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Topic Summary

Posted by: cab0oze
« on: July 15, 2018, 02:57:43 AM »

Really?  Your units stay put?  I've never seen that.  I've found that Frigates and most cruisers stop and stay, but capital ships I literally hit S constantly and they come to a stop and then immediately start moving again as soon if there's basically any enemy anywhere on the screen that isn't covered by fog of war.
This!! Thank you for sharing, I was beginning to wonder if I was going crazy...

No matter what you do, they will always break formation to chase after enemies, despite being repeatedly told to stop. Really, this is something that should never have made it into the game. In Command and Conquer for example, units will never budge, unless you give them a specific task. This is MUCH easier to manage, and you can still select tasks like "guard' (where they will be aggressive with attackers to a certain extent) or you can put them on patrols, etc.
Posted by: tlmiller
« on: July 15, 2018, 12:04:13 AM »

Really?  Your units stay put?  I've never seen that.  I've found that Frigates and most cruisers stop and stay, but capital ships I literally hit S constantly and they come to a stop and then immediately start moving again as soon if there's basically any enemy anywhere on the screen that isn't covered by fog of war.
Posted by: Slyguy3129
« on: July 14, 2018, 07:33:06 PM »

They move on their own after you press "S"? I have never had that issue. Once I tell a space unit to stop, it stays put unless it conflicts with something. Just had a massive battle at Chandaar as the Empire against the Eraidu. I had a 60 fleet (with The tier 2 defensive Admiral) to their almost 80 fleet. But because I positioned my ships the way I did (smaller ships in front, and larger ships near the rear, but still able to fire) I was able to hold them off. No Golans, just my fleet and the Capital Shipyard it was defending. None of my ships moved once I positioned them. Formations are integral to my tactics, I can't imagine them doing what they want?!? Are you ordering Attack move? I think that makes them chase.
Posted by: cab0oze
« on: July 14, 2018, 06:36:14 PM »

In regards to units that don't want to stay in line, both ground and space, my tactic is this: Select a unit, select it's target, immediately hit the "S" key. This orders the unit to stop, and prevents them from breaking formation, while still firing at the target you selected for it. Can be used in combination of Control+Left Click (to select all of that type on screen). Also, you can hold right click, and very slightly move the mouse in the direction you wish a unit to face, a green arrow will appear showing the direction. Great for when the enemy attempts to end run around your ISDs. Select the unit, right click where it already is, move the mouse slightly to the direction you wish it to face till the arrow appears, release right click. The unit will rotate, albeit at a slower pace. But better than it going off blindly in a random direction.
Good to know about that turn trick, but I'm well aware of hitting S. The point is it's impossible to keep them all in place, unless you keep selecting all, and mashing S constantly. It's really annoying, and inevitably smaller units (in space) or units off screen will always wander away from their group, and either get massacred, or at best way out of position leaving the rest of the group vulnerable. It is a horrible feature, I can't believe it got past the original testers...
Posted by: Slyguy3129
« on: July 14, 2018, 05:21:31 PM »

In regards to units that don't want to stay in line, both ground and space, my tactic is this: Select a unit, select it's target, immediately hit the "S" key. This orders the unit to stop, and prevents them from breaking formation, while still firing at the target you selected for it. Can be used in combination of Control+Left Click (to select all of that type on screen). Also, you can hold right click, and very slightly move the mouse in the direction you wish a unit to face, a green arrow will appear showing the direction. Great for when the enemy attempts to end run around your ISDs. Select the unit, right click where it already is, move the mouse slightly to the direction you wish it to face till the arrow appears, release right click. The unit will rotate, albeit at a slower pace. But better than it going off blindly in a random direction.
Posted by: cab0oze
« on: July 14, 2018, 03:52:58 PM »

Unfortunately no
Darn... so not something that can be modded out? :(
Posted by: Ordo
« on: July 14, 2018, 02:25:59 PM »

Unfortunately no
Posted by: cab0oze
« on: July 14, 2018, 01:29:37 PM »

New question - how the hell do I get my units to STAY PUT?!?
It makes land battles almost impossible, and space battles annoying. I'm trying to keep my units together, but the AI constantly spams me with light/fast attack units who get in close then run away. They don't pose a threat to the group, but inevitably one or two units will chase after them and get slaughtered unless I notice and I constantly mash the "S" key. It's like herding cats, and they are the most retarded cats of all time! Trying to carry out a two pronged attack is impossible, because inevitably one of the prongs will get themselves killed while I'm not watching.

Is there a fix or trick which prevents this idiotic "chase" behavior?
Posted by: Slyguy3129
« on: July 11, 2018, 11:58:37 PM »

http://thrawnsrevenge.com/forums/index.php?topic=7431.0

Good God man. Roughly thirty attempts? Masochist much? Be sure to include as many details as you can recall as that should help them isolate the problem.
Posted by: cab0oze
« on: July 11, 2018, 06:34:51 PM »

Report it as a bug, and maybe next time don't frustrate yourself by trying 20 times. :P
Lol not quite the tip I was hoping for :P


-edit-
Wait, where do I even post bug reports...? I found a thread about posting bugs ("public testing") but nobody has posted in there and since this was an official release I'm not sure it counts?
Posted by: Arvenski
« on: July 11, 2018, 09:14:50 AM »

Report it as a bug, and maybe next time don't frustrate yourself by trying 20 times. :P
Posted by: cab0oze
« on: July 10, 2018, 09:59:51 PM »

Played a bit tonight.

The Good:
I crushed an invading fleet, took out about 30 ships and only lost 3 lancers. Armed with the tips in this thread (thanks all!) I'm back in business.

The Bad:
I pressed my advantage and ran into Wedge's SSD. No problem, I lured him out into the open with my scout ship, and then dropped about 8 Victory IIs in behind him took out his engines and then proceeded to demolish him without taking any damage. How is that bad? The game starts lagging when he's at 50% and then crashes. I've tried to kill him about 10x now, closestI got was actually killing him and the second he died, the game crashed.  Any ideas? :(


--edit--
another 10 tries later, confirmed... the second the last turbo laser on the Lusankya blows up the game crashes. I was able to make get saves closer and closer to beating him until I got a save <1min before I beat him/the crash happens :( Any tips for this? haha
Posted by: Grand Admiral Rufaan Tigellinus
« on: July 10, 2018, 04:50:01 AM »

Everything that was said so far was spot on, so I would only want to stress the importance of pausing even further, both on the galactic map, and in battle. If you have some moral issues with it, thinking that it's cheating, well, you can find comfort in knowing that the AI usually never fights fairly either  :laugh:

But, in truth, I don't really think that it could be considered cheating in any way.
Posted by: cab0oze
« on: July 09, 2018, 10:54:06 PM »

Just set a pathfinder unit, see attached pic. That way only the ship you put in the slot will warp in at the start, leaving you with the decision of what ships you actually want to use.

@OP, this makes a huge difference. I almost always check to make sure I have a ship in the pathfinder slot before launching an attack; if I start a major battle and find out too late that I didn't have a pathfinder ship and my ships just jump in automatically, I usually retreat or load a previous save.

Wow, how did I never notice that slot?? I said it before, but this really does change everything!! lol

Also in regards to pathfinder units, keep in mind they are not saved when you load the game from a save file. I'm other words every time you start up the game you will need to set a pathfinder. Can't tell you how many times I've forgotten that at the start.


Thanks guys, I think I may stand a fighting chance now.
Posted by: Slyguy3129
« on: July 09, 2018, 05:26:56 PM »

Also in regards to pathfinder units, keep in mind they are not saved when you load the game from a save file. I'm other words every time you start up the game you will need to set a pathfinder. Can't tell you how many times I've forgotten that at the start.
Those working on this mod do so in their own free time and for no pay.
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