I do agree that interdictors should be harder to build(either taking more time or costing a bit more and only able to be built a Capital shipyards since the tech for building them was very complex and they were hard to produce according to the EU) This would make them more strategic and spread out so you couldn't just spam large numbers of them.
That's exactly what I mean. I would even restrict them to be built only in one shipyard (the HQ of Sienar Fleet Systems, IIRC Corulag?), and do the same with Interdictor Destroyer (buildable only on Kuat, and even more expensive).
Also as my wish list I'd add giving the Empire "fighter pilot" heroes the special abilities like "hunt for enemies" etc. - Tuur Phennir can't do this while other fighters in my fleet can - why? The same applies to Soontir Fel IIRC.
And one more thing: please change the "ground construction panel" to show some units also in the bottom row: if I build on a planet all 3 types of factories (Light, Heavy, Advanced) AND Infantry Barracks, then I CAN'T SEE (and thus CAN'T order to construct) some of units produced in these factories - for example the Speeder Bike Scouts and Juggernauts.Oh, one thing alsocomes to my mind: if I construct TWO HypVelGuns on a planet, the result is that they recharge faster during Space Combat. So, could something similar be done with "production facilities" if a player/AI has more than one on a planet? For example, if I have 3 Advanced Factories, then my AT-ATs would be produced 3 times faster or production time would be reduced by 30% or something like this; thus there could be "specialized" planets producing different types of weapons instead of "typical set" that all factories are placed on a planet if only there's available space, just to provide strong garrison forces, but with no real differenc between each other).