Posted by: Zardnaar
« on: February 10, 2019, 03:34:23 PM » I would go for more smaller ships that still have a decent amount of firepower.
For example people seem to like the Crimson Command VSD fleets. For the crew of a ISD I/II you cna crew 4 or 5 VSD I/II and they will pack more firepower, more fighters etc than an ISD. Cost wise I think you can get 3 VSDs for an ISD. Rather than design a bigger better superweapon design a VSD III with slightly better engines and 3 VSD>ISD.
Going a bit further you can also crew 2 or 3 strike cruisers for exach VSD and once again they are cheaper. Strike Cruisers pack a lot of firepower for what they are. In RPG stas they have stronger turbolasers than an ISD with the ISD II being comparable. You can probably crew around 17 or 18 strike cruisers fore each ISD. 12 or 13 strike cruisers have a lot more firepower than a single ISD, carry more TIE fighters etc. You might need a troop transport type ship like an acclaimator.
A modernized Venator carrying better yet affordable TIEs is also a good option. One of them packing 300 TIE interceptors would be decent. So instead of ISDs you run strike cruisers or VSDs with a 1-2 Venator or Venators II.
So a hypothetical fleets would be VSD III, Strike Cruisers, and Venators II's. The smaller crews would also save you money on things like wages.
For the rebels they already have great fighters and the New Class program had good ships for later designs. They did tend to lack good designs that couopd be massed produced until the New Class ships but things like the Dauntless, carriers and the various frigates were good designs. Mon Cals were good as well but could not be mass produced.
For example people seem to like the Crimson Command VSD fleets. For the crew of a ISD I/II you cna crew 4 or 5 VSD I/II and they will pack more firepower, more fighters etc than an ISD. Cost wise I think you can get 3 VSDs for an ISD. Rather than design a bigger better superweapon design a VSD III with slightly better engines and 3 VSD>ISD.
Going a bit further you can also crew 2 or 3 strike cruisers for exach VSD and once again they are cheaper. Strike Cruisers pack a lot of firepower for what they are. In RPG stas they have stronger turbolasers than an ISD with the ISD II being comparable. You can probably crew around 17 or 18 strike cruisers fore each ISD. 12 or 13 strike cruisers have a lot more firepower than a single ISD, carry more TIE fighters etc. You might need a troop transport type ship like an acclaimator.
A modernized Venator carrying better yet affordable TIEs is also a good option. One of them packing 300 TIE interceptors would be decent. So instead of ISDs you run strike cruisers or VSDs with a 1-2 Venator or Venators II.
So a hypothetical fleets would be VSD III, Strike Cruisers, and Venators II's. The smaller crews would also save you money on things like wages.
For the rebels they already have great fighters and the New Class program had good ships for later designs. They did tend to lack good designs that couopd be massed produced until the New Class ships but things like the Dauntless, carriers and the various frigates were good designs. Mon Cals were good as well but could not be mass produced.