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"Emergent factions" are something we're doing to some extent where it makes sense for the timeline, however it has to be done in a fairly specific way. We can't just do random chance for random new group to spawn somewhere; we can switch control of a planet to someone else though. The biggest problem is you can't actually spawn anything for any faction beyond the first three as far as units go, so you'd just get some undefended territory, which is part of why it has to be so pre-determined. We essentially have to keep a stockpile of the units somewhere inaccessible until the proper time. It may not even work to that extent, but ideally that's the plan.
How about a Raid fleet that attacks your planet at random and if you fail to defend it it becomes a warlord planet?
Like I said, we can't spawn in things for factions beyond the original three.
That would be in the realm of "spawning things for factions beyond the first three." The game does not allow that, and the only hope of that is if the LUA workaround we're trying to do works, but it likely won't. Anything that involves locking or unlocking units, spawning units or heroes, or anything like that for factions that aren't the Rebels, Empire, or Underworld in the code cannot be done.
There will be various rewards like that for reuniting the Empire.
Era 1, he's Imperial (if anything). Era 2, he's available for Zsinj.