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Topic Summary

Posted by: Settra
« on: May 02, 2014, 09:09:28 PM »

Or you could feed 50 ships to the enemy and strengthen their Capital Ships and/or Titan. Now I'll agree though! I don't think we need Pirates in Sins traditional sense, but I do think we need some interesting Neutrals to encounter.

I agree, if there could be certain neutrals controlling certain planets (Hapans and Hapes then I suppose Imperial planets being controlled by random units of various strength).
Posted by: Kalo
« on: May 02, 2014, 08:52:22 PM »

In  my opinion, if it can't be changed to fit star wars better then it should be disabled if possible. It slows game play and hurts players that are behind, do well and you are rewarded, do not so well and you get 50 pirate ships attacking you.

Or you could feed 50 ships to the enemy and strengthen their Capital Ships and/or Titan. Now I'll agree though! I don't think we need Pirates in Sins traditional sense, but I do think we need some interesting Neutrals to encounter.
Posted by: Onikenshin
« on: May 02, 2014, 08:04:41 PM »

In  my opinion, if it can't be changed to fit star wars better then it should be disabled if possible. It slows game play and hurts players that are behind, do well and you are rewarded, do not so well and you get 50 pirate ships attacking you.
Posted by: Corey
« on: May 01, 2014, 12:48:54 AM »

There's really nothing analogous to Sins' pirates in Star Wars,  where factions would pay them to do large-scale raids against each other. We're not going out of our way to shoehorn something in where it doesn't fit. At the risk of being extremely vague, there's one thing which can sort of use some of the mechanics, but we'd rather do other stuff with that stuff.
Posted by: Onikenshin
« on: April 30, 2014, 09:30:58 PM »

I have searched and found a few questions on the pirates but the links took me to the entire discussion so I am wondering how you are taking on pirates?
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