Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: Slornie on February 10, 2013, 05:45:00 PM

Title: ICW 2.1 Manual: Ideas and Requests
Post by: Slornie on February 10, 2013, 05:45:00 PM
Ok, so I've now started looking at what needs fixing/changing/adding for the 2.1 version of the ICW Manual (Note: This does not mean 2.1 is coming anytime soon).

Obviously, there have been some things mentioned in this thread (http://gutr.swrebellion.com/forums/index.php/topic,2746.0.html) that I need to correct (or Corey needs to correct in the mod), but beyond that I would like to know what else you, the fans, would like to see added into the manual.  I know someone asked for unit armour/shield values, and that is certainly something I will look into (I'm not guaranteeing that it will make it in, mind you) along with a couple of ideas of my own.

If you can't remember what the manual looks like or contains (or never read it the first time around) you can find it in your installed copy of ICW, or view/download it from the links in this thread (http://gutr.swrebellion.com/forums/index.php/topic,2701.0.html).  I look forward to hearing your ideas and suggestions!
Title: Re: ICW 2.1 Manual: Ideas and Requests
Post by: Enceladus on February 10, 2013, 05:45:47 PM
It needs more dinosaurs.
Title: Re: ICW 2.1 Manual: Ideas and Requests
Post by: yutpaeksi on February 10, 2013, 06:08:11 PM
There's been some talk about damage modifiers for things like conc missiles and laser cannon shots vs turbolasers, and how those affect damage to shields and armor? Also I know there's different armor types in the game, it'd be nice to see how those come into play.

Also how about targeting numbers? Maneuverability and speed might also be cool to have. I'm tired of digging through the XML files every time I get curious about these things...

Thanks Slornie.
Title: Re: ICW 2.1 Manual: Ideas and Requests
Post by: pmenadue on February 11, 2013, 03:35:12 PM
1. Please, for the love of God, get rid of the freeze issue around day 188. I'm addicted to this game but about lose my mind when it freezes on me. I know I played another mod that almost doubled the time period, even that would be a huge improvement.
2. Let the rebellion some better mon calamari ships.
3. Stronger pirate ships
4. More cowbell
Title: Re: ICW 2.1 Manual: Ideas and Requests
Post by: Enceladus on February 11, 2013, 04:02:56 PM
1.) Responded to in the 2.1 thread.
2.) The New Republic already has access to all the canon Mon cal ships that are relevant (and not redundant). Included in this is the biggest one of all; the Viscount.
3.) No. Pirates aren't in the mod and aren't going to be.
4.) See the 2.1 thread.

Also this is a suggestion thread for the manual; not the mod.
Title: Re: ICW 2.1 Manual: Ideas and Requests
Post by: Mat8876 on February 12, 2013, 03:15:52 PM
Weapon damage chart for land units similar to the one for space units
Title: Re: ICW 2.1 Manual: Ideas and Requests
Post by: Revanchist on February 16, 2013, 06:08:36 PM
Weapon damage chart for land units similar to the one for space units

Yeah, I really like this idea, it would be nice to see what the different weapons do damage-wise.

Also, just a minor thing that I personally think would be cool (merely as extraneous fluff) would be to put the canon crew size of each ship in their description on the manual?
Title: Re: ICW 2.1 Manual: Ideas and Requests
Post by: Mat8876 on March 05, 2013, 10:02:07 AM
The amount of health for all units and the amount of damage the Eclipse/Sovereign's superlaser does.