Posted by: Corey
« on: January 02, 2012, 04:49:24 PM »by limiting it i meant just to remove the possibility of capturing a ssd or something
and the ship wouldn't necessarily have to be as expensive as a capital ship, that would actually be far less logical because the faction would be trying to capture ships to SAVE money, so rather than making them expensive, make them require alot of skill to successively use effectively.
so make them slow, weak and lightly arm'd but cheapish and extremely effective in a good players hands by making them work 100% of the time when their close enough and by maybe giving them a power to engines or shields power or something.
I was saying it would have to be as expensive as a regular capital ship for balance reasons, not for realism reasons. If it was for realism reasons it wouldn't make much sense anyways because they'd have to have enough personnel to kill off the entire enemy crew and security (capital ships tended to have a company or two of regular soldiers on board) , and then man the ship themselves. Balance wise, you're using a single ship multiple times to give yourself a two ships advantage over the other side (say it starts 5 capital ships to 5 capital ships, you use this, it turns into 6 to 4 capital ships). If they were cheap, it doesn't matter how bad they are at everything else, just jump them in right next to the capital ship and congratulations. Do it three times and you've taken over most major parts of the fleet without firing a single shot. People already always say the Empire of the Hand is overpowered, we're not giving them an insta-win ship.