Posted by: WarlordOfWildSpace
« on: June 08, 2017, 04:49:15 AM »There are other types of non-military structures being introduced. There's two we'd like to do at the moment. For one, the one which will definitely be in 2.2, it's an orbital trade post.
For the salvage operation idea, the reason we wouldn't wanna go with something like that is players typically would prefer to make their own fleets, especially if they're gonna be given a bunch of older, less useful ships. We'd then also have to make enough types of those units to be useful, and the most important part here is faction diversification- a lot of those older units in the Warlord rosters exist as a way to at least have some differences between them. If you remove those as buildable options and put them as a randomly spawning thing for everyone, we're back to square one on that and all the Warlords just revert to having the same core of Imperial units, especially since we'd then have to fill the gaps in the roster.
Ooh, I am excited to see orbital trade posts. For the Salvage operation, I was not thinking of introducing ships not in a current faction's roster to them. More as a means of explanation or splitting recruitment requirements. That would admittedly, probably be more work than its worth. I was just trying to fill a void, but since an orbital trade post would fill that void the team is already way ahead of me.
All existing faction sets are in the raid fleet rotation (EotH, NR, IR(divided into a few sets in 2.2), Hapes, Pentastar, Yevetha), we don't plan on expanding that beyond the factions available in other parts of the mod though. It's basically a question of resources and priorities, especially as other battle-styles are added in as well. As it is, there's about 8-10 different possible sets of raid fleet factions, with a 15-20% overall chance of it happening, so you're only looking at about 2% chance per group, roughly. You could play through multiple GCs and never come across that faction, and even if you did, still have to do that 2-3 times before coming across all the ships in that group.
Fair enough. I have seen all of those factions except Yevetha as raid fleets while playing the submod 'more submod' but not all of them in the Demo. So if the Hutts, or Ssi-Ruuvi, or any other faction was added in 2.3 then their ships would naturally be included through their faction in raid fleet composition I assume. Still would love to see space whales or something, but since it would basically just be environmental, its not likely to be something the mod team has time for. Petroglyph or someone else should just hire you guys to spearhead a sequel.
We'd like to eventually get some species diversification within NR squads if we can at some point, but we don't plan to make Wookiee squads or any other specific species a standalone thing.
That will be really interesting and engaging to see in the future.