Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: Corey on May 23, 2012, 06:53:39 AM
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As we've shown in this post (http://gutr.swrebellion.com/forums/index.php/topic,2353.0.html), 2.0 will include a few story-oriented missions. So our question for you guys is, what missions of that sort would you like to see included (for any of the playable factions).
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Pellaeon could have a mission that gives him Dominion and/or Megador during caamas crisis (unless he already has them)
NR could get missions to liberate specific planets
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Here are some suggestions:
1) Fractured Empire GC- Wedge Antilles/Rogue Squadron to Thyferra gets you Booster Terrik in the Errant Venture and maybe another ISD MK II (Sair Yonka's Freedom, although it doesn't have to be a hero, just a regular ISD MK II). The rewards for this one might be a bit too minor to make it interesting. Still, ISD MK IIs are more powerful than anything the NR has in this GC.
2) Hunt for Zsinj GC - Han Solo heads to Jussafet, enlists Admiral Teren Rogriss' aid and Interdictor Star Destroyers. This will allow you to remove the initial Interdictors that are part of the NR starting forces. Yes this will make this mission more critical but adds to some of the urgency and desperation of the situation to trap Iron Fist.
3) Hunt For Zsinj GC - Leia to Hapes gets you Isolder and a Hapan Fleet of Battle Dragons, Nova Cruisers, and Star Home.
4) Hunt For Zsinj GC - Zsinj to Kuat gets you the Razor's Kiss SSD.
5) Reunification GC - Daala and/or Pellaeon head to Odik II to obtain the Knight Hammer SSD, and Colonel Cronus.
6) Black Fleet Crisis - Since no details about this GC have been released, I don't even know if there even is a playable IR side to this. But if there is, maybe the IR leader could head to N'Zoth, and recapture some, if not all, of Black Sword Command (Multiple Victory and Imperial Star Destroyers, and Intimidator, a SSD).
7) Camaas Crisis GC - Parck/Thrawn Clone to Bastion gets you multiple VSDs and ISDs - Imagine if Parck and the EtoH decided to join/take over the IR at the end of the Hand of Thrawn Duology. A stretch I admit, but it's tough to come up with missions for the EtoH. This would also necessitate the addition of hyperspace lanes between EtoH territory and IR territory that doesn't require going through the Inner Rim.
8) Camaas Crisis GC - Pellaeon/Disra to Niruan gets you the Hand of Thrawn Intel (which is already in the game, although that seems accidental), and more importantly the Thrawn Clone and maybe some EtoH assets. This gives the IR a third fleet commander, and a great one at that.
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I had a couple of ideas, one based on Yutpaeksi's.
1) Hunt for Zsinj: Have Zsinj go to Kuat to steal the Razor's Kiss, and have the NR, with Mon Remonda, Rogue, and Wraith, along with whatever other ships go to Kuat to stop him.
2) Reunification, era 4: have Daala and Pellaeon assault Yavin 4, if they succeed, all Jedi heroes except Luke are killed.
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Definitely some stuff we csan use here, and I'm not gonna comment on everything at the moment, but a few points about the general nature of these missions:
NR could get missions to liberate specific planets
The problem with this kind of thing is we're not just going for the Petroglyph style "we need this planet for some reason we won't tell you" kind of missions. The planets you take as far as just liberating them as the New Republic would just be whichever targets you decide are important, unless there's another good reason to go there. This is already kind of in in a less intrusive way with the existing planet capture rewards.
6) Black Fleet Crisis - Since no details about this GC have been released, I don't even know if there even is a playable IR side to this. But if there is, maybe the IR leader could head to N'Zoth, and recapture some, if not all, of Black Sword Command (Multiple Victory and Imperial Star Destroyers, and Intimidator, a SSD).
7) Camaas Crisis GC - Parck/Thrawn Clone to Bastion gets you multiple VSDs and ISDs - Imagine if Parck and the EtoH decided to join/take over the IR at the end of the Hand of Thrawn Duology. A stretch I admit, but it's tough to come up with missions for the EtoH. This would also necessitate the addition of hyperspace lanes between EtoH territory and IR territory that doesn't require going through the Inner Rim.
8) Camaas Crisis GC - Pellaeon/Disra to Niruan gets you the Hand of Thrawn Intel (which is already in the game, although that seems accidental), and more importantly the Thrawn Clone and maybe some EtoH assets. This gives the IR a third fleet commander, and a great one at that.
The problem with these is that it basically implies the factions essentially merge, which wouldn't really make sense. The Yevetha wouldn't just hand over their entire fleet to the Remnant, and since the Remnant and EotH are supposed to be fighting each other, it doesn't really make sense for them to just hand over free stuff to each other either. On a side note, the Hand of Thrawn intel thing is not accidental.
1) Hunt for Zsinj: Have Zsinj go to Kuat to steal the Razor's Kiss, and have the NR, with Mon Remonda, Rogue, and Wraith, along with whatever other ships go to Kuat to stop him.
There's no reason to force Han, Rogue or Wraith (which aren't in the mod) to be in the fighter; if they aren't there, they aren't there. While Razor's Kiss would be there independent of what any player does, there's no ingame reason they have to be there, and it wouldn't make sense ingame, since it would mean if we spawned Han in on a special map made for that event, then he could die and yet still just be flying around like normal somewhere else. Then it stops being a mission you complete within the context of a sandbox GC and more like a scripted campaign full of battles that are basically entirely disconnected from events on the galactic map, which we're avoiding.
For example, the Katana Fleet was where it was, and Karrde knew where it was, regardless of any action the player does or doesn't take. Then Karrde tells you he can get you to them, so the choice becomes the players whether to let Karrde lead you there or not. Once you get there, you'll end up fighting Remnant forces, but you'll just have Karrde and who or whatever you sent with him for the battle, Fey'lya and Virgilio won't automatically just show up at the start of the battle, and you won't be fighting Brandei since it's entirely possible he's already dead and magicking him in wouldn't really fit in well with the GC.
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There's no reason to force Han, Rogue or Wraith (which aren't in the mod) to be in the fighter; if they aren't there, they aren't there. While Razor's Kiss would be there independent of what any player does, there's no ingame reason they have to be there, and it wouldn't make sense ingame, since it would mean if we spawned Han in on a special map made for that event, then he could die and yet still just be flying around like normal somewhere else. Then it stops being a mission you complete within the context of a sandbox GC and more like a scripted campaign full of battles that are basically entirely disconnected from events on the galactic map, which we're avoiding.
For example, the Katana Fleet was where it was, and Karrde knew where it was, regardless of any action the player does or doesn't take. Then Karrde tells you he can get you to them, so the choice becomes the players whether to let Karrde lead you there or not. Once you get there, you'll end up fighting Remnant forces, but you'll just have Karrde and who or whatever you sent with him for the battle, Fey'lya and Virgilio won't automatically just show up at the start of the battle, and you won't be fighting Brandei since it's entirely possible he's already dead and magicking him in wouldn't really fit in well with the GC.
OK, I get it now. Here's another two ideas. They're probably completely stupid or
1) Caamas Crisis: as the NR, once you destroyed Pellaeon, you would get a message stating the Pellaeon-Gavrisom Treaty has been signed, and that both factions have now agreed to defeat the EotH. Therefore, at that point, the player would gain access to all IR and NR planets, along with any ships and space stations in IR space. I don't know, but it sounds kinda cool. This could also work in reverse, if you were able to kill Gavrisom. Likewise, the EotH could have a mission to kill Pellaeon and Gavrisom, so no treaty is signed, and the factions continue to fight each other.
2) Thrawn Campaign, IR. Take a fleet with Thrawn to Myrkyr, and then (if it is under someone's control) after the battle, take Thrawn to the surface to give all infantry an area around them that is immune to the Force.
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i dont have any ideas for missions, but i think there should be some kind of toggle for them that way you dont have to be barraged by missions and can just play it your way or with missions.
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There's no danger of being barraged by them, but allowing people to "toggle them" would basically mean coding two different copies for each GC and then you pick at the menu screen. They're going to be rare, and they're not something that you're ever going to be forced to do. It's not going to be like EaW where every 2 seconds you get asked to perform a favour for Lord Vader, and it's not like a story campaign where you're automatically forced into them. If you don't want to do them, just ignore the characters when they give you the information. There are some cases such as with the Katana Fleet where if you don't get it, the other faction still can, but other than that there's not a penalty for ignoring them. Unless you really care what the characters in the game think of you after ignoring them.
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Unless you really care what the characters in the game think of you after ignoring them.
I won't have conglomerations of bits judging me! I do what I want!
Another couple of ideas for EtoH missions:
Parck/Stent to Kariek - fight a large pirate force, liberate the planet, get Auren Seven and, say, a large number of infantry companies and/or other ground units, simulating the events described in Zahn's Fool's Bargain, when Kariek was liberated and then joined the EtoH, and incorporating the Eickarie into the EtoH forces.
Thrawn (EtoH) to the Poln system, battle pirate forces (Nuso Esva?), and get the Hand of Judgement, and maybe a health/damage bonus to EtoH infantry? Sort of simulating the HoJ joining Thrawn and then training their stormtroopers up to the level of the 501st.
This is based off of the events in Allegiance, which unfortunately don't fit chronologically into the mod, I know. But it REALLY is hard to come up with canon-related missions for the EtoH.
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A mission for the Pentastar Alignment where Jerec goes to Ruusan to unlock the Valley of the Jedi(would allow building of Dark Jedi or increase the range of all force abilities by double range or power.
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Idea, Mission In Thrawns era, attack Sluis van and aquire some mon calimaris, =D
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Idea, Mission In Thrawns era, attack Sluis van and aquire some mon calimaris, =D
This sounds promising.
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Idea, Mission In Thrawns era, attack Sluis van and aquire some mon calimaris, =D
mon calamari live on Mon Calamari, not sulis van. just to let you know.
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mon calamari live on Mon Calamari, not sulis van. just to let you know.
He's referring to when in Heir to the Empire Thrawn tried to use captured mole miners to take over Mon Cal cruisers and many other NR vessels that were being used as cargo ships due to a shortage. He very nearly succeeded and would have had about 45 capital ships as a result. I think this idea has merit.
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Idea, Mission In Thrawns era, attack Sluis van and aquire some mon calimaris, =D
Definitely like this idea, this would be pretty cool. Also had another suggestion:
Thrawn Campaign- Send leia to Endor to rendezous with the noghri ship. After this, the Noghri civvies on Honogr will be on your side, and on any planet you attack that has Noghri commandos, the Commandos will revolt and join you.
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Definitely like this idea, this would be pretty cool. Also had another suggestion:
Thrawn Campaign- Send leia to Endor to rendezous with the noghri ship. After this, the Noghri civvies on Honogr will be on your side, and on any planet you attack that has Noghri commandos, the Commandos will revolt and join you.
This would actually be quite awesome...can it be done? You could even use this to kill Thrawn!
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No, we can't make it that happen. The most we could do is make it remove every Noghri commando from the Remnant, however I don't think it'd work well as a mission, since basically all it is is moving a hero to a planet, without having to do anything else at all.
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Couple more ideas:
1) Thrawn Campaign, Art of War era 2
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2) Reunification
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1) Thrawn Campaign, Art of War era 2
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Thrawn Campaign, mission to destroy the Mount Tantiss cloning lab. This was critical to hampering the Imp war effort and could be used to make Wayland more tactically significant. Like say make troopers grown there be built three times as fast as on other worlds in addition to it's current 1 cred cost.
Once the mission is finished the cloning center is destroyed and the planet goes to NR but without the speed or cred bonus for the creation of troops after that.
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Thrawn Campaign, mission to destroy the Mount Tantiss cloning lab. This was critical to hampering the Imp war effort and could be used to make Wayland more tactically significant. Like say make troopers grown there be built three times as fast as on other worlds in addition to it's current 1 cred cost.
Once the mission is finished the cloning center is destroyed and the planet goes to NR but without the speed or cred bonus for the creation of troops after that.
Actually that seems a bit unfair doesn't it? To deny the NR the use of the cloning tanks?
I think a better mission is for Thrawn or just IR forces to head first to Mykyr (maybe to get ysalamiri), then to Wayland, upon which he has to defeat Joruus C'Boath, and say a very large number of natives under his control, on the ground in order to get the cloning tank bonus. I don't know if you can script it such that Wayland, and the mission, is inaccessible until the IR takes control of Myrkr, but that could be an interesting aspect of the mission.
Then maybe once Thrawn has the cloning tanks, the NR could get a mission trigger to head there and destroy them. But the thing is, with the AI's massive treasury, is it really a high priority to deny them the cloning tanks? I always just want them for myself...
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Thrawn Campaign: Kill Luke and/or Leia in a battle with Joruus C'baoth present to get the Dark Luke/Dark Leia heroes. Alternately, when Joruus is orbiting Wayland, you could be allowed to build Luuke (for a hefty fee)?
FTGU: As long as you maintain control of your starting planet, you should get some type of bonus.
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a raiding unit/ship thief for general play (including Niles of course) and Yslamari raids for Thrawn. Have fun with the missions, and they will be awesome. good luck or shall I say break a leg?
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I have an idea for a mission. In Daala's era, the NR has to bring Han to the Maw and have a battle against four star destroyers, a tall order I know. If the NR destroys any star destroyer, they get one. If IR wins, they get however many destroyers escape the battle.
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There could be some sort of morale bonus for taking Coruscant, or maybe a detailed, interactive campaign based on the Thrawn trilogy, the way EaW was for the Death Star. Events take place and such as they do in the books, but the player gets to play through it. Perhaps you come up with an original hero, and make a new story? Regardless of story, a scenario in which some is MacDuffin on an enemy planet, and the player should go raid the planet would not be unfeasible. Maybe there is some (extremely nerfed) version of a star forge (or similarly valuable resource), and the scenario hinges on holding it? At any rate, the possibilities are nearly limited, and I am sure you will do well.