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Author Topic: ICW 2.1 Manual: Ideas and Requests  (Read 4111 times)

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February 10, 2013, 05:45:00 PM

Offline Slornie

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ICW 2.1 Manual: Ideas and Requests
« on: February 10, 2013, 05:45:00 PM »
Ok, so I've now started looking at what needs fixing/changing/adding for the 2.1 version of the ICW Manual (Note: This does not mean 2.1 is coming anytime soon).

Obviously, there have been some things mentioned in this thread that I need to correct (or Corey needs to correct in the mod), but beyond that I would like to know what else you, the fans, would like to see added into the manual.  I know someone asked for unit armour/shield values, and that is certainly something I will look into (I'm not guaranteeing that it will make it in, mind you) along with a couple of ideas of my own.

If you can't remember what the manual looks like or contains (or never read it the first time around) you can find it in your installed copy of ICW, or view/download it from the links in this thread.  I look forward to hearing your ideas and suggestions!
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February 10, 2013, 05:45:47 PMReply #1

Offline Enceladus

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Re: ICW 2.1 Manual: Ideas and Requests
« Reply #1 on: February 10, 2013, 05:45:47 PM »
It needs more dinosaurs.


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February 10, 2013, 06:08:11 PMReply #2

Offline yutpaeksi

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Re: ICW 2.1 Manual: Ideas and Requests
« Reply #2 on: February 10, 2013, 06:08:11 PM »
There's been some talk about damage modifiers for things like conc missiles and laser cannon shots vs turbolasers, and how those affect damage to shields and armor? Also I know there's different armor types in the game, it'd be nice to see how those come into play.

Also how about targeting numbers? Maneuverability and speed might also be cool to have. I'm tired of digging through the XML files every time I get curious about these things...

Thanks Slornie.
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February 11, 2013, 03:35:12 PMReply #3

Offline pmenadue

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Re: ICW 2.1 Manual: Ideas and Requests
« Reply #3 on: February 11, 2013, 03:35:12 PM »
1. Please, for the love of God, get rid of the freeze issue around day 188. I'm addicted to this game but about lose my mind when it freezes on me. I know I played another mod that almost doubled the time period, even that would be a huge improvement.
2. Let the rebellion some better mon calamari ships.
3. Stronger pirate ships
4. More cowbell

February 11, 2013, 04:02:56 PMReply #4

Offline Enceladus

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Re: ICW 2.1 Manual: Ideas and Requests
« Reply #4 on: February 11, 2013, 04:02:56 PM »
1.) Responded to in the 2.1 thread.
2.) The New Republic already has access to all the canon Mon cal ships that are relevant (and not redundant). Included in this is the biggest one of all; the Viscount.
3.) No. Pirates aren't in the mod and aren't going to be.
4.) See the 2.1 thread.

Also this is a suggestion thread for the manual; not the mod.


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February 12, 2013, 03:15:52 PMReply #5

Offline Mat8876

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Re: ICW 2.1 Manual: Ideas and Requests
« Reply #5 on: February 12, 2013, 03:15:52 PM »
Weapon damage chart for land units similar to the one for space units
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February 16, 2013, 06:08:36 PMReply #6

Offline Revanchist

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Re: ICW 2.1 Manual: Ideas and Requests
« Reply #6 on: February 16, 2013, 06:08:36 PM »
Weapon damage chart for land units similar to the one for space units

Yeah, I really like this idea, it would be nice to see what the different weapons do damage-wise.

Also, just a minor thing that I personally think would be cool (merely as extraneous fluff) would be to put the canon crew size of each ship in their description on the manual?
« Last Edit: February 16, 2013, 06:13:32 PM by revanchist »
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March 05, 2013, 10:02:07 AMReply #7

Offline Mat8876

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Re: ICW 2.1 Manual: Ideas and Requests
« Reply #7 on: March 05, 2013, 10:02:07 AM »
The amount of health for all units and the amount of damage the Eclipse/Sovereign's superlaser does.
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\\\"Challenge and diversity make us strong. Too much protection can prevent us from learning, from reaching our potential. We can learn from others, but we must also learn from our own experiences. . . and our own mistakes.\\\" Luke Skywalker

\\\"An elegant weapon for a more civilized time, eh? Well, guess what? Times have changed!\\\" RC-01/138


 

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