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Topic Summary

Posted by: Eclipse
« on: September 30, 2012, 09:16:41 PM »

Ye but I can't play multiplayer it's a pety I know. And yes I don't really need a SSD to destroy  the enemy one, just some TIE defender and other heavy ships work just fine
Posted by: z741
« on: September 30, 2012, 08:07:38 PM »

senza is right i can take them down without a problem. the shields are a bit of a pain in the arse but once theyre down its relatively quick to kill
Posted by: Senza
« on: September 30, 2012, 03:42:46 PM »

The AI don't know how to destroy them, that's why you don't lose them. The AI just throw everything they have at you with no rhyme or reason, which is suicidal when you're engaging something like a SSD. They are extremely powerful, but if you know how to exploit their few weaknesses, it's more of a matter of when you take them down, versus if.
Posted by: Eclipse
« on: September 29, 2012, 09:06:28 PM »

Despite what you said about maneuverability i'm agree with you 100% but it's not that easy to destroy a SSD. In my whole game ( 2.0 ) i just loose one executor class but not thanks to enemy fighter or that it was destroyed because the pentastar allignament attacked me with ardus kaine and both were destroyed. Honestly I see no weakness on them but it's just my opinion.
Posted by: Senza
« on: September 16, 2012, 05:53:20 PM »

Now that 2.0 is out, I honestly think that bombers are better against SSDs than they were when proton torps went through shields. The reason for this being that bombers were more suited for taking out key hard points back when they went through shields, due to the slow fire rate. Unfortunately however the SSD doesn't really care if you take off one of its turbolasers, its still got around a hundred more left, and good luck destroying all of them!

Now however they can help you in taking down shields, and while I suspect the SSDs have gotten some hull reinforcement in 2.0, they're still pretty much finished once their shields go down if your fleet isn't already in bad shape. Plus, with the increase to torpedo hull damage, bombers can now take out hardpoints much more quickly than they could pre 2.0 once the shields go down, meaning that they are still very useful.
Posted by: z741
« on: September 06, 2012, 06:48:32 PM »

i will admit the pathfinding sucks. when i know they are availavle i will fortify ALL of my outer planets especially niruan since PA has 2 of them available. i wish vengeance SSDs were available to build for them only because they ARE Jerecs design.

When one comes my way or i attack space with one i send all my fighters and bombers to hit it and let my other ships limp their way in to blast it
Posted by: Lord Xizer
« on: August 30, 2012, 04:45:46 PM »

Ion cannons and fighters are your best friends when SSDs come to call
Posted by: sebastian74
« on: May 09, 2012, 10:12:04 AM »

I always make sure I built ioncanons to counter the large IR ( and EotH ) ships.

It takes ( about )  5 ionblasts to disable the shields on a ssd. 5 mon calamari ( and some ships to take out the fighters ) will do the rest.

The only time it does not work is when the ssd jumps in on top of the defending fleet. But usually there is time enough to take out ships escorting the ssd, and disable the shields.

It also helps to manoeuvre the mon calamari cruisers in a line on the edge of the playing field. Or make use of astroid fields to hide in / or behind.
About 5 (2 or 3  more is better ) mon calamari cruisers, some anti fighter ships, a bit of strategic placement, and usually without losing a ship all opposition is eliminated. ( Which  makes it a bit boring after a while, it wouldn't be a bad idea if the AI would not always attack in a straight line. )

I also use a single ssd to defend a strategic point. No matter how large the opposing fleet, just retreat before the ssd is 'blown to pieces', and immediately counter attack, and if needed retreat again, and counterattack, and repeat until the opposing fleet is taken out. It is a bit 'cheating' I will admit, but the AI does it also.
Posted by: Lord Xizer
« on: May 08, 2012, 08:02:16 PM »

i hate ssd but i use other capital ships to bring down shields then let my bombers do the resti am amazed how much damage a x wing can do now

Well they are the fighters that took down two Death Stars, countless Imperial capital ships and fighters and were the basic bane of the Empire and any other enemy of the Rebellion and later NR, I'd expect them to pack a punch.
Posted by: Senza
« on: May 08, 2012, 07:40:43 PM »

Yes, what Corey said. The thing is that because unlike in Vanilla where Mon Cal ships magically don't have hangars, in TR, they do, so you can get a lot more X-Wings than before!
Posted by: Corey
« on: May 08, 2012, 06:43:44 PM »

Well, they do less than in vanilla.
Posted by: rumiks
« on: May 08, 2012, 12:21:14 PM »

i hate ssd but i use other capital ships to bring down shields then let my bombers do the resti am amazed how much damage a x wing can do now
Posted by: Senza
« on: April 15, 2012, 07:40:35 PM »

What I'd probably do is if they're targeting something stupid, just tell them to attack it then immediately tell them to stop, at least that way they might reacquire a good target to attack.
Posted by: Lord Xizer
« on: April 15, 2012, 07:35:39 PM »

It is much better to just give the SSD directions to go in rather than targets.
Posted by: Slornie
« on: April 15, 2012, 05:03:54 PM »

[Reposted due to splitting the MTC posts into a new thread]

On the topic of the Executor:
ALL of those 100+ hardpoints are WEAPONS batteries.
138 weapon hardpoints in fact, plus the hangar.

I would also recommend, for those people who complain about how slow and unresponsive the ship is when manoeuvring,  that the player doesn't directly tell the SSD to attack any specific unit (it does tend to throw a bit of a fit trying to decide which guns to bring to bear).  Instead just tell the ship to move to a point within weapon range of the enemy (perhaps bring it around in stages) at which point it should automatically begin to fire.
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