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NR could get missions to liberate specific planets
6) Black Fleet Crisis - Since no details about this GC have been released, I don't even know if there even is a playable IR side to this. But if there is, maybe the IR leader could head to N'Zoth, and recapture some, if not all, of Black Sword Command (Multiple Victory and Imperial Star Destroyers, and Intimidator, a SSD). 7) Camaas Crisis GC - Parck/Thrawn Clone to Bastion gets you multiple VSDs and ISDs - Imagine if Parck and the EtoH decided to join/take over the IR at the end of the Hand of Thrawn Duology. A stretch I admit, but it's tough to come up with missions for the EtoH. This would also necessitate the addition of hyperspace lanes between EtoH territory and IR territory that doesn't require going through the Inner Rim. 8) Camaas Crisis GC - Pellaeon/Disra to Niruan gets you the Hand of Thrawn Intel (which is already in the game, although that seems accidental), and more importantly the Thrawn Clone and maybe some EtoH assets. This gives the IR a third fleet commander, and a great one at that.
1) Hunt for Zsinj: Have Zsinj go to Kuat to steal the Razor's Kiss, and have the NR, with Mon Remonda, Rogue, and Wraith, along with whatever other ships go to Kuat to stop him.
There's no reason to force Han, Rogue or Wraith (which aren't in the mod) to be in the fighter; if they aren't there, they aren't there. While Razor's Kiss would be there independent of what any player does, there's no ingame reason they have to be there, and it wouldn't make sense ingame, since it would mean if we spawned Han in on a special map made for that event, then he could die and yet still just be flying around like normal somewhere else. Then it stops being a mission you complete within the context of a sandbox GC and more like a scripted campaign full of battles that are basically entirely disconnected from events on the galactic map, which we're avoiding. For example, the Katana Fleet was where it was, and Karrde knew where it was, regardless of any action the player does or doesn't take. Then Karrde tells you he can get you to them, so the choice becomes the players whether to let Karrde lead you there or not. Once you get there, you'll end up fighting Remnant forces, but you'll just have Karrde and who or whatever you sent with him for the battle, Fey'lya and Virgilio won't automatically just show up at the start of the battle, and you won't be fighting Brandei since it's entirely possible he's already dead and magicking him in wouldn't really fit in well with the GC.
Unless you really care what the characters in the game think of you after ignoring them.
Idea, Mission In Thrawns era, attack Sluis van and aquire some mon calimaris,
mon calamari live on Mon Calamari, not sulis van. just to let you know.
Definitely like this idea, this would be pretty cool. Also had another suggestion:Thrawn Campaign- Send leia to Endor to rendezous with the noghri ship. After this, the Noghri civvies on Honogr will be on your side, and on any planet you attack that has Noghri commandos, the Commandos will revolt and join you.
2) Reunification
1) Thrawn Campaign, Art of War era 2