Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Topic started by: General ONeill on June 30, 2009, 05:05:59 AM

Title: Non Playable/Playable Factions
Post by: General ONeill on June 30, 2009, 05:05:59 AM
we may, however, convert some non-playable factions into playable ones. Chief among these is the Empire of the Hand.
That's good to hear. :)
BTW, it doesn't matter if EotH is non-playable. I can make the units playable myself.
Title: Non Playable/Playable Factions
Post by: Corey on June 30, 2009, 01:07:38 PM
There won't be enough units in the initial release to make a fully fledged playable faction. There will probably be four space and two land.
Title: Non Playable/Playable Factions
Post by: GrndAdmrlPellaeon on June 30, 2009, 01:36:22 PM
Well we could add some Imperial units and call it EotH.  :police:

Of course, for someone like me, there would need to be a tutorial. Which I might be able to find.
Title: Non Playable/Playable Factions
Post by: General ONeill on June 30, 2009, 03:46:44 PM
There won't be enough units in the initial release to make a fully fledged playable faction. There will probably be four space and two land.
I can't make a playable faction. I'll add the units to the Remnant. ;)
Title: Non Playable/Playable Factions
Post by: Corey on June 30, 2009, 03:48:38 PM
Then it's not really a new playable faction, it's a renamed Imperial Remnant.
Title: Non Playable/Playable Factions
Post by: General ONeill on June 30, 2009, 04:29:34 PM
You could say that. But it's not that I don't want to make the faction playable, it's that I can't. All I can do is add units to a faction. I haven't tried to add a new faction to the game.
Title: Non Playable/Playable Factions
Post by: haylay on June 30, 2009, 08:13:56 PM
I have it is easier said than done i made the hutts playable  =D
Title: Non Playable/Playable Factions
Post by: GrndAdmrlPellaeon on June 30, 2009, 08:54:16 PM
Well, neither can I. That is why we have tutorials.
Title: Non Playable/Playable Factions
Post by: Kratas on July 01, 2009, 04:39:24 AM
I like the idea of eoth starting as non-playable personally
Title: Re: Non Playable/Playable Factions
Post by: GrndAdmrlPellaeon on July 01, 2009, 08:37:48 AM
Why? I think it is a waste of all those cool units. And all those ideas.
Title: Re: Non Playable/Playable Factions
Post by: Kratas on July 01, 2009, 08:40:46 AM
because then you can be all hyped up for when it becomes a FULL playable factiion
Title: Re: Non Playable/Playable Factions
Post by: Cicero on July 05, 2009, 05:41:51 PM
because then you can be all hyped up for when it becomes a FULL playable factiion

Quoted for truth.
Title: Re: Non Playable/Playable Factions
Post by: GrndAdmrlPellaeon on July 06, 2009, 08:51:30 PM
Personally, I couldn't have gotten any more hyped. Also, I would rather have it all come at once.
Title: Re: Non Playable/Playable Factions
Post by: Slornie on July 07, 2009, 02:29:35 PM
Personally, I couldn't have gotten any more hyped. Also, I would rather have it all come at once.
You can always hold off downloading the mod until we add in the EotH as playable if you want :P
Title: Re: Non Playable/Playable Factions
Post by: General ONeill on July 07, 2009, 06:01:27 PM
That would be worse than being tortured! :'(
Title: Re: Non Playable/Playable Factions
Post by: Admiral Gabriel on July 09, 2009, 11:48:35 PM
But if you add it as a playable faction.  wont it be a bit unbalanced?  Because if i remember right he starts of small real small. All it would take is a big fleet to attack early in the game.
Title: Re: Non Playable/Playable Factions
Post by: Corey on July 10, 2009, 12:17:41 AM
They would be well established by the time of ICW... They're older than the New Republic.
Title: Re: Non Playable/Playable Factions
Post by: GrndAdmrlPellaeon on July 10, 2009, 10:28:21 AM
And also, if we want to be completely canon, no one knew about it until 15 ABY.
Title: Re: Non Playable/Playable Factions
Post by: Corey on July 10, 2009, 04:02:33 PM
Only because they never bothered to show themselves. They are in two GCs in the mod; Pellaeon's, and the one that covers all five leaders.
Title: Re: Non Playable/Playable Factions
Post by: clone13538 on July 23, 2009, 11:49:48 PM
i say yall should leave them as a non-playable faction. Until yall can make more units for them. Can't yall always like update the game later on.
Title: Re: Non Playable/Playable Factions
Post by: Corey on July 24, 2009, 10:04:37 AM
EotH's status depends entirely on the distribution of work. At the moment, if we had a rigger we'd almost definitely be reenabling them, as the time to complete the units and other things like that is far shorter than the time to finish all the maps (and since it's mostly rigging issues with them, and the rigger would otherwise have to wait several days to do anything otherwise while models get skinned). The last thing we want to do is push back the release farther than we have to, especially at this point.
Title: Re: Non Playable/Playable Factions
Post by: Rukh on July 26, 2009, 04:49:26 PM
As long as it isn't going to effect the release date, I don't see why they shouldn't be in. We've all waited long enough already.  :P