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Author Topic: How to make Fighters Buildable By Zsinj  (Read 7650 times)

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May 27, 2012, 12:06:50 AM

Offline Zsinj

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How to make Fighters Buildable By Zsinj
« on: May 27, 2012, 12:06:50 AM »
This is how you can make a Squadron of Fighters buildable.


First open up a Space Unit XML EX: Zsinj, Remnant_Space_Units.
Ill use the Tie Raptor as an example.

Change this Under the Tie_Raptor not the Squadron

<Hyperspace>no</Hyperspace>
<Hyperspace_Speed>0</Hyperspace_Speed>

to this


<Hyperspace>yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
(Edit the speed to how fast you want it to hyperspace).


Now for the Tie Raptor Squadron


Change this
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>


to this

<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Initially_Locked>No</Build_Initially_Locked>


Hope this helps.






« Last Edit: May 27, 2012, 12:18:37 AM by Zsinj »
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June 11, 2012, 09:45:23 PMReply #1

Offline Lord Xizer

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Re: How to make Fighters Buildable By Zsinj
« Reply #1 on: June 11, 2012, 09:45:23 PM »
Thanks Zsinj, I always loved the TIE Raptors.
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June 11, 2012, 10:21:18 PMReply #2

Offline Zsinj

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Re: How to make Fighters Buildable By Zsinj
« Reply #2 on: June 11, 2012, 10:21:18 PM »
no problem

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August 04, 2013, 09:51:51 PMReply #3

Offline Chimera2010

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Re: How to make Fighters Buildable By Zsinj
« Reply #3 on: August 04, 2013, 09:51:51 PM »
This is how you can make a Squadron of Fighters buildable.


First open up a Space Unit XML EX: Zsinj, Remnant_Space_Units.
Ill use the Tie Raptor as an example.

Change this Under the Tie_Raptor not the Squadron

<Hyperspace>no</Hyperspace>
<Hyperspace_Speed>0</Hyperspace_Speed>

to this


<Hyperspace>yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
(Edit the speed to how fast you want it to hyperspace).


Now for the Tie Raptor Squadron


Change this
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>


to this

<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Initially_Locked>No</Build_Initially_Locked>


Hope this helps.

How do you edit this in the XML? When I open it up it is locked and I cannot change it. When I selected edit it bought everything up in notepad, but did not allow me to save the changes. I've never done anything like this before and would like make the changes.

August 04, 2013, 10:09:57 PMReply #4

Offline tlmiller

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Re: How to make Fighters Buildable By Zsinj
« Reply #4 on: August 04, 2013, 10:09:57 PM »
You have to "save as" and name it the same thing and put it on your desktop then copy it back and overwrite the original file.

Or, you can download a program called notepad++ that will allow you to properly edit it without wanting to turn it into a .txt file.
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August 04, 2013, 10:37:15 PMReply #5

Offline Chimera2010

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Re: How to make Fighters Buildable By Zsinj
« Reply #5 on: August 04, 2013, 10:37:15 PM »
You have to "save as" and name it the same thing and put it on your desktop then copy it back and overwrite the original file.

Or, you can download a program called notepad++ that will allow you to properly edit it without wanting to turn it into a .txt file.

I used XML notepad and made the changes, but when I went into the game nothing had changed. What did I do wrong?

August 05, 2013, 05:15:31 AMReply #6

Offline Redraline_Salkos

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Re: How to make Fighters Buildable By Zsinj
« Reply #6 on: August 05, 2013, 05:15:31 AM »
I'll definitely keep this in mind.
Immaturity is the incapacity to use one's intelligence without the guidance of another. -
Immanuel Kant

August 05, 2013, 09:31:01 AMReply #7

Offline Chimera2010

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Re: How to make Fighters Buildable By Zsinj
« Reply #7 on: August 05, 2013, 09:31:01 AM »
I used XML notepad and made the changes, but when I went into the game nothing had changed. What did I do wrong?

I also went back and downloaded Notepad++ and made the changes and when I went to play in Galactic Conquest nothing had changed. Let me know if I need to do something different.

August 05, 2013, 08:21:28 PMReply #8

Offline Lord Xizer

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Re: How to make Fighters Buildable By Zsinj
« Reply #8 on: August 05, 2013, 08:21:28 PM »
TIE Raptors for EVERYBODY!!!
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

August 05, 2013, 10:19:55 PMReply #9

Offline Chimera2010

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Re: How to make Fighters Buildable By Zsinj
« Reply #9 on: August 05, 2013, 10:19:55 PM »
TIE Raptors for EVERYBODY!!!

If I could get it to work that would be great!

August 07, 2013, 12:28:17 AMReply #10

Offline Lord Xizer

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Re: How to make Fighters Buildable By Zsinj
« Reply #10 on: August 07, 2013, 12:28:17 AM »
I wonder what happened to Zsinj? Haven't seen him around the forums in a while
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

August 07, 2013, 10:39:11 AMReply #11

Offline Mat8876

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Re: How to make Fighters Buildable By Zsinj
« Reply #11 on: August 07, 2013, 10:39:11 AM »
This is how you can make a Squadron of Fighters buildable.


First open up a Space Unit XML EX: Zsinj, Remnant_Space_Units.
Ill use the Tie Raptor as an example.

Change this Under the Tie_Raptor not the Squadron

<Hyperspace>no</Hyperspace>
<Hyperspace_Speed>0</Hyperspace_Speed>

to this


<Hyperspace>yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
(Edit the speed to how fast you want it to hyperspace).


Now for the Tie Raptor Squadron


Change this
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>


to this

<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Initially_Locked>No</Build_Initially_Locked>


Hope this helps.
I'm trying to make make the y-wing buildable in all era's how would i do that?
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