Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Desih

Pages: [1]
1
Ascendancy Discussion / Re: Unit Ability Discussion
« on: January 19, 2014, 08:28:34 PM »
I feel like the MTC could be a great support ship. Instead of giving it direct combat modules, give it different support modules.
It could start of as a base module (Carrier maybe.) and from there the player has the option of changing it into various different support ships. Making it so you can only change modules while in friendly space station controlled space is a good idea, but maybe put a resource cost (don't know if you can do that in sins) on changing into different modules, or a large cooldown.

As for different module ideas, maybe use some of the lore one's alongside adding a few of your own?
An Inquisition module could spread influence, rally/inspire fear in nearby ships, maybe give it sabotage like abilities to use against enemy planets and buildings?
Maybe combine the Observation and Survey module, allowing the MTC to colonize planets and act as a scout?
The rescue module could be geared more towards a repair/healer role (although that might be a bit op. Maybe give it temporary buff/debuff? Ship gets repaired a bit, but gets reduced regen or speed, etc.)

2
Ascendancy Discussion / Re: Unit Ability Discussion
« on: January 18, 2014, 06:28:42 PM »
I'm fairly sure the game doesn't allow preventing ships from jumping. Therefore, massive penalty. I could be wrong though.

Yeah, I messed up big there. I was thinking one thing, writing another thing based on another other thing, and generally confusing myself. It's pulling things out of a jump the game wont let you do. I think.

3
Ascendancy Discussion / Re: Unit Ability Discussion
« on: January 16, 2014, 10:25:24 PM »
I'm fairly sure the game doesn't allow preventing ships from jumping. Therefore, massive penalty. I could be wrong though.

4
Ascendancy Discussion / Re: Unit Ability Discussion
« on: January 16, 2014, 05:57:59 PM »
I dunno, -400% phase jump speed is kinda huge and would be practically the same effect. No ships getting out safely with that kind of penalty.

5
Ascendancy Discussion / Re: Unit Ability Discussion
« on: January 16, 2014, 01:27:04 PM »
I don't really know much about modding Sins, but maybe a (very) modified version of the maw ability (or something similar) would give a targetable or localized pulling effect? Then maybe give ships that are grabbed an AoE continunous damage effect corresponding to ship size or just a default size? That could be one way to do it, but chances are I'm totally wrong/thinking in the wrong direction.
Like I said, I don't know much about modding Sins so my idea there could be the worst. Ever.

6
Ascendancy Discussion / Re: Unit Ability Discussion
« on: January 15, 2014, 09:47:38 PM »
I have a (mostly just for fun) idea. The ability to grab ships with a Tractor beam and smash them into other ships. I just want to slam, welcome to the space jam. I guess it would be pretty similar to ramming, minus the risk of damaging your own ship. Grab that Nebulon-B and smack it right into that Corona!

7
Ascendancy Discussion / Re: Unit Ability Discussion
« on: January 12, 2014, 06:44:37 PM »
So, just wondering, do you want ability ideas for any ship on the many unit lists or just Caps?

8
Discussion, Suggestions & Feedback / Re: New units' purpose
« on: January 08, 2014, 08:33:47 PM »
I was a little let down by the Lucre.
Still awesome looking, but when I read that it had 100/10 Laser Cannons, I was really hoping it would be a solid heavy anti-fighter ship to counter the late game NR.
I really wanted the laser spam to happen :D

9
The real question to ask is; Why does everything point up in space?

10
The Lounge / Re: Grand Strategy Wargames/4X Games
« on: January 06, 2014, 08:12:25 PM »
Actually I don't know what happens xD

I agree that the tech tree is bloated. There is a lot of stuff that could be tweaked, combined or removed.
I've been giving Sins a rest for the past while, and just been playing a lot of Paradox games. Right now, whenever I play a game, it's tie between Crusader Kings, TR 2.1 (Of Course), LoL, Europa 4, and DayZ. (Not all the same genres, I know.)

I usually play more Grand Strategy Games then 4X though :D

11
The Lounge / Grand Strategy Wargames/4X Games
« on: January 06, 2014, 02:59:14 PM »
The genre nickname has always seemed a bit pretentious to me, but I'm still a huge fan of 'em.

*Just in case you're wondering what I mean/talking about, I'd say they're strategy games which have a large portion of their gameplay (and depth) devoted to politics, economics, and technology, as opposed to just combat. I'm talkin' about games like Europa Universalis, Crusader Kings, Victoria, Sins Of a Solar Empire, Endless Space, Civilization (Depending on who you're talking with and which #'s.), Master Of Orion, etc. There are plenty of them out there, and I'm not going to even bother going in to the mass of tabletop games.*

So, which ones do you play? Are you a fan? Do you hate them entirely? Am I even doing this right?

Personally, I play a ton of Crusader Kings 2, and Sins (Vasari Loyalists, hands down most OP.), to name a few.

12
Star Wars Discussion / Re: Your personal ship.
« on: January 06, 2014, 02:39:24 PM »
Going to add an extra just because I'm iffy about one of my choices.

Capital - Praetor Mark II

Transport - A customized AEG-77 Vigo (Though this one is iffy because of how different it has been represented.)

Corvette - Customized Crusader-Class. Crew's not isn't massive, therefore easy to control. Also, it just looks cool.

Personal/Starfighter - Once again, customized, GAT-12 Skipray Blastboat. Twin Laser Turret, 3 medium ion cannons, add a twin turbo laser somewhere (maybe underneath), separate concussion and proton launcher, and lastly, room for a crew of 5 unmodified and has the ability to be manned by one.

13
Discussion, Suggestions & Feedback / Re: Visvia
« on: January 06, 2014, 01:49:27 PM »
Yeah, part of me knew they would be regular sized, but the other part wanted hypervelocity style lasers.

14
The Lounge / Re: In the spirit of the holidays...
« on: December 28, 2013, 02:33:10 PM »
Not sure where to put this, although it is holiday based, but uh... Sins: Rebellion is 75% off on Steam for the next 22 and 1/2 hours as of 2:30 EST
Someone with a bit more experience with the boards may want to move this somewhere more appropriate.

15
Welcome to the Boards / Re: Greetings
« on: December 28, 2013, 02:29:35 PM »
Also new to the forums. I've been a guest/lurker for a while, figured it was time to join.

Pages: [1]
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!