Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: Rukh on July 26, 2009, 04:47:27 PM

Title: Random Events
Post by: Rukh on July 26, 2009, 04:47:27 PM
In other mods (and EaW) you would be given missions during GCs (capture here, kill this guy, etc). Will any of these be in Thrawn's Revenge?
Title: Re: Random Events
Post by: Slornie on July 27, 2009, 02:30:25 PM
Yeah, i always enjoyed that aspect of EAW GCs.  Its a shame they were removed from FoC (or at least, i don't remember ever getting any).  It could be interesting to have some in TR.

I mean, you could have stuff like "Capture Kalist VI and gain control of the (K)night Hammer" for Daala.  (Yes, i know Kalist VI isn't in the mod, but it was an Imperial Base in the Deep Core that could conceivably have been Delvardus' stronghold)
Title: Re: Random Events
Post by: Corey on July 27, 2009, 02:38:40 PM
Yes, we want to do some form of "random" event. Not in the same way EaW does it exactly, but more based on things that actually happened in Star Wars... Any idea for these are appreciated.
Title: Re: Random Events
Post by: clone13538 on July 27, 2009, 04:21:49 PM
What about when thrawn and the alliance was looking for the fleet of dreadnaughts. i dont know the specifics but i know thrawn found them and captured them and took out a decent amout of alliance ships.
Title: Re: Random Events
Post by: Corey on July 27, 2009, 06:16:48 PM
That's sort of what we mean, however that specific one wouldn't be a random event, the Katana Fleet is being done a different way.
Title: Re: Random Events
Post by: General ONeill on July 28, 2009, 05:45:58 PM
Okay, here's the idea.

Use corruption missions instead of random events. Some of these missions should only be available in a particular era. There's an icon next to the planets that have these missions. Just like the normal corruption. You can either go ahead and just wipe the opposing faction(s) out, or complete these missions and make your conquest/liberation easier. The player needs the faction leader and a specific number of units to start a mission.

Examples:
Piracy---- change the name to Thrawn campaign. These missions are only available in Thrawn's era. Missions include some battles of the Thrawn campaign. I saw the planets are gonna be in the mod. Once a mission is done, the player gets rewarded with extra credits and more units.
Intimidation----change the name to Assault on the New Republic. These missions are Daala's skirmishes against the New Republic like the attack on Mon Calamari, the battle of Maw Installation and the Assault on the Praxeum. By completing these missions, the player's units get more health and do more damage.
Racketeering----change the name to Unified Empire(Daala's era). Missions against warlords. The player may even get hero units by completing these missions. Daala could get Pellaeon as a reward. Cronus and the 13X or maybe the Knight Hammer.

Title: Re: Random Events
Post by: Corey on July 28, 2009, 10:33:57 PM
The planets in the individual leader GCs are already there because there was a battle there, or they are otherwise relevant. Basically what you're suggesting is that we do a full story campaign inside every galactic conquest, alongside the regular battles. The major game play issue with this is that most missions in almost every relevant book series covered would require them done in a specific order. Also, many major battles end in a new faction taking control of the planet, so you'd essentially be making the player capture every planet twice, especially since the actual units on a planet don't have any bearing on the units in a corruption mission, and vice versa. If we were to do things story driven in that way, we may as well do it in an actual campaign, where missions could be presented in a logical order and fit into the context of an overall story.
Title: Re: Random Events
Post by: GrndAdmrlPellaeon on July 29, 2009, 12:37:27 AM
Good idea Arb. A campaign sounds nice. I think what would have been just as cool in the beginning of Thrawn's Revenge, is instead of doing what you're doing now, is to just do one huge very detailed campaign which is basically a reenactment of the Thrawn Trilogy. But Im not one to complain. This mod is still uberly-pwning!  :police:
Title: Re: Random Events
Post by: Corey on July 29, 2009, 12:59:33 PM
I never said we are doing a campaign, just that doing what he suggested would be like doing an entire campaign inside a GC. What we're looking for is specific singular events, that could provide very specific rewards. For example, one thing the team came up with is, when playing as the Empire, you could get a mission from Disra to send Vermel to Morishim, and if you do, he gets removed but you get rewarded with ships from his pirate contacts.
Title: Re: Random Events
Post by: Slornie on July 29, 2009, 01:02:50 PM
Well, some of the suggestions ONeill gave for the different corruption missions could fit as individual events.
Title: Re: Random Events
Post by: Corey on July 29, 2009, 02:59:38 PM
I'll address this more thoroughly...

Examples:
Piracy---- change the name to Thrawn campaign. These missions are only available in Thrawn's era. Missions include some battles of the Thrawn campaign. I saw the planets are gonna be in the mod. Once a mission is done, the player gets rewarded with extra credits and more units.
In short: if we were to do this, it would be more efficient, fun, and far easier to do it as an actual story campaign.

Wall of Text Style: This fits best into the response I gave earlier. This would mean almost every planet would get a special mission. Most of those missions would, as I said, result in the planet switching sides, something that doesn't happen with corruption, seeing as corruption missions simply corrupt planets. Almost everything for the Empire during this period that would make a mission resulted in that planet switching sides. For example, the Ukio assault. What you're suggesting would mean that you'd have to go through that mission, capture the planet, get a few extra units out of nowhere as the result of capturing a planet... but without actually capturing the planet. What you are suggesting in this case is a full story campaign, only without any way to ensure proper order, and presented as a distraction from the actual galactic conquest battles. These missions are somewhat present in that you can actually attack the planets yourself already, only without predetermined fleets. Certain aspects of the the trilogy (the odd planet petitioning to join either the Remnant or the Republic, which was mentioned fairly often inside the trilogy), or the race for the Katanas would work here as they would not necessarily have to be part of a story to make sense on their own, and they don't displace or make redundant any other aspect of the game.

Quote
Intimidation----change the name to Assault on the New Republic. These missions are Daala's skirmishes against the New Republic like the attack on Mon Calamari, the battle of Maw Installation and the Assault on the Praxeum. By completing these missions, the player's units get more health and do more damage.
This is more or less addressed by the above paragraph as well, so I'll just ask why a small mission would make all of your units better?

Quote
Racketeering----change the name to Unified Empire(Daala's era). Missions against warlords. The player may even get hero units by completing these missions. Daala could get Pellaeon as a reward. Cronus and the 13X or maybe the Knight Hammer.
Daala killed all the warlords and became the leader because she wanted to stop the fighting between Imperial leaders, so having her lead little campaigns against other Imperials wouldn't really fit her ideology.

So nice try, but its not exactly what we're looking for here.
Title: Re: Random Events
Post by: Popemaster on August 02, 2009, 10:15:49 AM
For a randome event during Natasi Daala's era, why dont you have a scripted event that can appear anywhere after # day that you get given a unit that can go on a diplomatic mission (unit sensitive slot like the rebels "steal") that advanced the event? you could do that for each warlord and then when they all meet daala and nearly kill each other you could have a non skippable space battle in which she has to use a ion cannon blast o disable a ship and then move a boarding shuttle to each one, and for each ship that is boarded you get one of those after the battle but if you just destroy them you dont get any? would be an intresting idea i think. Oh and with the vong if you're not going to do a mod that covers them why not include them as a few minor skirmish's? Palpatine new about the vong because of the Chiss Admiral Ar'mali(or close to that) as she fought them before the book "outbound flight" so why not have a event that says this planet has been attacked by an unknown alien force prepare a fleet and destroy them.
And then as a reward the player is given powerful ship's as well as some dialogue where palpatine says the invaders managed to retreat but it was disturbing that their scout force managed to break through the energy that protects our galaxy (check wookiepedia it has an entry something to do with Helska IV and a "band of energy") anyway its just an idea so you can use any models you already have.
Title: Re: Random Events
Post by: clone13538 on August 02, 2009, 10:50:44 AM
wow sounds kool. but would it work in the mod though? i think its a good idea
Title: Re: Random Events
Post by: Rukh on August 05, 2009, 12:11:20 PM
Oh and with the vong if you're not going to do a mod that covers them why not include them as a few minor skirmish's? Palpatine new about the vong because of the Chiss Admiral Ar'mali(or close to that) as she fought them before the book "outbound flight" so why not have a event that says this planet has been attacked by an unknown alien force prepare a fleet and destroy them.
And then as a reward the player is given powerful ship's as well as some dialogue where palpatine says the invaders managed to retreat but it was disturbing that their scout force managed to break through the energy that protects our galaxy (check wookiepedia it has an entry something to do with Helska IV and a "band of energy") anyway its just an idea so you can use any models you already have.
Seems like it would be a lot of work for a single mission, making a whole Vong subfaction...
Title: Re: Random Events
Post by: Slornie on August 05, 2009, 12:16:26 PM
Seems like it would be a lot of work for a single mission, making a whole Vong subfaction...
The Vong have been done for a similar amount of exposure before.  I seem to recall that Z3r0x V3 had a Vong fleet that could be fought at a specific planet..
Title: Re: Random Events
Post by: Rukh on August 05, 2009, 12:21:26 PM
Yeah, but those were Warlords models and skins, so it isn't really the same amount of work.
Title: Re: Random Events
Post by: General ONeill on August 05, 2009, 01:14:14 PM
I seem to recall that Z3r0x V3 had a Vong fleet that could be fought at a specific planet..

Yeah. And that planet was really hard to conquer. I remember losing an armada there! :(
Title: Re: Random Events
Post by: Admiral Gabriel on August 05, 2009, 01:42:26 PM
YEa that was a rather hard 3 planets to conquer. cuz there ships were stronger then the Mandator and there fighters wouldnt die only with missiles I remember have to make 100 fighter to distract the Ai and then using the broad side cruiser to take them out form far away. I lost alot of ships the first time. Lest see. An SSD and the mandator and a few star destroyers and like 50
Title: Re: Random Events
Post by: Popemaster on August 05, 2009, 01:53:36 PM
it was two planets actually helska 4 (where the vong first come through) and somewhere else but you don't necessarily have to make them THAT difficult just make them a little more difficult
Title: Re: Random Events
Post by: clone13538 on August 05, 2009, 04:32:46 PM
I think it would be kool to fight the vong from what i read sounds like it would be fun, but it does sound like alot of work for just a couple of planets. what mod do u fight the vong in again??
Title: Re: Random Events
Post by: Popemaster on August 05, 2009, 05:42:09 PM
Z3R0X's mod by the same name you can find it at http://empireatwar.filefront.com/file/z3r0xs_FoC_Addon;77903

This is the full mod.
Title: Re: Random Events
Post by: clone13538 on August 05, 2009, 10:52:27 PM
oh ok well thank you :)
Title: Re: Random Events
Post by: Popemaster on August 13, 2009, 07:04:02 AM
So for a random event when you reach daalas era (tech lvl2 i think) a event (a not-so-random-event) where you take control of the suncrusher and have kyp flying it where you have to destroy all of the imperial ships around carida wen daala then jumps in with more ISD's so you destroy them and then daala escapes and you destroy the planet and then that leads into the Jedi academy and kyp being the first semi-hero Jedi or something, just an idea...
Title: Re: Random Events
Post by: Corey on August 13, 2009, 03:11:17 PM
We're not doing the suncrusher and Kyp Durron just for a mini campaign. The Sun Crusher would be far too overpowered, and it wouldn't make sense if it just disappeared after this. Kyp durron was also way too young to use as a hero. The New Republic already have Luke, Corran Horn, Mara, Cilghal and Kam Solusar for jedi, all of whom were there before Kyp (except maybe Mara) so he wouldn't be your first jedi hero. And besides that, Kyp wasn't actually working for the New Republic during that time, he was doing whatever he wanted.

What we're trying to do here is get some small events that would fit within the context of a GC with a clear bonus that makes it worth doing for the player, not make a full story campaign with several  missions per event inside a GC.
Title: Re: Random Events
Post by: Popemaster on August 14, 2009, 10:24:54 AM
fair enough sorry though if ive been too pushy.
Title: Re: Random Events
Post by: Corusca Fire on August 31, 2009, 08:53:25 PM
I was thinking that in the first era, the rebels could get some sort of shipyard raid missions, thereby acquiring a (some) neb-b or something like that.