Posted by: turtle225
« on: December 02, 2015, 11:50:57 PM »The biggest appeal of RaW to me was the difficulty.
Playing the full GC as the Republic (or even harder, Outer Rim Siege) has been one of the very few experiences I've had in EaW where I've been legitimately challenged by the ai. In the base game, and many mods I've played, the AI either has no teeth, or loses its teeth very quickly into the GC. RaW ai is strong enough (cheats enough) that it really feels like a prolonged conflict and you really have to pull out all of the stops (except cheesing with hero raids because even RaW isn't that hard). Only TR from the ground up as the Empire has come close to this experience.
One of the main problems I had with RaW is that the ai is hopelessly inept on the ground. Anyone who has played the mod knows how tough the ai is in space so as the Republic, any hope of survival involves consolidating your space forces around the Core worlds and abandoning space in the outer rim. However, since the ai sucks in land, you can very easily maintain the outer rim planets by just buying a bunch of land defenses. By doing so, you will probably only lose Dantooine and Eriadu. However, the problem is that the ai will relentlessly (hopelessly) attack the rest of the outer rim planets (looking at you Tatooine) and it just takes forever to deal with.
Another problem I had with the mod was the lack of interesting GC scenarios. The 2 full GC's are essentially identical, Outer Rim Siege just eliminates the core and puts a couple extra venators on Kamino but otherwise the planet/unit distribution is the same. Core Assault just doesn't really work because you can (have to) cheese it as the Republic and just steam roll as the CIS.
Overall I consider TR to be a much better mod, but I still really enjoyed RaW.
Playing the full GC as the Republic (or even harder, Outer Rim Siege) has been one of the very few experiences I've had in EaW where I've been legitimately challenged by the ai. In the base game, and many mods I've played, the AI either has no teeth, or loses its teeth very quickly into the GC. RaW ai is strong enough (cheats enough) that it really feels like a prolonged conflict and you really have to pull out all of the stops (except cheesing with hero raids because even RaW isn't that hard). Only TR from the ground up as the Empire has come close to this experience.
One of the main problems I had with RaW is that the ai is hopelessly inept on the ground. Anyone who has played the mod knows how tough the ai is in space so as the Republic, any hope of survival involves consolidating your space forces around the Core worlds and abandoning space in the outer rim. However, since the ai sucks in land, you can very easily maintain the outer rim planets by just buying a bunch of land defenses. By doing so, you will probably only lose Dantooine and Eriadu. However, the problem is that the ai will relentlessly (hopelessly) attack the rest of the outer rim planets (looking at you Tatooine) and it just takes forever to deal with.
Another problem I had with the mod was the lack of interesting GC scenarios. The 2 full GC's are essentially identical, Outer Rim Siege just eliminates the core and puts a couple extra venators on Kamino but otherwise the planet/unit distribution is the same. Core Assault just doesn't really work because you can (have to) cheese it as the Republic and just steam roll as the CIS.
Overall I consider TR to be a much better mod, but I still really enjoyed RaW.