Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: MMM2409 on August 27, 2012, 03:00:20 PM

Title: Differences between Manual and Game
Post by: MMM2409 on August 27, 2012, 03:00:20 PM
I made this thread to colect all the mistakes in the manual, so that it can be corrected.
Please only post here the mistakes you notice, but do not discuss them.
First mistake:
Pop cap of the viscount:
Game: 18, Manual 20
Title: Re: Differences between Manual and Game
Post by: MMM2409 on August 28, 2012, 12:57:59 PM
Praetor II:
pop cap
Manual 9
Game 12
Title: Re: Differences between Manual and Game
Post by: yutpaeksi on August 29, 2012, 12:47:31 AM
Tector is listed as available only in era 4, but is available for Pellaeon to build in era 5.
Title: Re: Differences between Manual and Game
Post by: yutpaeksi on August 29, 2012, 08:45:21 AM
Vilim Disra is listed as an available hero in Essence and Art of War GCs, but he's not actually in the game separately from Tierce. I imagine this was due to the abandonment of Disra as an individual hero?
Title: Re: Differences between Manual and Game
Post by: yutpaeksi on August 29, 2012, 11:12:23 AM
Venator is listed as carrying 12 squadrons, but in Era 5 it carries only 6 preybirds and 3 howlrunners for a total of 9.
Title: Re: Differences between Manual and Game
Post by: yutpaeksi on August 29, 2012, 01:42:52 PM
Luke also provides a 25% damage bonus in ground combat as well.
Title: Re: Differences between Manual and Game
Post by: MMM2409 on August 30, 2012, 03:58:31 AM
the Exekutor class (at least the Iron Fist) has no Heavy turbolaser hardpoints, i dont know if every Exekutor has this problem
Title: Re: Differences between Manual and Game
Post by: MMM2409 on August 30, 2012, 05:11:10 AM
Golan III has 20 TL Hardpoints (instead of 16)
Title: Re: Differences between Manual and Game
Post by: MMM2409 on August 30, 2012, 05:25:07 AM
the venator seems to miss its torpedos (at least Daalas Scylla)
Title: Re: Differences between Manual and Game
Post by: Slornie on August 30, 2012, 09:10:24 AM
Venator is listed as carrying 12 squadrons, but in Era 5 it carries only 6 preybirds and 3 howlrunners for a total of 9.
Code bug. The final three Era 5 squadrons have been spawning in Era 4 instead.

the Exekutor class (at least the Iron Fist) has no Heavy turbolaser hardpoints, i dont know if every Exekutor has this problem
The Executor does have Heavy Turbolasers, it's just they aren't labelled as such in-game.  The same is therefore true of the Sovereign, Eclipse and Viscount.

the venator seems to miss its torpedos (at least Daalas Scylla)
Apparently they never got added despite being in our unit balance spreadsheet.
Title: Re: Differences between Manual and Game
Post by: StarWarsSupremeCommander on September 08, 2012, 01:30:33 AM
No shock troopers for PA despite being mentioned in manual and Era Tree
Title: Re: Differences between Manual and Game
Post by: bisszy4ever on September 08, 2012, 01:57:03 AM
No shock troopers for PA despite being mentioned in manual and Era Tree

Yeah but i think you mean Plex Soldiers :).
Title: Re: Differences between Manual and Game
Post by: Eclipse on October 24, 2012, 10:21:43 AM
1) Admiral Teren Rogriss (IR) is in the manual but not in the game
2) Aurek Seven (EoTH) is the same story
3)Chack Fel (EoTH) the same but i'm not 100% sure
Title: Re: Differences between Manual and Game
Post by: Slornie on October 24, 2012, 01:10:44 PM
1) Admiral Teren Rogriss (IR) is in the manual but not in the game
2) Aurek Seven (EoTH) is the same story
3)Chack Fel (EoTH) the same but i'm not 100% sure
1) Rogriss is in the amalgamated faction vs Zsinj in The Hunt for Zsinj.
2) Aurek Seven should be available in Era 5 for the EotH (I can't remember if they go alongside or replace the Hand of Judgement).
3) Chak should be in the later EotH eras too (Era 4 onwards).
Title: Re: Differences between Manual and Game
Post by: Mat8876 on February 26, 2013, 02:19:47 PM
Katana dreadnaught has 2 fighters not 1.
And the manual says A-9 vigilance, TIE droid, Y-wing (except in tutorial) and Skipray's are all buildable.
Title: Re: Differences between Manual and Game
Post by: yutpaeksi on March 03, 2013, 06:05:41 PM
Quasar Fire Cruiser is NOT available in era 5.
Title: Re: Differences between Manual and Game
Post by: kucsidave on August 07, 2013, 04:45:37 PM
sorry i forgot the last time.
In the manual i red this yesterday:
Empires at War
Summary
Date: 7 ABY
Playable Factions: Imperial Remnant, New Republic, Empire of the Hand,
Pentastar Alignment
Non-Playable Factions: Imperial Warlords, Duskhan League.
...
WHAT IS THE NR DOING THERE,IF THEY AREN'T EVEN IN THE MAP??????????
Title: Re: Differences between Manual and Game
Post by: jordanthejq12 on August 07, 2013, 05:17:20 PM
I'm fairly sure that's just a mistake, don't sweat it.
Title: Re: Differences between Manual and Game
Post by: Mat8876 on August 09, 2013, 04:02:18 AM
It says the tector star destroyer gets bonus from KDY but in game it dosent this is the same with the viscount with Mon cal shipyards.
Title: Re: Differences between Manual and Game
Post by: Revanchist on August 29, 2013, 03:50:40 PM
The TIE Crawler is said to have an armament of 2 Turbolasers.
Title: Re: Differences between Manual and Game
Post by: tlmiller on August 29, 2013, 04:18:33 PM
The TIE Crawler is said to have an armament of 2 Turbolasers.

That's definitely a typo in the manual.
Title: Re: Differences between Manual and Game
Post by: Lord Xizer on August 30, 2013, 01:17:38 AM
Indeed
Title: Re: Differences between Manual and Game
Post by: Mat8876 on September 02, 2013, 05:43:37 PM
The I-7 Howlrunner is only avalable in era 5. when the manual says it's in era 4 as well.
Title: Re: Differences between Manual and Game
Post by: Singularity on September 02, 2013, 06:01:29 PM
The I-7 Howlrunner is only avalable in era 5. when the manual says it's in era 4 as well.
Really, it should be available in Era 3 as well.