Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Imperial Civil War Community Mods => Topic started by: Zsinj on May 27, 2012, 12:06:50 AM
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This is how you can make a Squadron of Fighters buildable.
First open up a Space Unit XML EX: Zsinj, Remnant_Space_Units.
Ill use the Tie Raptor as an example.
Change this Under the Tie_Raptor not the Squadron
<Hyperspace>no</Hyperspace>
<Hyperspace_Speed>0</Hyperspace_Speed>
to this
<Hyperspace>yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
(Edit the speed to how fast you want it to hyperspace).
Now for the Tie Raptor Squadron
Change this
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
to this
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Initially_Locked>No</Build_Initially_Locked>
Hope this helps.
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Thanks Zsinj, I always loved the TIE Raptors.
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no problem
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This is how you can make a Squadron of Fighters buildable.
First open up a Space Unit XML EX: Zsinj, Remnant_Space_Units.
Ill use the Tie Raptor as an example.
Change this Under the Tie_Raptor not the Squadron
<Hyperspace>no</Hyperspace>
<Hyperspace_Speed>0</Hyperspace_Speed>
to this
<Hyperspace>yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
(Edit the speed to how fast you want it to hyperspace).
Now for the Tie Raptor Squadron
Change this
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
to this
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Initially_Locked>No</Build_Initially_Locked>
Hope this helps.
How do you edit this in the XML? When I open it up it is locked and I cannot change it. When I selected edit it bought everything up in notepad, but did not allow me to save the changes. I've never done anything like this before and would like make the changes.
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You have to "save as" and name it the same thing and put it on your desktop then copy it back and overwrite the original file.
Or, you can download a program called notepad++ that will allow you to properly edit it without wanting to turn it into a .txt file.
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You have to "save as" and name it the same thing and put it on your desktop then copy it back and overwrite the original file.
Or, you can download a program called notepad++ that will allow you to properly edit it without wanting to turn it into a .txt file.
I used XML notepad and made the changes, but when I went into the game nothing had changed. What did I do wrong?
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I'll definitely keep this in mind.
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I used XML notepad and made the changes, but when I went into the game nothing had changed. What did I do wrong?
I also went back and downloaded Notepad++ and made the changes and when I went to play in Galactic Conquest nothing had changed. Let me know if I need to do something different.
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TIE Raptors for EVERYBODY!!!
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TIE Raptors for EVERYBODY!!!
If I could get it to work that would be great!
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I wonder what happened to Zsinj? Haven't seen him around the forums in a while
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This is how you can make a Squadron of Fighters buildable.
First open up a Space Unit XML EX: Zsinj, Remnant_Space_Units.
Ill use the Tie Raptor as an example.
Change this Under the Tie_Raptor not the Squadron
<Hyperspace>no</Hyperspace>
<Hyperspace_Speed>0</Hyperspace_Speed>
to this
<Hyperspace>yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
(Edit the speed to how fast you want it to hyperspace).
Now for the Tie Raptor Squadron
Change this
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
to this
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Initially_Locked>No</Build_Initially_Locked>
Hope this helps.
I'm trying to make make the y-wing buildable in all era's how would i do that?