Posted by: Illidan Stormrage
« on: October 14, 2016, 10:21:31 PM »Era 1, he's Imperial (if anything). Era 2, he's available for Zsinj.ahhhhh makes sense.
Era 1, he's Imperial (if anything). Era 2, he's available for Zsinj.ahhhhh makes sense.
There will be various rewards like that for reuniting the Empire.How will Imperial admiral Trigit work now in Endor Aftermath and other GcC?
That would be in the realm of "spawning things for factions beyond the first three." The game does not allow that, and the only hope of that is if the LUA workaround we're trying to do works, but it likely won't. Anything that involves locking or unlocking units, spawning units or heroes, or anything like that for factions that aren't the Rebels, Empire, or Underworld in the code cannot be done.How about in reunification you can get small fleets for conquering warlord planets as IR?
Like I said, we can't spawn in things for factions beyond the original three.Sad I do think we could have something like a Gc where we have the deep core and All the warlords in it With Zero Command getting territory to represent it, but not a playable faction.
How about a Raid fleet that attacks your planet at random and if you fail to defend it it becomes a warlord planet?
"Emergent factions" are something we're doing to some extent where it makes sense for the timeline, however it has to be done in a fairly specific way. We can't just do random chance for random new group to spawn somewhere; we can switch control of a planet to someone else though. The biggest problem is you can't actually spawn anything for any faction beyond the first three as far as units go, so you'd just get some undefended territory, which is part of why it has to be so pre-determined. We essentially have to keep a stockpile of the units somewhere inaccessible until the proper time. It may not even work to that extent, but ideally that's the plan.How about a Raid fleet that attacks your planet at random and if you fail to defend it it becomes a warlord planet?