You've all made a few suggestions/requests for the Pentastar Alignment in other places, so I decided to consolidate it into one place. All of the other factions have some consistency to them, but the PA doesn't really feel that way at the moment. I'm not saying we're doing any sort of massive overhaul, but I'd like to get some feeback on how everyone who plays with or against them feels about them. So, are there any units you always use? Never use? Any roles they're lacking in? Any areas in which they feel too much like the Remnant? Anything else you want to mention about them?
I always use:
- Venator
- IPV
- Lucrehulk in place of the above two
- Praetor
- Probe Droids
- Hailfire
- A9
- AT-AA
- LAAT/i and Enforcers/Heavy Enforcers
I never use:
- ISD/II
- Imperial Escort Carrier. The Torpedo Immunity helps a little but there are much better carriers. Often the fog of war reveals itself so fast I don't need the Hunters to scout anything.
- Vindicator Cruiser. I use Enforcers and VSDs in its place.
- Munificient. It's nice that their bombers are victory relevant, but 3 pop for two squadrons?
- Jerec on the ground. My hailfires autoshoot any corrupted units, rendering Force Corrupt less useful than I'd like. It's not worth losing half my SSDs.
- Dark Jedi. They live fast and die in vain. Making sure they use their heal ability one at a time requires some pausing on my part. Bastion's income is worth too much to me at the start.
- Skiffs/AT-AP. Pirate vehicles were useless in vanilla. I never went near these.
- TX-130. These guys are able to go super fast. They don't do this enough.
- AT-AT. Slow hailfires that can't turn around and die when they get too far from their support vehicles.
I think the faction has a good deal of redundancy, and the shock trooper role was filled recently. I'd say there are no roles missing.
Their ground to space weapon feels the exact same as the Remnant's. Maybe it is.
I think they're the most fun faction to play as - the heroes are powerful and the economy is strong. I like how challenging they are for EotH and NR campaigns. I like the 'capture these planets, unlock these ships' thing that the Lucrehulk has and I wouldn't mind seeing it on other units. Jerec's ship also forgets that it's an SSD sometimes (you can deploy it very close to other things).
This faction is good.