Posted by: Mist
« on: January 24, 2017, 11:00:59 PM »I find the visvia's firing weird too. I swear that it's main turrets do not fire unless you manually select the targets. Either way, some better more prominent shots would clear it up.
Dude, I don't know what youre doing with your visvias, but Iv'e fought off a fleet with two executors when I only had visvias and a level 2 ship yard. I think that they're plenty powerful as is.
i agree, draw the AI in, then smash them
I was going to make a thread specifically about the Visvia. I'll make a post here instead. I'm glad to hear that the Visvia is getting work done, because right now it sucks considering it costs 10,000 credits. No offense to the mod team, I really enjoy this mod, keep up the good work. Here are my humble suggestions:
1. Make the Tri-Masers function more like the Plasma Cannon that the Zahn Consortium gets for its space stations in the vanilla game. Just change the color of the blast from orange to blue. I'm not sure if this is possible, for coding reasons, but that change would make the Tri-Masers a lot more useful.
2. Give the Tri-Masers a 360 firing arc. This would be another way to buff them instead of/ in addition to the first suggestion.
3. Improve the range.
4. Make the Visvia itself bigger. Right now, it looks pretty puny compared to the Golan III. While you're at it, maybe you should buff the number of secondary guns, and increase the shield power.
I don't want the Visvia to be totally OP, just make it worth what it costs.
1.) Is it just me, or is the Imperial remnants Tech progression working in everyones favor but heir own?
And once she is killed you get Thrawn, who brings nothing to the table but flair. Just have him exit the scene immediately by sending him against his own faction (Welcome empeor pulps!).
2.) The tri maser on the Hand defense station does not seem to fire at anything.
3.) Planetary guns! Yes, the ones that really rip into peoples ships. I noticed the hand does not get one of those.
Any reason for that of which i am unaware of? I mean PA and IR can fight from a position of strength wih those, debilitating value targts. Seems odd and out of place. Very non strategic to give up such a boon.
4.) Did we talk about the double whammy of Jerrec and Kaine showing up together over your planet?
And the fact that the can endlessly spam Praetors? Call me silly, but i have not encountered a problem that was not solved by either dumping that duo or 10 preators on it. Also, patrol boat is hilarious (spam all the lasers!).
5.) Is it me or are victory 2's Destroyers better than the ImpStar Deuce on a strict cost basis(money and deployment)? You can spam th silly things and drop em en-masse into battle. Then hit the "oh yes, fire everything" button and suddenly their firepower is enough to melt half the enemy fleet. You sure the are priced right? The Hand chaffs are essentially the same, but loads more expensive.
All those turbolasers look awesome, sure, but they kinda eat performance as well. Why no dual/quad/octo mount solution?
The Praetor does this well.