feedback / Re: Majestic
« on: May 04, 2014, 06:26:20 PM »
I like the appearance...

As for it's firepower, I agree that it is lacking compared to the MC90, but the squadrons it carries are one step up, and it is able to defend itself against fighters with the laser cannons. I tend to deploy them in support of larger ships, such as Wedge's SSD.

20
Imperial Civil War Tech Support / Crash when Loading Save File
« on: May 04, 2014, 03:21:49 PM »
I have been experiencing a crash when attempting to load saved files. It is random whether or not it will appear.


Quote
Exception in thread 1450 - Main Thread
Exception code EXCEPTION_ACCESS_VIOLATION
    The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
    Attempt to read from address 0000002C

Exception occurred at 006F72FF - Unknown code pointer

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