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News & Updates / Re: [PENDING] Imperial Civil War 2.1 Released!
« on: December 30, 2013, 09:48:32 PM »
It's happening!
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Good ol hindsightOne's hindsight is always 20/20.
It doesn't for people doing "auditions" but he's the one who's set us up with someone to do the actual voices, that's what he's talking about.
I'll have some samples to send within two weeks. If we could get a rough outline of a script we could most done within three months. I work a 28 day shift offshore at a time but then I have 14 solid days free with no distractions so I can get a lot done.I think it doesn't matter what we say, as long as it isn't too specific.
My recording comes from the mic from my webcam. Don't know if that might sound good or not...
That's not really a hard thing to do, I wouldn't need to unlock their code to do it, but the reason we haven't is (1) it isn't espcially useful and (2) it only lasts for the duration of one battle, making it kind of pointless. Making it last throughout a GC is probably possible, but would be way too much work to figure out.ah ok, I just haven't seen it done before in any other mod. I just thought it would be more effective than destroying a ship hardpoint by hardpoint, but that's just me.