Thrawn's Revenge

Ascendancy [SoaSE] => Ascendancy Discussion => Topic started by: Goldman on September 23, 2016, 12:33:33 PM

Title: Campaign Mode
Post by: Goldman on September 23, 2016, 12:33:33 PM
I don't know about yall but I would love a campaign mode added to this mod.  I'm new to the mod but love it thus far.  The one things about Sins that I never liked was its lack of campaign.
Title: Re: Campaign Mode
Post by: tlmiller on September 23, 2016, 01:59:51 PM
I'm not sure if a campaign mode would be possible per-se...it's an interesting concept though.
Title: Re: Campaign Mode
Post by: Corey on September 23, 2016, 02:20:06 PM
It's unfortunately not possible in Sins, pretty much at all.
Title: Re: Campaign Mode
Post by: Revan0123 on September 24, 2016, 10:03:33 AM
I don't know about yall but I would love a campaign mode added to this mod.  I'm new to the mod but love it thus far.  The one things about Sins that I never liked was its lack of campaign.

The devs never bothered to make a SOASE campaign, they never bothered to add in the code.
Title: Re: Campaign Mode
Post by: kucsidave on September 25, 2016, 08:37:03 AM
most of the problem comes from the randomized starting locations to begin with.
Title: Re: Campaign Mode
Post by: Corey on September 25, 2016, 03:50:17 PM
It has nothing to do with the randomized locations, you can stop that. EaW-style pres-set GCs are possible, there's just no mechanisms by which to put in a real story campaign.
Title: Re: Campaign Mode
Post by: Revanchist on September 25, 2016, 04:24:35 PM
It has nothing to do with the randomized locations, you can stop that. EaW-style pres-set GCs are possible, there's just no mechanisms by which to put in a real story campaign.

Shame they didn't have story-scripting in Sins, would have been pretty neat to see.